
Paintballers
This ladder is playing matches and open for signups
Welcome to competitive Paintballers on TWL! Experience the groundbreaking cross-platform paintball simulator meticulously designed by professional paintball players, featuring authentic first-person 5v5 matches with realistic physics, movement systems, and strategic speedball/woodball gameplay. Our ladder offers intense best-of-3 competition with 10-minute games, unlimited scoring, and an 8-point mercy rule. Whether you're a seasoned paintball enthusiast or competitive FPS veteran, Paintballers delivers adrenaline-fueled action with world ranking systems, dedicated server support, and regular content updates - all in a free-to-play experience built for serious competition. Create your team, build your roster, and prove you have what it takes to reach the top of the ladder!
| Rung | Team | Status | ||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
GOATS (G)Team History
Professional Paintballers Team. RosterOpen for challenge | Open for challenge | |||||||||||||||||||||||||||||||||||||||||||||||||
Fuzion (FZN)Team History
aka goat killas RosterOpen for challenge | Open for challenge | |||||||||||||||||||||||||||||||||||||||||||||||||
Goats UK (GB)Team History
english beamers RosterOpen for challenge | Open for challenge | |||||||||||||||||||||||||||||||||||||||||||||||||
Rockets (ROK)Team History
Rockets is a comm based team with a lot of structure behind the scenes. We focus on all aspects of the game from breakout to end point and we'll burn you off the launch pad. RosterOpen for challenge | Open for challenge | |||||||||||||||||||||||||||||||||||||||||||||||||
The Junkies (Junkies)Team History
If you want to build on talent join here. We can mold you to the best. RosterOpen for challenge | Open for challenge | |||||||||||||||||||||||||||||||||||||||||||||||||
Trigger Happy Maniacs (THM)Team History
Trigger Happy Maniacs...Get fucked RosterOpen for challenge | Open for challenge |
New 2v2 ladders, PUG system with ELO, Discord bot upgrades, open source portal, and a wave of platform improvements powering the TWL competitive scene.
By dox
We've been hard at work behind the scenes, not just playing the game, but engineering the most robust platform for matchmaking experiences, competitive and casual alike. Our mission is to provide the best tools for teams and players to use, and this update brings us several massive steps closer to that goal!
By dox
Open Source Battlefield, Paintballers & Platform Evolved
We're hosting a 5v5 ladder on TWL for Paintballers, everyone is invited to discuss as well as creating teams and joining rosters on our queued list as we anticipate building for the future. Join us in discord to talk about rules, formats and possibilities!
Don't have the game yet? Get the Paintballers playtest for free on Steam!
Maps are selected by the in-game voting system as follows:
All members of all teams are responsible for treating each other with respect during the match. Please respect those in the server at all times and please don't be careless with your language. The TWL aims to foster a professional and fair-play environment, meaning all participants must conduct themselves with integrity, courtesy, and dignity. This includes avoiding any form of toxic behavior, offensive language, threats, or harassment, regardless of the match outcome. Fair play also requires strict adherence to all stated rules, server settings, and game formats. Our community thrives on competition but insists on mutual respect.
With the inability to restart a server with exact scores, server crashes will be handled in the following manner:
This is a 5v5 ladder, each team is required to fill a minimum of 4 positions and a maximum of 5 positions.
If a team is unable to meet this requirement, the offending team must either forfeit or re-schedule the match at a later date with cooperation from the opposing team captain. If neither team is able to fill 4 positions at the start of the match, the match will be nullified unless both teams choose to play the match with less than the number of required players. If either team is able to field 5 players and the opposing team can only field 4 then the match will be played with uneven numbers unless the teams agree to even the numbers.
Creating a team and joining a ladder requires that:
Joining the roster of a team on the ladder requires that:
The captains will be notified and will typically reach out to you before they accept or reject your application
Contact the admins on Discord if you want to do this
Due to the nature of the Internet, it is possible for players to be disconnected or dropped from a server. Should this happen, you may substitute an eligible player to fill the spot or allow the dropped player to rejoin. Once connected, the player must join their respective team immediately. Anyone sitting in spectator for over 30 seconds will be considered observing and risk their team forfeiting the match.
Due to the sizes of some teams, it is acceptable to rotate players at the beginning of new maps. However, this should be done in a timely manner that does not hinder the progress of the game. In other words, please have your teammates "waiting in the wings."
The only spectators that will be allowed to watch a match are those authorized by TWL. TeamWarfare reserves the right to observe any TWL match without notification or approval. The Admin's identity can be verified by contacting them on Discord during the match. Any attempt to impersonate a TeamWarfare admin will result in a permanent site ban.
Player names in-game must match their roster name. The use of completely different names or names with ASCII text is not permitted and will result in the ineligibility of the player for the match. It is understood by TWL that some players have had to add special characters or numbers to register. Please use common sense when determining who players are. The opposing team has the right to refuse any player that does not match their registered player name. The player may resume to play in the match once the player has changed their name to the correct registered name. Should you have a any questions and/or concerns, please contact an Admin.
Failure to accept the match within 48 hrs will result in the following consequences:
Note: Forfeit will NOT include a loss on the record of the team, nor will the other team gain a win on their record.
Once the Defender/Home has offered the dates and times the Attacking/Away team will have 48 hrs to confirm one of the three offers by the Defending team. Also note that some Ladders may require additional selections such as maps and/or side selection.
Failure to confirm the match 48 hrs after it was accepted will result in the following consequences:
Note: Forfeit will NOT include a loss on the record of the team, nor will the other team gain a win on their record.
Teams that have these consequences applied will be notified by Discord. The TWL System monitors and flags all matches in violation. A llama is added each time to the team that violates the Match Acceptance process. Teams that receive more than 3 llama's in a row for inactivity will be removed from the Ladder.
All Players must be registered on their team's roster with their correct name prior to the ACCEPT Date of the match to be able to play. Exceptions may be agreed upon in Match Comms by the opposing team prior to match start.
Periodically you may need an Admin to finish the match results. Every Admin must be able to verify the scores in order to report the match as completed. It is the Captains responsibility from both teams to take screenshots at the end of each game so that the score can be verified. Without screenshots, regardless of the match outcome, the match may be canceled.
ALL match communications MUST go through the Teamwarfare Match Communication system (your match comms channel in TWL Discord). This can be accessed by team Founders and Captains via the “Match Comms” link on the ladder view for their team. Issues discussed in Match Comms should be Servers, passwords, match settings, scheduling times, or any other relevant match specific information.
NOTE: TWL Admins use the Match Communication system when verifying information regarding disputes and general match inquiries. If teams have not communicated in Match Comms, any disputes relating match specific issues, other then cheating or smurfing, may be summarily dismissed by an admin because of an inability to validate such problems.
All disputes will be handled by the league admin(s). Each and every dispute inevitably involves different aspects and will be dealt with individually. Disputes must be reported to your league admin within 1 hour of match end. This is done by clicking on "Dispute Match Results", found in your team admin panel or formally filing your dispute text in your Discord's Match Comms. Disputes must be for a valid and specific reason. Teams must identify 'when and where' the violation occurred.
In the event of a dispute, teams should check their match comms and team emails often as the admin may request additional information. Once requested, teams have 48 hours to produce the materials (demos, server logs, screenshots etc) that the admins ask for. The Admin will have the final say in judging the disputes. This game is meant to be fun, let's keep it clean and avoid any unwanted hassles.
Our concern is to have a fun and clean place to play. Although the dispute process is necessary in helping keep a clean match, teams who make it a habit to dispute often with frivolous reasons will subject themselves to possible suspension, rungs lost and/or league points deducted.
Teamwarfare has zero tolerance for cheating and cheating accusations without an effort to submit any evidence.
Exploiting the game is illegal and will be considered cheating if used in a match. Do not assume that use of a bug or game engine flaw is legal, contact an Admin if you are unsure.
Glitching and Exploiting are very vague terms. All teams reserve the right to make their case against any questionable position that is used in a match. Consult an Admin if you feel there was an occurrence. Our Anti-Cheat team has created a very useful list of definitions. Protect your team from punishment by following these guidelines.
Including but not limited to going under the map and moving through or shooting from places where flaws in the textures allow you to see through walls.
You cannot jump on top of a bunker and use it to your advantage.
A match server will be provided for you.
TWL will continue to support teams who police themselves of hackers and cheaters. In the case where a team purges a hacker from their ranks and brings it to the attention of TWL staff TWL will waive the drop in ladder rungs.
Your admins aim to be available during match times and are here to assist you in setting up, understanding the rules and resolving disputes. You can also request that admins be present for match observation in advance of your match so long as a spectator mode is possible. The role of an observer is to:
These are the maps that are selected for official matches, teams can agree to play different ones but if they can not agree it will have to be what the ladder selected from this pool.
No maps configured yet.
Finding a team can be a very rewarding experience. The easiest way to get started is to socialize in our Discord while staying tuned to happenings within it as well as scrimmages, match results and more. It can take time and it can take a few tries as well. If you're looking for more advice you can always check the appropriate channels as well as ask ladder admins and team captains and owners.
Match comms (Match Communications) are private Discord channels created for each match where both team captains can discuss servers, passwords, match settings, scheduling times, and other match-specific information. TWL Admins monitor match comms when verifying disputes. All official match communication must go through match comms - discussions elsewhere may not be considered in disputes.
Rant boards are discussion rooms that are created when a match challenge is accepted. They last until the match is resolved, after which point they are permanently deleted. They are a no-holds-barred area that is not moderated (aside from adherence to TWL Terms of Service) and often used for predictions, good wishes and jeers.
Teams that win matches take over the ladder rung of the defeated team, who in turn gets moved just below the victor. Each map is 10 minutes with unlimited points, and if a team achieves an 8 point lead, the mercy rule triggers and they win that map immediately.
Yes, team membership can change at any time except when your team has a pending challenge. However, choose carefully as frequent team changes may affect your standing in the community. To be eligible for a match, you must be on the roster before the defender accepts the challenge.
Immunity is a protection period after a match ends where teams cannot be challenged. This gives teams time to rest and regroup after competing. Once a match has been played/reported, neither team can attack each other for 7 days.
A llama is a penalty given to teams that violate match acceptance processes or other ladder rules. Common reasons include failing to accept a challenge within 48 hours or failing to confirm a match within 48 hours. Teams that receive more than 3 llamas in a row for inactivity will be removed from the ladder. Think of it as a yellow card warning system.
Any team below you on the ladder can challenge you if you're within their challenge range. Teams can challenge up to 2 slots from their current rank. For example, if you're at rung 10, only teams 11 and 12 could challenge you.
The team being challenged is called the "home team" or "defender" - they get to pick one of the three date/times that the challenger issues. The team issuing the challenge is called the "away team" or "attacker" - they choose from the proposed dates/times. The defender gets first server choice for maps 1 and 3, while the attacker gets server choice for map 2.
The defender has 48 hours to accept the challenge and propose three dates/times. Failure results in forfeit, a llama penalty, and being dropped 2 ladder rungs. Once accepted, the attacker has 48 hours to confirm one of the proposed dates. Failure also results in forfeit, a llama, and being dropped 2 rungs. The forfeit will NOT count as a loss on your record.
Teams should have the minimum number of players (4) on the server no later than 10 minutes after the scheduled match time. Both teams should be ready to play no later than 10 minutes from the scheduled time unless agreed upon by both parties. Failure to meet these requirements can result in an immediate forfeit.
Yes, but matches can only be rescheduled once, and the new match time must be within 3 days of the original match time. Both teams must mutually consent to the reschedule via match comms. Teams cannot cancel challenges on their own - all cancellations must go through a ladder admin.
Match results must be reported as a loss in your team admin panel within 1 hour of match end. If you're disputing the results, you must select "Dispute Match Results" within 1 hour and also notify the opposing team in match comms. Failure to report or dispute within the time limit can result in penalties, including being dropped a percentage of total rungs or removal from the ladder for repeat offenses.
Teams have one owner and any number of captains assigned at the ladder level. Owners are automatically captains on all ladders. However, there can only be a maximum of 2 captains assigned to any specific ladder match for communication purposes.
Teams are expected to remain active on the ladder. Any team showing inactivity for a period of 4 weeks will be deleted from the ladder. This timeframe does not include official "rest" periods that teams take through the admin console.
Once a team joins a ladder, that team has 2 weeks to bring their roster to the minimum roster requirement (4 players for 5v5). Failure to do so will result in immediate removal from that particular ladder.
No, you may only be a member of one team per ladder. However, you can participate in multiple different ladders simultaneously (one team per competition). Playing for a team you're not registered with or being on multiple teams on the same ladder is considered smurfing and will result in severe penalties.