
Build a challenge ladder: teams sit on rungs and challenge the teams above them. Set the challenge range and immunity, try a few challenges and print the ladder for the wall. Free, and nothing leaves your browser.
It never really ends. Challenge teams above you within reach. Win and you take their rung. Afterwards both teams are briefly immune.
Read the full walkthrough: how ladders workEnter 2 to 32 teams. The order is the starting ladder, with rung 1 at the top.
The challenge threshold is a share of the rungs above a team, rounded up. At 50%, the team on rung 9 can challenge rungs 5 to 8.
After a match, neither team can be challenged for a while, so nobody is called out twice in a row. 24 hours is a good start.
If the challenger wins, they take the defender's rung and everyone in between moves down one. If the defender wins, nothing moves. Try it here before you print.
A ranking where teams climb by beating the teams above them. It never really ends: there is always someone to challenge, which keeps a community playing between tournaments.
Only teams above it, within the challenge threshold, and not while the target is immune. Teams near the bottom can reach further than teams near the top.
The challenger takes the defender's rung. The defender and every team between them move down one rung.
Yes. TWL runs online challenge ladders where teams issue challenges, report scores and the ladder updates itself.