
For Community Organizers
Your community, your brand, your rules — on infrastructure that's been running competitive ladders and tournaments for over two decades. You bring the players; we bring the platform, and we set it up with you.
From an established Battlefield community's 32v32 league to a UT2004 revival — each runs under its own brand, on its own subdomain, with shared TWL match infrastructure underneath.
Not a self-serve form and a support ticket queue — a full competitive platform and the people who have run it for 20+ years, in your corner.
Run at yourname.teamwarfare.net with your own logo, colors, and theme. Players sign in once and it carries across the whole network — it looks and feels like your platform, not a rented booth on someone else's.
The TWL bot lives in your Discord and posts match threads, schedule nudges, map ban/pick, and score reports where your players already are. Competition management without dragging everyone onto another website.
Challenge ladders, single-elim brackets, round-robin leagues, multi-region groups, community rule proposals, and an AI assistant that answers ruleset questions. Pick the format your community actually wants to play.
You talk directly to the people who run TWL. We configure your competition, help migrate your ruleset, and stay in your Discord — 20+ years and a pro esports background behind every decision.
No ad pixels, no marketing emails, no selling your community's data. IPs are hashed and analytics are self-hosted. Your members' information stays yours.
TWL is community-run, not a startup that sunsets your league when the funding dries up. Our platform is built in the open — read the code, and host your competition at no cost.
No sales funnel. You talk to the people who build and run TWL, and we get you set up.
Tell us your game, your format, and roughly how big your community is. That's the whole intake.
Subdomain, theme, ruleset, and the TWL bot in your server. We migrate what you already have and tune the competition to your needs.
You own the community and the calls. We stay on hand as infrastructure and support — not as overlords.
Nothing to host. TWL is community-run and built in the open — we'd rather grow the competitive scene than bill you for it.
Yes. You keep your server and community — the TWL bot joins it and handles match comms there. We don't move your people anywhere.
Yes. You get your own subdomain, logo, colors, and theme. To your players it reads as your platform.
Bring it. Migrating rulesets and existing competition data is part of the hands-on setup — we'll help you carry it over.
Any game with organized team play. TWL already runs everything from large-scale Battlefield to UT2004 — if your community competes, we can host it.
Tell us your game, your format, and your community — we'll take it from there. Setup is hands-on and there's no cost to host.