Teamwarfare League · How ladders work
Every team starts at the bottom. The top of the ladder is the prize — hold it as long as you can.
You can only challenge teams ranked above you, up to a set percentage of the ladder. Prove you belong higher.
Reachable rungs light up. Everyone else waits.
When the challenger wins, they take the defender's exact rung. The defender drops below the challenger's original spot, and everyone in between shifts down one.
No ringers. No last-minute recruits. Only players on the roster before the challenge is accepted are eligible.
Ringers bounce. Rosters are sealed.
Home roster
Away roster
Captains coordinate directly in a dedicated Discord match channel, choosing a time that fits both teams within a standard 48–72 hour window.
Talk it out in Discord. Pick your time. Play.
"Saturday, 19:00?"
"Locked in. See you there."
Confirmed — Saturday 19:00
The moment a match ends, the system snapshots exactly who played for both teams. It's permanent and unalterable.
After every match, both teams get an automatic immunity window — no immediate re-challenges. Need a longer break? Place your team on Timeout: up to 7 days at a time, max 21 days total.
Catch your breath. Plan your next move. Challenges wait.
Immunity window
Auto after every match
Team timeout
7 days max per break · 21 total
Lose a match and you drop a rung or two — that's it. You're still on the ladder. Challenge again tomorrow.
Lose, learn, challenge again. The ladder doesn't end.
Bracket: one loss, out
Ladder: drop, challenge again
Over time, the constant challenging naturally places each team among equally-skilled opponents. Closer matches. Fewer blowouts. More adrenaline.
Compete in any of our active ladders across dozens of games. No elimination — just you, your rivals, and the rungs between you.
Find your ladderor join us in DiscordTeamwarfare League — competitive ladders since 2001