Paintballers 1v1

Paintballers

Paintballers 1v1

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Step into the innovative cross-platform paintball simulator developed by professional players, now featuring thrilling 1v1 matches. Immerse yourself in first-person gameplay that boasts realistic physics, agile movement systems, and strategic speedball/woodball tactics. Our ladder offers exciting best-of-3 contests, each lasting 10 minutes with unlimited scoring and an 8-point mercy rule.

Whether you're a seasoned paintball lover or a skilled FPS competitor, Paintballers delivers exhilarating action backed by global ranking systems, dedicated server support, and regular updates - all in a free-to-play setup designed for serious challengers. Create your team and prove you have what it takes to ascend to the summit of the ladder and stay there!

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Related News & Articles Top

Leveling Up the Competitive Experience
Leveling Up the Competitive Experience

Leveling Up the Competitive Experience Feb 3, 2026

New 2v2 ladders, PUG system with ELO, Discord bot upgrades, open source portal, and a wave of platform improvements powering the TWL competitive scene.

By dox

We've been hard at work behind the scenes, not just playing the game, but engineering the most robust platform for matchmaking experiences, competitive and casual alike. Our mission is to provide the best tools for teams and players to use, and this update brings us several massive steps closer to that goal!

⚔️ New Competitive Frontiers: 2v2 Helicopters & Tanks
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Rules
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Paintballers 1v1 Rules

1. Introduction

We're hosting a 1v1 ladder on TWL for Paintballers, everyone is invited to discuss as well as signing up on our queued list as we anticipate building for the future. Join us in discord to talk about rules, formats and possibilities!

Don't have the game yet? Get the Paintballers playtest for free on Steam!

  • Number of Maps: 3 (best of 3 - first to win 2 wins the match)
  • Team Size: 1v1
  • Time Limit: 8 minutes per map
  • Points: Unlimited
  • Mercy Rule: 8 point lead
  • Friendly Fire: On (no exceptions)
  • Map Selection: Random, random, random
  • Server Selection: N/A
  • Map Play Order: As indicated

2. Server settings

  • A competition ready server will be provided for players

3. Maps

  • All

4. Map Rotation

Maps are selected by the in-game voting system as follows:

  • Total maps: 3 maps
  • Map order:
    • Challenging (away) player picks first map
    • Challenged (home) player picks second map
    • Challenging (away) player picks third map

5. How you win

  • The player with the highest score at the end of 8 minutes wins that map.
  • If a player achieves an 8 point lead at any time during the match, the mercy rule is triggered and that player wins the map immediately.
  • The player that wins two maps wins the match.
  • Points are unlimited - there is no score cap other than the mercy rule.

6. Match behaviour

All players are responsible for treating each other with respect during the match. Please respect those in the server at all times and please don't be careless with your language. The TWL aims to foster a professional and fair-play environment, meaning all participants must conduct themselves with integrity, courtesy, and dignity. This includes avoiding any form of toxic behavior, offensive language, threats, or harassment, regardless of the match outcome. Fair play also requires strict adherence to all stated rules, server settings, and game formats. Our community thrives on competition but insists on mutual respect.

7. Server crashes

With the inability to restart a server with exact scores, server crashes will be handled in the following manner:

7.1 Time Limit Less than 5 minutes (halfway mark)

  • Map will be replayed with regular settings.

7.2 Time Limit Greater than 5 minutes

  • Scores will be recorded as they were at the time of crash if both players agree and have screenshots.
  • If players cannot agree, the map will be replayed with regular settings.

8. Roster

This is a 1v1 ladder. Each team consists of a single player.

8.1 Unable to play

If a player is unable to play at the scheduled time, they must either forfeit or re-schedule the match at a later date with cooperation from the opposing player.

8.2 Signing up and joining a ladder

Signing up and joining a ladder requires that:

  • You are authenticated at the top of the website
  • Navigate to a ladder from the Competitions menu
  • Hit the "Join" button at the bottom of the standings
  • Fill out your team information

8.3 Deleting your account or removing your team

Contact the admins on Discord if you want to do this

8.4 Team name change

  • You can change your team name at any time.
  • Please note that team names that violate our sportsmanship guidelines may be punished.
  • Do not cause confusion or disruption by changing your team name (or we will limit this ability)

8.5 Disconnections

Due to the nature of the Internet, it is possible for a player to be disconnected or dropped from a server. Should this happen, the disconnected player may rejoin. Once reconnected, the player must rejoin immediately. Anyone sitting in spectator for over 30 seconds will be considered observing and risk forfeiting the match.

8.6 Spectators

The only spectators that will be allowed to watch a match are those authorized by TWL. TeamWarfare reserves the right to observe any TWL match without notification or approval. The Admin's identity can be verified by contacting them on Discord during the match. Any attempt to impersonate a TeamWarfare admin will result in a permanent site ban.

8.7 Player Names

Your in-game name must match your roster name. The use of a completely different name or a name with ASCII text is not permitted and will result in ineligibility for the match. It is understood by TWL that some players have had to add special characters or numbers to register. Please use common sense when determining who a player is. The opposing player has the right to refuse a match if names do not match. The player may resume play once the name has been changed to the correct registered name. Should you have any questions and/or concerns, please contact an Admin.

9. Player's Responsibility

9.1 Accepting the match

  • To challenge a player you must log into the ladder and, if they can be challenged, press the challenge button.
  • If you are challenging a player you are considered the attacker of the match, also the "Away" side.
  • The player being attacked is referenced as the defender or the "Home" side.
  • Once attacked the home player has 48 hrs to respond to the challenge by selecting three different dates and three different times for the away player to select from.
  • Also note that some Ladders may require additional selections such as maps and/or side selection.

Failure to accept the match within 48 hrs will result in the following consequences:

  • Home / Defender: Forfeit match
  • Home / Defender: Dropped 2 ladder rungs
  • Away / Attacker: takes defender's rung

Note: Forfeit will NOT include a loss on the record, nor will the other player gain a win on their record.

9.2 Confirming the match

Once the defender has offered the dates and times the attacker will have 48 hrs to confirm one of the three offers. Also note that some Ladders may require additional selections such as maps and/or side selection.

Failure to confirm the match 48 hrs after it was accepted will result in the following consequences:

  • Away / Attacker: Forfeit match
  • Away / Attacker: Dropped 2 Ladder rungs

Note: Forfeit will NOT include a loss on the record, nor will the other player gain a win on their record.

Players that have these consequences applied will be notified by Discord. The TWL System monitors and flags all matches in violation. A llama is added each time to the player that violates the Match Acceptance process. Players that receive more than 3 llama's in a row for inactivity will be removed from the Ladder.

9.3 Eligibility for match

You must be registered with your correct name prior to the ACCEPT Date of the match to be able to play.

9.4 Screenshots of the Score

Periodically you may need an Admin to finish the match results. Every Admin must be able to verify the scores in order to report the match as completed. It is your responsibility to take screenshots at the end of each game so that the score can be verified. Without screenshots, regardless of the match outcome, the match may be canceled.

10. Match Communications

ALL match communications MUST go through the Teamwarfare Match Communication system (your match comms channel in TWL Discord). This can be accessed via the "Match Comms" link on the ladder view. Issues discussed in Match Comms should be Servers, passwords, match settings, scheduling times, or any other relevant match specific information.

NOTE: TWL Admins use the Match Communication system when verifying information regarding disputes and general match inquiries. If players have not communicated in Match Comms, any disputes relating match specific issues, other then cheating or smurfing, may be summarily dismissed by an admin because of an inability to validate such problems.

11. Disputes

11.1 General Procedures

All disputes will be handled by the league admin(s). Each and every dispute inevitably involves different aspects and will be dealt with individually. Disputes must be reported to your league admin within 1 hour of match end. This is done by clicking on "Dispute Match Results", found in your team admin panel or formally filing your dispute text in your Discord's Match Comms. Disputes must be for a valid and specific reason. You must identify 'when and where' the violation occurred.

11.2 Report to Match Comms

In the event of a dispute, players should check their match comms often as the admin may request additional information. Once requested, players have 48 hours to produce the materials (demos, server logs, screenshots etc) that the admins ask for. The Admin will have the final say in judging the disputes. This game is meant to be fun, let's keep it clean and avoid any unwanted hassles.

11.3 Making a Habit of Disputing

Our concern is to have a fun and clean place to play. Although the dispute process is necessary in helping keep a clean match, players who make it a habit to dispute often with frivolous reasons will subject themselves to possible suspension, rungs lost and/or league points deducted.

Teamwarfare has zero tolerance for cheating and cheating accusations without an effort to submit any evidence.

12. Exploits

12.1 General Information

Exploiting the game is illegal and will be considered cheating if used in a match. Do not assume that use of a bug or game engine flaw is legal, contact an Admin if you are unsure.

Glitching and Exploiting are very vague terms. All players reserve the right to make their case against any questionable position that is used in a match. Consult an Admin if you feel there was an occurrence. Our Anti-Cheat team has created a very useful list of definitions. Protect yourself from punishment by following these guidelines.

12.2 Map Bugs

Including but not limited to going under the map and moving through or shooting from places where flaws in the textures allow you to see through walls.

12.3 Jumping on Bunkers

You cannot jump on top of a bunker and use it to your advantage.

13. Qualified servers

A match server will be provided for you.

14. Admins

TWL will continue to support players who police themselves of hackers and cheaters. In the case where a player purges a hacker from their ranks and brings it to the attention of TWL staff TWL will waive the drop in ladder rungs.

Your admins aim to be available during match times and are here to assist you in setting up, understanding the rules and resolving disputes. You can also request that admins be present for match observation in advance of your match so long as a spectator mode is possible. The role of an observer is to:

  • Spectate both players
  • Screenshot final scores on each side
  • Make any decisions before, during or after a match.

15. Anti-Cheat, Unique UIDs

  • Paintballers handles anti-cheat through their platform.
  • We are working on external methods to verify unique identities.

16. Changelog

  • February 4th, 2026
    • dox: Adapted from 5v5 rules for Paintballers 1v1 format
  • December 5th, 2025
    • QUIKKIE: Added clarity on map selection
    • QUIKKIE: Changed 10m to 8m rounds
  • October 15th, 2025
    • dox: Adapted from previous rules for Paintballers 5v5 format

Twitch StreamersTop

Latest Actions Top

  • Mar 3, 2:21 AM
    ⏳ brad2904 queued for this ladder
  • Feb 20, 10:42 PM
    ⏳ hahahaujustdied#0 queued for this ladder
  • Feb 20, 10:02 PM
    ⏳ amnesty8486#0 queued for this ladder
  • Feb 19, 9:41 PM
    ⏳ dox queued for this ladder
  • Feb 19, 5:27 PM
    ⏳ QUIKKIE queued for this ladder

Community Chat Top

  • fedextiger_1 avatarfedextiger_1
    281d ago
    Purtroppo no😭 →
  • shark.93 avatarshark.93
    268d ago
    Okay thank you, no worries. -# (grazie per aver risposto!) →
  • doxicusmaximus avatardoxicusmaximus
    239d ago
    Hi again <@&1437502639490207834> - just a quick mention about another feature you might like: Match History Stats! < You can start breaking these down by team and roster to see some of your own personal ones! Also we rolled out a Free Agents function for when you're looking for more teammates! < →
  • shadowlinx4 avatarshadowlinx4
    16d ago
    ANYONE ON →
  • af.svaxs avataraf.svaxs
    10d ago
    ANYONE ON? →

Map Pool Top

These are the maps that are selected for official matches, teams can agree to play different ones but if they can not agree it will have to be what the ladder selected from this pool.

No maps configured yet.

Game Info Top

Paintballers 1v1 FAQ

How can I make a team?

So long as you are logged into the website you should see a "Create Team" button above the ladder's leaderboard that you want to join. This should open up a form for you to fill out which, when complete, will add you to the queue and ladder admins will approve your team.

What are match comms?

Match comms (Match Communications) are private Discord channels created for each match where both team captains can discuss servers, passwords, match settings, scheduling times, and other match-specific information. TWL Admins monitor match comms when verifying disputes. All official match communication must go through match comms - discussions elsewhere may not be considered in disputes.

What's a rant board?

Rant boards are discussion rooms that are created when a match challenge is accepted. They last until the match is resolved, after which point they are permanently deleted. They are a no-holds-barred area that is not moderated (aside from adherence to TWL Terms of Service) and often used for predictions, good wishes and jeers.

How does scoring work?

Teams that win matches take over the ladder rung of the defeated team, who in turn gets moved just below the victor. Each map is 10 minutes with unlimited points, and if a team achieves an 8 point lead, the mercy rule triggers and they win that map immediately.

Can I change my teams information?

Yes, clicking on your team name on the ladder has a convenient "Edit Team Info" button which allows you to edit what you need in-place.

What is immunity?

Immunity is a protection period after a match ends where teams cannot be challenged. This gives teams time to rest and regroup after competing. Once a match has been played/reported, neither team can attack each other for 7 days.

What's a llama?

A llama is a penalty given to teams that violate match acceptance processes or other ladder rules. Common reasons include failing to accept a challenge within 48 hours or failing to confirm a match within 48 hours. Teams that receive more than 3 llamas in a row for inactivity will be removed from the ladder. Think of it as a yellow card warning system.

Who can challenge my team?

Any team below you on the ladder can challenge you if you're within their challenge range. Teams can challenge up to 2 slots from their current rank. For example, if you're at rung 10, only teams 11 and 12 could challenge you.

What's the difference between home/defender and away/attacker?

The team being challenged is called the "home team" or "defender" - they get to pick one of the three date/times that the challenger issues. The team issuing the challenge is called the "away team" or "attacker" - they choose from the proposed dates/times. The defender gets first server choice for maps 1 and 3, while the attacker gets server choice for map 2.

What happens if we don't respond to a challenge in time?

The defender has 48 hours to accept the challenge and propose three dates/times. Failure results in forfeit, a llama penalty, and being dropped 2 ladder rungs. Once accepted, the attacker has 48 hours to confirm one of the proposed dates. Failure also results in forfeit, a llama, and being dropped 2 rungs. The forfeit will NOT count as a loss on your record.

When do I need to be ready for a match?

You should be on the server no later than 10 minutes after the scheduled match time. Both teams should be ready to play no later than 10 minutes from the scheduled time unless agreed upon by both parties. Failure to meet these requirements can result in an immediate forfeit. Please be punctual especially on smaller ladders!

Can I reschedule a match?

Yes, but matches can only be rescheduled once, and the new match time must be within 3 days of the original match time. Both teams must mutually consent to the reschedule via match comms. Teams cannot cancel challenges on their own - all cancellations must go through a ladder admin.

How long do I have to report match results?

Match results must be reported as a loss in your team admin panel within 1 hour of match end. If you're disputing the results, you must select "Dispute Match Results" within 1 hour and also notify the opposing team in match comms. Failure to report or dispute within the time limit can result in penalties, including being dropped a percentage of total rungs or removal from the ladder for repeat offenses.

What happens if my team is inactive?

Teams are expected to remain active on the ladder. Any team showing inactivity for a period of 4 weeks will be deleted from the ladder. This timeframe does not include official "rest" periods that teams take through the admin console.

Can I join multiple teams?

No, you may only be a member of one team per ladder. However, you can participate in multiple different ladders simultaneously (one team per competition). Playing for a team you're not registered with or being on multiple teams on the same ladder is considered smurfing and will result in severe penalties.