
Battlefield 6
This ladder is playing matches and open for signups
The skies will scream and the horizon will burn with the whine of turbines. Forget ground skirmishes and infantry support - this is aerial dominance boiled down to its brutal, high-altitude core. We're unleashing the apex predators of the clouds in an exclusive 2v2 Attack Heli Competition!
Two players per team, piloting a cutting-edge gunship where every rocket and railgun round must come from the bird itself. It's a pure contest of rotary agility, nap-of-the-earth maneuvering, and flawless pilot-gunner coordination. Do you and your wingman have the synergy to out-fly, out-gun, and shred the opposition? It's time to prove your supremacy over the airspace. Sign up now and let the rain of fire begin!
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Spinning Records (spin)Team History
you spin me right round, heli, right round... RosterOpen for challenge | Open for challenge | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Protooeasy (pTooezy)Team History
Competitive chopper vets thinking we still got it.
Maybe. Maybe not.
Either way, we’re not going down without a fight. RosterOpen for challenge | Open for challenge | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dalian_2v2! (DLN2)Team History
Please DICE, release the tv-missile! #Make2v2GreatAgain RosterOpen for challenge | Open for challenge | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
POPI Team (POPI)Team History
popipopi RosterOpen for challenge | Open for challenge | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ventum (veN)Team History
Ron is a pilot. Ron has no arms. One might ask, how does he fly? use your imagination.
Burd is a gunner. he has no legs. together they create one able bodied heli crew. RosterOpen for challenge | Open for challenge | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
WASP ESPORTS (WASP)Team History
Heli guys coming from BF3.
Been looking for a serious competition till now! RosterOpen for challenge | Open for challenge | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
What The Heli (WTH)Team History
what the heli (heli) issa a heli (chopper!) heli! RosterOpen for challenge | Open for challenge | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Zuniversity (Zuni)Team History
Casuals RosterOpen for challenge | Open for challenge | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stay Alive (SAI)Team History
We are old. Battlefield Uncs . STAY ALIVE 2015 RosterOpen for challenge | Open for challenge | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy Overflowing Loads, Yummy! (-=HOLY=-)Team History
silly, foolish and clueless - we're gonna take these rigid flying graceful bodies, and show you the fine art of keistering large red rockets RosterOpen for challenge | Open for challenge | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long Range Recon Patrol (LRRP)Team History
Two guys, one frequency. RosterOpen for challenge | Open for challenge | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ramming Speed ([:SPEED:])Team History
💀 Protect yo neck RosterOpen for challenge | Open for challenge | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
IncomingTOW (IT)Team History
. RosterOpen for challenge | Open for challenge | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit (Hit)Team History
Pewpew RosterOpen for challenge | Open for challenge | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Almighty (aM)Team History
aM since 2011. Once aM, always aM. RosterOpen for challenge | Open for challenge | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Uranus Gaming (uRaN)Team History
Brasil. RosterOpen for challenge | Open for challenge | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BattleDads in Whirlybirds (BOOMR)Team History
40yo men playing BF6 at 3am on a Tuesday RosterOpen for challenge | Open for challenge |
Signups are open for 2v2 Attack Helicopter and 1v1 Little Bird bracket tournaments. Build your legacy and help us shape the competitive meta!
By dox
It's time to get back in the air. We are officially opening signups for two brand-new bracket tournaments over at Teamwarfare. Whether you're part of a seasoned duo or a lone wolf in a Little Bird, let's see you on the grid!
By dox
The Tournamment System is built with robust brackets and team management, and our Discord bot now features a PUG Install Wizard, voice channel management, enhanced support tickets..
By dox
New 2v2 ladders, PUG system with ELO, Discord bot upgrades, open source portal, and a wave of platform improvements powering the TWL competitive scene.
By dox
TeamWarfare is releasing the source code for its Battlefield 6 2v2 Tank Experience to establish an open-source standard that prevents logic-based cheating while inviting the community to collaboratively master the powerful, undocumented Portal tools.
Ready your rotors and crew! Battlefield 6 Helicopters vs Helicopters is here to settle the score on who the true aerial aces are. This isn't about infantry, it's raw, explosive, airborne warfare.
This competition pits two helicopters againts one another, each manned by two teammates in pure helicopter combat, using only the weapons mounted on your aircraft. Each team deploys two separate attack helicopters in fast-paced round-based elimination matches.
The skies are calling, but you can't go alone!
Think you're the best? Prove it! Matches are played across 3 maps, with each map being a Best-of-11 rounds. First team to win 6 rounds takes the map, and first to win 2 maps wins the match!
The helicopter ladder is just the beginning of the return to classic competitive action!
Your legacy on the TWL ladder continues today! Sign up, squad up, and let the rotors spin!
Ladder Specific rules supersede the corresponding general ladder rule.
Maps will be selected as such:
Use the Experience Codes below. When starting the server, please specify the code corresponding to the agreed map configuration.
Mirak Valley Experience Code: Z Q X D Y Firestorm Experience Code: Z Q X D N Manhattan Bridge Experience Code: Z Q X D 4 Liberation Peak Experience Code: Z Q X D D Sobek City Experience Code: Z Q X D H
Matches follow a Best-of-3 Maps and Best-of-11 Rounds per map. The first team to win 6 rounds wins the map. A round is won by achieving 1 target kills (destroying the opposing team's helicopter). In the case of a tie the last round will have a flag to capture to determine the winner.
All members of all teams are responsible for treating each other with respect during the match. Please respect those in the server at all times and don't be careless with your language. The server as well as all members of each team should be running the latest patch available from EA Games.
Players are expected to conduct themselves in match play with a professional and courteous attitude towards other players and Admins at all times. Unsportsmanlike behavior consists of constant global spamming, taunting, and direct insulting. Any unsportsmanlike conduct reported to the ladder Admins and verified can lead to disciplinary action against said player(s) or even the team itself if severe and blatant enough to warrant such actions. Severe and gross misconduct may even lead to more severe repercussions such as dismissal from a team, ladder, or TeamWarfare. Said resolutions will be at the discretion of the ladder Admins as well as TeamWarfare Admins.
Racist or sexist remarks will not be tolerated. Simple, straight forward... Play nice.
This is a 2 vs. 2 helicopter ladder. Teams must deploy both attack helicopters with proper pilot/gunner crews.
Important Technical Limitations:
Each team is to field a minimum of 2 players. If a team is unable to meet this requirement, the offending team must either forfeit or reschedule the match at a later date with cooperation from the opposing team captain. If neither team is able to fill 2 positions at the start of the match, the match will be nullified unless both teams choose to play the match with less than the required number of players.
Ladder members join teams per ladder and may only be a member of one team per ladder. In order for a player to be considered 'eligible' for a match, they must be on their team's roster before the Defender accepts the challenge and remain on the team until the match is completed.
To maintain competitive integrity and prevent "smurfing" or the use of unauthorized ringers, all players must compete using their primary, verifiable identities.
If a player drops from a team after a challenge is accepted and rejoins, they will only be allowed to legally play if the other team agrees to it in match comms. Leniency is given for people that sign up on the same day a match is accepted.
Due to the nature of the internet, it is possible for players to be disconnected from the internet or dropped from a server. Should this happen, you may substitute an eligible player to fill the spot or the dropped player may rejoin. However, upon joining the server the player must rejoin their respective team immediately. Anyone joining the opposing team's side for over 30 seconds will be considered observing and will subject their team to forfeiture of the match or replaying the map.
Due to the sizes of some teams, it is acceptable to rotate players at the beginning of new maps. However, this should be done in a timely manner that does not hinder the progress of the game. In other words, please have your teammates "waiting in the wings."
Substitute players, brought in during match, that are not eligible players by the above criteria, will force an immediate forfeiture on the part of the team they were playing for.
Smurfing is signing up for more than one team (or the same team) on the same ladder, either under the same name, or a different name. It is also the act of playing for a team you are not registered to play for, under a false identity.
Playing for a team you are not registered to play for is prohibited. Playing on more than one team per ladder is also prohibited, as is registering multiple accounts for use on the same team or ladder.
Minimum punishment for the violation of this paragraph is as follows but not limited to: (It will ultimately remain sole discretion of TeamWarfare Staff)
Additionally, team captains and founders can contact your games coordinator (Admin). The Admins will cooperate fully with team captains and founders in order to combat and prevent smurfing. We will NOT hand out IP's so don't ask, but we will be more than happy to check a certain player on your team.
Teams of the TWL are expected to remain active while on the ladder. Any team showing inactivity for a period of three weeks will be deleted from the appropriate ladder. This time frame of course does not include "Rest" time taken.
Teams are allowed to take vacation time out of an available pool that is shown to team owners and captains. Teams in #1 position are not eligible for a timeout and must drop to a lower rung to take the vacation time.
You can challenge anyone above you 10 slots or 50% of the remaining ladder from your current rank - whichever is higher. (Ex: Rung 100 can challenge rung 50. Rung 48 can challenge to rung 24. Rung 15 can challenge to rung 5).
All ladders have a time limitation for match responses. This includes Acceptance of a Challenge and/or Date Acceptance. The present time frame is 72 hours. At that time a "Flag" is created for the Ladder Admins to address the next time they login to their Admin Console. If the problem is resolved by that team prior to the Admin logging in, then the match continues as before. If the Admin logs in first, the appropriate action will be taken. In this case, forfeits will be granted and rungs dropped.
Matches are to start at the agreed time, and a 15-minute grace period will be allowed should a team run late or have a problem rounding up members. After this grace period, the team with members present and waiting on the designated server should contact an Admin immediately in Discord in the appropriate channel. Please supply both teams involved in the match and ladder should that apply.
Teams should have the minimum number of players on the appropriate server no later than 15 minutes after the scheduled match time. Failure to meet this requirement will result in an immediate forfeit against the non-compliant party. Both teams should be ready to play no later than 30 minutes from the scheduled match time (Unless agreed upon by both parties). Failure to agree to start the match at this time will result in forfeiture by the non-compliant party.
It is each team's responsibility before the match starts to see that all players are legally registered on each team's roster. After match start or completion, roster disputes are not valid justification for forfeiture or Admin intervention.
Side selection and team swaps are facilitated by the Portal Experience, which includes a Team Swap button with forced undeploy to ensure fair side rotation.
Map side choices and order must be relayed to the attacking team no more than 24 hours after the attacker schedules the match. Failure to keep these deadlines may result in your forfeit of these options at the opposing team's (and Admin's) discretion.
Teams have one (1) Owner and any number of Captains. Captains are assigned at a ladder level. Owners are captains on all ladders. The team Owner should determine who should be in charge of issuing challenges per ladder and maintaining the team information. Multiple team captains can be assigned to perform such duties.
You can only issue a challenge by making it in your Team's Admin Console on your ladder control panel on any day of the week. Access to the Team Admin Console is available to all Captains. NOTE - You must login to the ladder in order to administer your team.
On the TWL, there is no availability for the team Captains or Founders to cancel a challenge. All Cancellations must be coordinated through a Ladder Admin. Cancellations are not always guaranteed.
Should a match require rescheduling, the new match time should be within 3 days of the original match time. Matches can only be rescheduled once. Mutual consent via match comms between opponents is required. If teams can not agree to an alternative time for their match within one week of the challenge being issued, they must either be forced to play the original default dates or both agree to cancel the match.
In between maps, a maximum preparation time of 10 minutes (15 minutes if you're switching servers) is allowed before starting the next map. Your opponents may start the map if you exceed these time limits.
Match results will be reported no later than 1 HOUR after the conclusion of a match. Failure to do so will result in:
Teams will have the opportunity to rejoin if removed, but will have to start at the bottom. Infractions of this rule are left at the discretion of the Admins and may vary depending on the circumstances.
By reporting the results, teams waive their rights to protest (ultimately decided by TeamWarfare Staff). It is also to be known that once a match has been played/reported, neither team can attack each other for 7 days.
All match communications must take place through the TWL Discord Match Comms system. This system provides dedicated channels for each match to facilitate coordination between captains and Admins.
Discord channels are available if you wish to use them in order to meet up with your team members and the opposing team before the match. We suggest you use this in order to ensure nobody has any problems joining the server, etc. Additionally, an Admin will be available specifically for Battlefield 6.
Server preference and choices are communicated through the "Match Communication" Portion of your Team Admin Console. All servers must be posted in the online match communications 48 hours prior to the match time. If no attempt is made to offer a server for your team, and the opposing team has offered a server, all matches may be played on the opposing team's server per their request.
Please make use of the match communications system in place for captains and founders to use to reinforce attempts to set up match details. All important match-related decisions and agreements must be documented in Match Comms.
All disputes will be handled by the ladder Admin. Each and every dispute inevitably involves different aspects and will be dealt with individually. Disputes must be submitted NO MORE than 1 hour after completion of the match. DO NOT REPORT A LOSS IF YOU PLAN TO DISPUTE. Use the built-in dispute feature found in your administration panel.
Once a match has started, it is understood that both teams agree to the terms of the match (number of players, time limit, rosters, etc). If there is a disagreement of match terms AFTER match completion, the disagreement will be thrown out.
Until a demo feature is supported or confirmed to be present in the game, screenshots will have to suffice as evidence.
If match results are being protested, a ladder Admin and the opposing team captains must be made aware of the protest within one hour from the completion of the match via the "Dispute Results" link in your admin panel AS WELL AS through match comms. Failure to do BOTH may result in an Admin reporting the match.
After a protest has been initiated, both teams have 24 hours to gather evidence. In this time, the team being protested against may issue a counter-protest.
ALL match issues should be resolved within 48 hours from match completion.
Server disputes must be handled before match completion. Disputing a server after a match has been played will result in the dispute being thrown out.
The rules are intended to be guidelines for competitive matches. We reserve the right to review any disputes against the published set of rules and declare something outside the published set of rules.
Exploiting map bugs, including but not limited to going under the map and moving through or shooting from places where flaws in the textures allow you to see through walls, using the 180 view (looking down) to hide underwater while taking/holding flags, etc. is prohibited.
TWL maintains a zero tolerance policy for cheating and hacking. Any violation will result in immediate action against the offending player and potentially their team.
The following are NOT permitted in Battlefield 6 gameplay while participating in a ladder match for the TWL:
| Violation Type | First Offense | Second Offense | Third Offense |
|---|---|---|---|
| Minor Infractions | Warning + Match Forfeit | 10 Rung Drop + Suspension | Ladder Removal |
| Major Infractions | Match Forfeit + Suspension | Ladder Removal | TWL Ban |
| Hacking/Aimbots | Immediate TWL Ban | Permanent Ban | Permanent Ban |
| Team Conspiracy | Team Ladder Removal | Team TWL Ban | Team Permanent Ban |
Violation of ANY of these will result in an automatic forfeit and potentially expulsion from the TWL ladders. Un-sportsmanlike conduct during matches will not be tolerated by the TWL. If an Admin is called in to resolve an issue regarding un-sportsmanlike conduct, the judgment/punishment will be swift, efficient, and final.
Servers must use a TWL BF6 experience code (See section 3). The server should be password protected and the password posted before the match in match comms, but we recognize that currently Battlefield 6 makes this experience frustrating at times so you can agree to not use a password.
NOTICE: Server selection is required to be equitable for both teams. If the teams cannot agree on either of the presented servers as being equitable, a TeamWarfare Admin will mandate a neutral server.
Server selections are bound by a "reasonable difference" in ping. If the average ping differential is substantial, the opposing team has the right to refuse a server, provided there is a viable alternative server open for match use.
Servers with vast differences in average ping are not considered equitable. Ping difference should not exceed 75ms between the teams. Players with over 250ms ping should be discarded from the average.
The defending/home team chooses the server.
If a neutral server cannot be agreed upon, then the 1st and 3rd maps will be played on the Defender's/Home's Choice, and the 2nd will be played on the Attacker's/Away's choice.
Please ensure the server's stability and capability to withstand 4 players before the match begins. In the event of excessive lag, another server may be chosen or the match may be rescheduled.
Server hosting requirements: Use the official TWL Portal Experience Codes (e.g., ZKBX5).
TWL Admins are responsible for overseeing ladder operations, resolving disputes, and ensuring fair play. Admins have the authority to make final decisions on all match-related issues.
Admins may observe any match at any time. Extra server slots should be available for Admin observation.
Any questions or concerns in regards to match play by other teams, players, or questions in general can be directed to the Battlefield 6 Staff. A TWL Admin should be contacted immediately (via Discord) for a ruling to be made. If an Admin isn't available, then the match should be postponed, and a dispute must be filed.
Teams are expected to self-police and report suspected cheating or rule violations. Admins will cooperate fully with team captains and founders in maintaining competitive integrity.
Remember: Please handle all situations such as server difficulties with a mature, responsible, and reasonable attitude. Good luck and we hope this brings you a side of Battlefield 6 that you have been wanting to see.
These are the maps that are selected for official matches, teams can agree to play different ones but if they can not agree it will have to be what the ladder selected from this pool.
Finding a team can be a very rewarding experience, the easiest way to get started is to socialize in our Discord while staying tuned to happenings within it as well as scrimmages, match results and more. It can take time and it can take a few tries as well, if you're looking for more advice you can always check #channel-name as well as ask ladder admins and team captains and owners.
Team captains and owners will see a challenge icon beside eligible teams on the ladder page. First, select the specific ladder from the "Competition" menu. Once on the ladder standings page, look for the icon next to teams ranked above you. Note that you can only have one active challenge at a time per ladder.
There are a few reasons a team might not be available for a challenge:
When you issue a challenge, you must submit three possible dates and times that work for your team. The defending team then selects one of these three options. If none of the submitted times work for the defender, both teams must use Match Comms in Discord to agree on an alternative time. Once an agreement is reached, an Admin can adjust the official match time.
All ladders have a time limitation for match responses (presently 72 hours). If a team fails to accept a challenge or confirm a date within this window, a "Flag" is created for Admins. This typically results in a forfeit win (often called a "llama") for the challenging team and a drop in rungs for the inactive team.
You can use our PUG Bot in the Discord (check #pug-announce) to find practice matches or scrimmages. You can even install the bot in your own team's server using the /install command to increase your visibility to potential opponents.
Rant boards are discussion rooms that are created when a match challenge is accepted, they last until the match is resolved after which point they are permanently deleted. They are a no-holds-barred area that is not moderated (aside from adherence TWL Terms of Service) and often used for predictions, good wishes and jeers.
Teams that win matches take over the ladder rung of the defeated who, in turn, gets moved just below the victor.
Yes, team membership can change at any time except when your team has a pending challenge. However, choose carefully as frequent team changes may affect your standing in the community.
All disputes are handled by the ladder admin on a case-by-case basis. Most disputes are resolved within 48 hours. The admin has the authority to reset scores, remove teams, and assign match results as necessary.
If you suspect a player or team is cheating or exploiting, report it immediately to the ladder admin. Evidence such as screenshots or recordings is often required. Penalties can include account bans and team score resets.