
Battlefield 6
This ladder is accepting signups before it opens
Pioneer the future of this large format TWL competition by claiming your founding team spot on the 10v10 NA Ladder. We are committed to launching the ladder immediately upon confirming competition-ready status - including essential features like round restart and spectator tools - so join the community discussion now to secure your entry and define the North American competitive ruleset.
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Signups are open for 2v2 Attack Helicopter and 1v1 Little Bird bracket tournaments. Build your legacy and help us shape the competitive meta!
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It's time to get back in the air. We are officially opening signups for two brand-new bracket tournaments over at Teamwarfare. Whether you're part of a seasoned duo or a lone wolf in a Little Bird, let's see you on the grid!
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The Tournamment System is built with robust brackets and team management, and our Discord bot now features a PUG Install Wizard, voice channel management, enhanced support tickets..
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New 2v2 ladders, PUG system with ELO, Discord bot upgrades, open source portal, and a wave of platform improvements powering the TWL competitive scene.
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TeamWarfare is releasing the source code for its Battlefield 6 2v2 Tank Experience to establish an open-source standard that prevents logic-based cheating while inviting the community to collaboratively master the powerful, undocumented Portal tools.
We're looking at hosting a 10v10 North American ladder on TWL again with Battlefield 6's release. We're hosting discussions and signups to guage levels of interest and determine next steps. We're inviting everyone to discuss as well as creating teams and joining rosters on our queued list as we anticipate building for the future. Join us in discord to talk about rules, formats and possibilities!
All members of all squads are responsible for treating each other with respect during the match. Please respect those in the server at all times and please don't be careless with your language. The TWL aims to foster a professional and fair-play environment, meaning all participants must conduct themselves with integrity, courtesy, and dignity. This includes avoiding any form of toxic behavior, offensive language, threats, or harassment, regardless of the match outcome. Fair play also requires strict adherence to all stated rules, server settings, and game formats. Our community thrives on competition but insists on mutual respect.
Should the number of tickets be equal at the end of a round an Overtime Period shall result.
The settings for such an occurrence are changed to the following:
At this time those are the only maps that are proportionally small enough to allow for the above settings. The OT map shall be played after the necessary maps are finished (ie if one team ties Map 1 and wins Map 2 the OT map would be played after Map 2). This is to be done in order to hold for changing server settings until the required maps are finished and not between maps resulting in an extended period of time waiting to reset the settings.
With the inability to restart a server with exact ticket numbers, server crashes will be handled in the following manner:
This is a 10 v 10 ladder, each squad is required to fill a minimum of 8 positions and a maximum of 10 positions.
If a squad is unable to meet this requirement, the offending squad must either forfeit or re-schedule the match at a later date with cooperation from the opposing squad captain. If neither team is able to fill 8 positions at the start of the match, the match will be nullified unless both squads choose to play the match with less than the number of required players. If either team is able to field 10 players and the opposing team can only field 8 then the match will be played with uneven numbers unless the teams agree to even the numbers.
Creating a team and joining a ladder requires that:
Joining the roster of a team on the ladder requires that:
The captains will be notified and will typically reach out to you before they accept or reject your application
Contact the admins on Discord if you want to do this
Due to the nature of the Internet, it is possible for players to be disconnected or dropped from a server. Should this happen, you may substitute an eligible player to fill the spot or allow the dropped player to rejoin. Once connected, the player must join their respective team immediately. Anyone sitting in spectator for over 30 seconds will be considered observing and risk their team forfeiting the match.
Due to the sizes of some teams, it is acceptable to rotate players at the beginning of new maps. However, this should be done in a timely manner that does not hinder the progress of the game. In other words, please have your teammates "waiting in the wings."
The only spectators that will be allowed to watch a match are those authorized by TWL. TeamWarfare reserves the right to observe any TWL match without notification or approval. The Admin's identity can be verified by contacting them on Discord during the match. Any attempt to impersonate a TeamWarfare admin will result in a permanent site ban.
Player names in-game must match their roster name. The use of completely different names or names with ASCII text is not permitted and will result in the ineligibility of the player for the match. It is understood by TWL that some players have had to add special characters or numbers to register. Please use common sense when determining who players are. The opposing team has the right to refuse any player that does not match their registered player name. The player may resume to play in the match once the player has changed their name to the correct registered name. Should you have a any questions and/or concerns, please contact an Admin.
Failure to accept the match within 24hrs will result in the following consequences:
Note: Forfeit will NOT include a loss on the record of the team, nor will the other team gain a win on their record.
Once the Defender/Home has offered the dates and times the Attacking/Away team will have 48hrs to confirm one of the three offers by the Defending team. Also note that some Ladders may require additional selections such as maps and/or side selection.
Failure to confirm the match 48hrs after it was accepted will result in the following consequences:
Note: Forfeit will NOT include a loss on the record of the team, nor will the other team gain a win on their record.
Teams that have these consequences applied will be notified by Discord. The TWL System monitors and flags all matches in violation. A llama is added each time to the team that violates the Match Acceptance process. Teams that receive more than 3 llama's in a row for inactivity will be removed from the Ladder.
All Players must be registered on their team's roster with their correct name prior to the ACCEPT Date of the match to be able to play. Exceptions may be agreed upon in Match Comms by the opposing team prior to match start.
It is the Captain's responsibility to check their opponents roster and verify ID's before the match begins. Should the Captain ignore this and play the match then you are authorizing the player to play in the match.
Periodically you may need an Admin to finish the match results. Every Admin must be able to verify the scores in order to report the match as completed. It is the Captains responsibility from both teams to take screenshots at the end of each half so that the score can be verified. Without screenshots, regardless of the match outcome, the match may be canceled.
ALL match communications MUST go through the Teamwarfare Match Communication system (your match comms channel in TWL Discord). This can be accessed by team Founders and Captains via the “Match Comms” link on the ladder view for their team. Issues discussed in Match Comms should be Servers, passwords, match settings, scheduling times, or any other relevant match specific information.
NOTE: TWL Admins use the Match Communication system when verifying information regarding disputes and general match inquiries. If teams have not communicated in Match Comms, any disputes relating match specific issues, other then cheating or smurfing, may be summarily dismissed by an admin because of an inability to validate such problems.
All disputes will be handled by the league admin(s). Each and every dispute inevitably involves different aspects and will be dealt with individually. Disputes must be reported to your league admin within 1 hour of match end. This is done by clicking on "Dispute Match Results", found in your team admin panel or formally filing your dispute text in your Discord's Match Comms. Disputes must be for a valid and specific reason. Teams must identify 'when and where' the violation occurred.
In the event of a dispute, teams should check their match comms and team emails often as the admin may request additional information. Once requested, teams have 24 hours to produce the materials (demos, server logs, screenshots etc) that the admins ask for. The Admin will have the final say in judging the disputes. This game is meant to be fun, let's keep it clean and avoid any unwanted hassles.
Our concern is to have a fun and clean place to play. Although the dispute process is necessary in helping keep a clean match, teams who make it a habit to dispute often with frivolous reasons will subject themselves to possible suspension, rungs lost and/or league points deducted. Teamwarfare has zero tolerance for cheating and cheating accusations without an effort to submit any evidence.
Exploiting the game is illegal and will be considered cheating if used in a match. Do not assume that use of a bug or game engine flaw is legal, contact an Admin if you are unsure.
Glitching and Exploiting are very vague terms. All teams reserve the right to make their case against any questionable position that is used in a match. Consult an Admin if you feel there was an occurrence. Our Anti-Cheat team has created a very useful list of definitions. Protect your team from punishment by following these guidelines.
Including but not limited to going under the map and moving through or shooting from places where flaws in the textures allow you to see through walls.
Using the 180 view (looking down) to hide underwater while taking/holding flags, etc.
TWL has a ZERO tolerance policy regarding Game Hacking. This rule covers players who use code to manipulate a particular game for the purpose of gaining an unfair advantage over other teams and players. Wallhacks, speedhacks and aimbots are just examples of the types of cheats covered by this rule.
"Testing" or "Trying out" Hack Programs will not be accepted excuses. Simply: Do not install hacks for any reason
Hacker caught in TWL Match
Hacker caught in match outside of the ladder/league match or in a match outside of TWL:
Hacker caught in a Pub/Scrim
NOTE- Each individual game has the option of preventing a person from participating in their specific game that has been caught cheating on the pubs, regardless of how long ago the violation has occurred. This will affect that game only. The player will not be site banned/suspended or prevented from playing another game that allows them to, if the violation is over one year old.
Servers are hosted by EA. Please ensure the server's stability and capability to withstand 26 players from across North America before the match begins. In the event of excessive lag, another server may be chosen or the match may be re-scheduled.
NOTICE: Server selection is required to be equitable for both teams. If the teams cannot agree on either of the presented servers as being equitable, a TeamWarfare admin will mandate a neutral server. Servers with vast differences in average ping are not considered equitable. Ping difference should not exceed 75ms between the teams. Players with over 250ms ping should be discarded from the average
The name of the server should be provided to each squad captain. In addition, the server must be listed on the master list. In case of a server crash, the unfinished rounds are to be completed with the past score in mind. Please be sure to pay attention to the score in case of a difficulty of the server. It is important to prevent disputes by being aware and taking screenshots.
"LAN Center players are not allowed to use servers located at their LAN Center. Additionally, any server that allows one of the teams to ping less than 10 to is not usable for match play. A suitable neutral server should be used instead."
TWL will continue to support teams who police themselves of hackers and cheaters. In the case where a team purges a hacker from their ranks and brings it to the attention of TWL staff TWL will waive the drop in ladder rungs.
Your admins aim to be available during match times and are here to assist you in setting up, understanding the rules and resolving disputes. You can also request that admins be present for match observation in advance of your match so long as a spectator mode is possible. The role of an observer is to:
These are the maps that are selected for official matches, teams can agree to play different ones but if they can not agree it will have to be what the ladder selected from this pool.
Finding a team can be a very rewarding experience, the easiest way to get started is to socialize in our Discord while staying tuned to happenings within it as well as scrimmages, match results and more. It can take time and it can take a few tries as well, if you're looking for more advice you can always check #channel-name as well as ask ladder admins and team captains and owners.
Rant boards are discussion rooms that are created when a match challenge is accepted, they last until the match is resolved after which point they are permanently deleted. They are a no-holds-barred area that is not moderated (aside from adherence TWL Terms of Service) and often used for predictions, good wishes and jeers.
Teams that win matches take over the ladder rung of the defeated who, in turn, gets moved just below the victor.
Yes, team membership can change at any time except when your team has a pending challenge. However, choose carefully as frequent team changes may affect your standing in the community.
All disputes are handled by the ladder admin on a case-by-case basis. Most disputes are resolved within 48 hours. The admin has the authority to reset scores, remove teams, and assign match results as necessary.
If you suspect a player or team is cheating or exploiting, report it immediately to the ladder admin. Evidence such as screenshots or recordings is helpful. Penalties can include account bans and team score resets.