
Modern Warships
This ladder is inactive
Prepare for high-stakes naval combat in the Modern Warships 2v2 North American Ladder on TWL! This is pure, skill-based competition where damage and points don't matter - only kills determine the victor in an intense, best-of-three Team Death Match. With all weapons and weapon types unlocked, this is WAR! If the battle ends in a draw, teams are thrown into a heart-stopping 3-minute sudden death overtime where the very first kill secures the map victory.
| Rung | Team | Status | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
Lethal Warriors (LW)Team History
To win RosterOpen for challenge | Open for challenge |
The Modern Warships 2v2 North American Ladder on TWL is designed for competitive, skill-based team play. This format ensures fairness, consistency, and transparency across all official matches. Teams will compete in a best-of-three format where kills only determine victory - not damage or points. Join the discussion and stay connected in our Discord to talk about rules, scheduling, and events.
Match Format Overview:
Teams must use the approved TWL 2v2 map list below. Before each match:
Approved Map List:
To maintain balance and competitive fairness, only specific classes of ships are allowed for ladder play.
Allowed Ship Types: BP, Gold and Cash ships are allowed. No Gotcha/Artcoin
Banned Ship Types:
Helicopters
Weapons
Any team found using a restricted ship type will automatically forfeit the current map. Repeated violations may result in match forfeiture or disciplinary action by TWL Admins.
If a map ends in an exact kill tie:
These are the maps that are selected for official matches, teams can agree to play different ones but if they can not agree it will have to be what the ladder selected from this pool.
Finding a team can be a very rewarding experience. The easiest way to get started is to socialize in our Discord while staying tuned to happenings within it as well as scrimmages, match results and more. It can take time and it can take a few tries as well. If you're looking for more advice you can always check the appropriate channels as well as ask ladder admins and team captains and owners.
Match comms (Match Communications) are private Discord channels created for each match where both team captains can discuss servers, passwords, match settings, scheduling times, and other match-specific information. TWL Admins monitor match comms when verifying disputes. All official match communication must go through match comms - discussions elsewhere may not be considered in disputes.
Rant boards are discussion rooms that are created when a match challenge is accepted. They last until the match is resolved, after which point they are permanently deleted. They are a no-holds-barred area that is not moderated (aside from adherence to TWL Terms of Service) and often used for predictions, good wishes and jeers.
Teams that win matches take over the ladder rung of the defeated team, who in turn gets moved just below the victor. Each map is 10 minutes with unlimited points, and if a team achieves an 8 point lead, the mercy rule triggers and they win that map immediately.
Yes, team membership can change at any time except when your team has a pending challenge. However, choose carefully as frequent team changes may affect your standing in the community. To be eligible for a match, you must be on the roster before the defender accepts the challenge.
Immunity is a protection period after a match ends where teams cannot be challenged. This gives teams time to rest and regroup after competing. Once a match has been played/reported, neither team can attack each other for 7 days.
A llama is a penalty given to teams that violate match acceptance processes or other ladder rules. Common reasons include failing to accept a challenge within 48 hours or failing to confirm a match within 48 hours. Teams that receive more than 3 llamas in a row for inactivity will be removed from the ladder. Think of it as a yellow card warning system.
Any team below you on the ladder can challenge you if you're within their challenge range. Teams can challenge up to 2 slots from their current rank. For example, if you're at rung 10, only teams 11 and 12 could challenge you.
The team being challenged is called the "home team" or "defender" - they get to pick one of the three date/times that the challenger issues. The team issuing the challenge is called the "away team" or "attacker" - they choose from the proposed dates/times. The defender gets first server choice for maps 1 and 3, while the attacker gets server choice for map 2.
The defender has 48 hours to accept the challenge and propose three dates/times. Failure results in forfeit, a llama penalty, and being dropped 2 ladder rungs. Once accepted, the attacker has 48 hours to confirm one of the proposed dates. Failure also results in forfeit, a llama, and being dropped 2 rungs. The forfeit will NOT count as a loss on your record.
Teams should have the minimum number of players (4) on the server no later than 10 minutes after the scheduled match time. Both teams should be ready to play no later than 10 minutes from the scheduled time unless agreed upon by both parties. Failure to meet these requirements can result in an immediate forfeit.
Yes, but matches can only be rescheduled once, and the new match time must be within 3 days of the original match time. Both teams must mutually consent to the reschedule via match comms. Teams cannot cancel challenges on their own - all cancellations must go through a ladder admin.
Match results must be reported as a loss in your team admin panel within 1 hour of match end. If you're disputing the results, you must select "Dispute Match Results" within 1 hour and also notify the opposing team in match comms. Failure to report or dispute within the time limit can result in penalties, including being dropped a percentage of total rungs or removal from the ladder for repeat offenses.
Teams have one owner and any number of captains assigned at the ladder level. Owners are automatically captains on all ladders. However, there can only be a maximum of 2 captains assigned to any specific ladder match for communication purposes.
Teams are expected to remain active on the ladder. Any team showing inactivity for a period of 4 weeks will be deleted from the ladder. This timeframe does not include official "rest" periods that teams take through the admin console.
Once a team joins a ladder, that team has 2 weeks to bring their roster to the minimum roster requirement (4 players for 5v5). Failure to do so will result in immediate removal from that particular ladder.
No, you may only be a member of one team per ladder. However, you can participate in multiple different ladders simultaneously (one team per competition). Playing for a team you're not registered with or being on multiple teams on the same ladder is considered smurfing and will result in severe penalties.