Modern Warships 2v2 North America

Modern Warships

Modern Warships 2v2 North America

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Prepare for high-stakes naval combat in the Modern Warships 2v2 North American Ladder on TWL! This is pure, skill-based competition where damage and points don't matter - only kills determine the victor in an intense, best-of-three Team Death Match. With all weapons and weapon types unlocked, this is WAR! If the battle ends in a draw, teams are thrown into a heart-stopping 3-minute sudden death overtime where the very first kill secures the map victory.

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Date
  Score Action
Nov 23, 2025
11 months ago
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Lethal Warriors created this rung when they joined the ladder

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Modern Warships 2v2 North American Ruleset – TWL Ladder

1. Introduction

The Modern Warships 2v2 North American Ladder on TWL is designed for competitive, skill-based team play. This format ensures fairness, consistency, and transparency across all official matches. Teams will compete in a best-of-three format where kills only determine victory - not damage or points. Join the discussion and stay connected in our Discord to talk about rules, scheduling, and events.

Match Format Overview:

  • Mode: Team Death Match
  • Team Size: 2v2
  • Format: Best of 3 Maps (first to 2 wins)
  • Scoring: Kills Only (damage does not count)
  • Time Limit: 10 minutes per map
  • Server Host: Home Team
  • Observers/Admins: TWL Admins only

2. Victory Conditions

  • The team with the most kills at the end of each 10-minute match wins that map.
  • The first team to win two maps wins the overall match.
  • If a team wins the first two maps, the third map is not required.

3. Map Selection and Posting Requirements

Teams must use the approved TWL 2v2 map list below. Before each match:

  • The three maps will be chosen by TWL Bot from the Map Pool upon match acceptance.
  • Selected maps are announced when the match challenge is accepted and are known to both teams.
  • Maps may still be changed if both competitors agree and the change is witnessed in Match Comms by a TWL Admin.
  • All maps will be played under standard weather/time conditions (no modifications).

Approved Map List:

  • Greenlands
  • Storm Classic
  • Unexplored Rocks
  • Arctic
  • Lost City
  • Island of Iceland
  • Viking Bay
  • Stone Peaks
  • Two Samurai
  • Monstrous Maelstrom
  • Hidden Dragon
  • Polar Frontier
  • Storm
  • Arid Frontier
  • Old Factory
  • Border

4. Ship Type Eligibility

To maintain balance and competitive fairness, only specific classes of ships are allowed for ladder play.

Allowed Ship Types: BP, Gold and Cash ships are allowed. No Gotcha/Artcoin

  • Cruisers
  • Destroyers
  • Frigates

Banned Ship Types:

  • Aircraft Carriers
  • Amphibious Warships
  • Submarines
  • Battleships
  • No Artcoin ships are allowed

Helicopters

  • All can be used

Weapons

  • All weapons and weapon types are allowed. This is WAR!

Any team found using a restricted ship type will automatically forfeit the current map. Repeated violations may result in match forfeiture or disciplinary action by TWL Admins.

5. Screenshots and Match Reporting

  • Both teams must take screenshots at the end of each map showing team names, total kills, and final results.
  • Screenshots must be kept by both captains until results are verified.
  • Screenshots may be required by TWL Admins in the event of a dispute or scoring discrepancy.
  • The Home Team will always host the match.
  • Match name and password must be posted in TWL Match Communication at least 48 hours before the match.
  • TWL Admins may join any match for review or live observation.

6. Server and Technical Requirements

  • The Home Team hosts all three maps unless both sides agree otherwise.
  • Matches must be played on stable servers with minimal lag and fair connection quality.
  • Average ping difference should not exceed a reasonable range to prevent unfair advantage.
  • If server instability or desync occurs, teams may mutually agree to restart the match.
  • In-game match names must match the names listed on the TWL Roster for that team so that captains can verify player identities.
  • Only TWL Admins (not observers) may be spectators for validation or dispute review.

7. Match Conduct

  • All participants are expected to uphold sportsmanship, integrity, and professionalism.
  • Toxic behavior, harassment, or unsportsmanlike conduct is not tolerated.
  • TWL reserves the right to enforce penalties including match forfeiture, suspension, or removal.

8. Tiebreakers / Overtime

If a map ends in an exact kill tie:

  • A 3-minute sudden death overtime will be played on the same map.
  • The first kill wins the map.
  • If no kills occur in overtime, the map will be replayed.

9. Disconnections & Substitutions

  • If a player disconnects during gameplay, the match continues unless both captains agree to restart.
  • No Substitutions may occur between maps, players must finish all rounds.
  • If a player must leave the other team is awarded the win.
  • Players who reconnect must join the correct side within 30 seconds.

10. Disputes and Admin Oversight

  • Disputes must be submitted to a TWL Admin within 1 hour of match completion.
  • Supporting evidence (screenshots or video) is required for all claims.
  • TWL Admin decisions are binding and final to ensure consistency and fairness.
  • We rely on community feedback to make informed decisions. Please communicate openly in our Discord to help us understand all perspectives.

11. Cheating and Enforcement

  • The use of cheats, exploits, macros, or third-party software is strictly prohibited.
  • Teams caught cheating will be immediately removed from competition and may face permanent bans.
  • “Testing” or “using for fun” is not an acceptable excuse.

12. TWL Admin Authority

  • TWL Admins may join any live match for review, verification, or enforcement.
  • Admins can request screenshots, match evidence, or communication logs.
  • Failure to comply with admin requests may result in match penalties or suspension.
  • Admin decisions are binding and final.

13. Changelog

  • November 4th, 2025
    • Major ruleset updates for 2v2 format:
      • Map Selection: Maps now rolled by TWL Bot from Map Pool and announced upon match acceptance (Section 3). Maps can still be changed if both competitors agree and change is witnessed by admin in Match Comms
      • Match Credentials: Match name and password must now be posted 48 hours before match (previously just "prior to starting") (Section 5)
      • Identity Verification: In-game match names must match TWL Roster names to allow captains to verify player identities (Section 6)
      • Reconnection Timing: Players who reconnect must now join correct side within 30 seconds (previously "immediately") (Section 9)
      • Ship Eligibility: Removed battleships and submarines from allowed ship types for 2v2 format - only Cruisers, Destroyers, and Frigates allowed (Section 4)
      • Admin Decisions: Clarified that admin decisions are binding and final while encouraging community feedback via Discord (Section 10)
      • Format Corrections: Fixed all references from 3v3 to 2v2 throughout document
  • October 23rd, 2025
    • Zeus: Updated for MW specificity
  • October 20th, 2025
    • dox: Necro'd ruleset from original archives

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Community Chat Top

  • tabbedscamper avatartabbedscamper
    10d ago
    sweet, gonna AI it up eh? →
  • uberdubersoldat avataruberdubersoldat
    10d ago
    AI helps with code, yes →
  • doxicusmaximus avatardoxicusmaximus
    10d ago
    and sometimes it does the opposite too! 😛 →
  • pantsgnome avatarpantsgnome
    9d ago
    Hi guys, im a very OG player from 2003 who played call of duty united offensive competitively and have been trying to kind of find people who remember that era or link up with old friends. Mostly curious if there is an appropriate way to do this →
  • blackhope_1515 avatarblackhope_1515
    6d ago
    🚁⚡ THE THUNDERSTORMS ARE RECRUITING! We’re looking for Little Bird pilots! 🚁 Formation Flying ⚡ Synchronized Attacks 🔥 Aerial Stunts & Maneuvers 🎯 Ranked & REDSEC 🏆 Cash Cups & Special Events 🎬 Team Videos & Airshows Interested in joining The Thunderstorms? Send me a DM! 🎥 →

Map Pool Top

These are the maps that are selected for official matches, teams can agree to play different ones but if they can not agree it will have to be what the ladder selected from this pool.

  • Arctic
  • Arid Frontier
  • Border
  • Greenlands
  • Hidden Dragon
  • Island of Iceland
  • Lost City
  • Monstrous Maelstrom
  • Old Factory
  • Polar Frontier
  • Stone Peaks
  • Storm
  • Storm Classic
  • Two Samurai
  • Unexplored Rocks
  • Viking Bay

Game Info Top

Modern Warships 2v2 FAQ

How can I find a team?

Finding a team can be a very rewarding experience. The easiest way to get started is to socialize in our Discord while staying tuned to happenings within it as well as scrimmages, match results and more. It can take time and it can take a few tries as well. If you're looking for more advice you can always check the appropriate channels as well as ask ladder admins and team captains and owners.

What are match comms?

Match comms (Match Communications) are private Discord channels created for each match where both team captains can discuss servers, passwords, match settings, scheduling times, and other match-specific information. TWL Admins monitor match comms when verifying disputes. All official match communication must go through match comms - discussions elsewhere may not be considered in disputes.

What's a rant board?

Rant boards are discussion rooms that are created when a match challenge is accepted. They last until the match is resolved, after which point they are permanently deleted. They are a no-holds-barred area that is not moderated (aside from adherence to TWL Terms of Service) and often used for predictions, good wishes and jeers.

How does scoring work?

Teams that win matches take over the ladder rung of the defeated team, who in turn gets moved just below the victor. Each map is 10 minutes with unlimited points, and if a team achieves an 8 point lead, the mercy rule triggers and they win that map immediately.

Can I change teams?

Yes, team membership can change at any time except when your team has a pending challenge. However, choose carefully as frequent team changes may affect your standing in the community. To be eligible for a match, you must be on the roster before the defender accepts the challenge.

What is immunity?

Immunity is a protection period after a match ends where teams cannot be challenged. This gives teams time to rest and regroup after competing. Once a match has been played/reported, neither team can attack each other for 7 days.

What's a llama?

A llama is a penalty given to teams that violate match acceptance processes or other ladder rules. Common reasons include failing to accept a challenge within 48 hours or failing to confirm a match within 48 hours. Teams that receive more than 3 llamas in a row for inactivity will be removed from the ladder. Think of it as a yellow card warning system.

Who can challenge my team?

Any team below you on the ladder can challenge you if you're within their challenge range. Teams can challenge up to 2 slots from their current rank. For example, if you're at rung 10, only teams 11 and 12 could challenge you.

What's the difference between home/defender and away/attacker?

The team being challenged is called the "home team" or "defender" - they get to pick one of the three date/times that the challenger issues. The team issuing the challenge is called the "away team" or "attacker" - they choose from the proposed dates/times. The defender gets first server choice for maps 1 and 3, while the attacker gets server choice for map 2.

What happens if we don't respond to a challenge in time?

The defender has 48 hours to accept the challenge and propose three dates/times. Failure results in forfeit, a llama penalty, and being dropped 2 ladder rungs. Once accepted, the attacker has 48 hours to confirm one of the proposed dates. Failure also results in forfeit, a llama, and being dropped 2 rungs. The forfeit will NOT count as a loss on your record.

When do I need to be ready for a match?

Teams should have the minimum number of players (4) on the server no later than 10 minutes after the scheduled match time. Both teams should be ready to play no later than 10 minutes from the scheduled time unless agreed upon by both parties. Failure to meet these requirements can result in an immediate forfeit.

Can we reschedule a match?

Yes, but matches can only be rescheduled once, and the new match time must be within 3 days of the original match time. Both teams must mutually consent to the reschedule via match comms. Teams cannot cancel challenges on their own - all cancellations must go through a ladder admin.

How long do I have to report match results?

Match results must be reported as a loss in your team admin panel within 1 hour of match end. If you're disputing the results, you must select "Dispute Match Results" within 1 hour and also notify the opposing team in match comms. Failure to report or dispute within the time limit can result in penalties, including being dropped a percentage of total rungs or removal from the ladder for repeat offenses.

How many captains can a team have?

Teams have one owner and any number of captains assigned at the ladder level. Owners are automatically captains on all ladders. However, there can only be a maximum of 2 captains assigned to any specific ladder match for communication purposes.

What happens if my team is inactive?

Teams are expected to remain active on the ladder. Any team showing inactivity for a period of 4 weeks will be deleted from the ladder. This timeframe does not include official "rest" periods that teams take through the admin console.

How long do I have after joining to fill my roster?

Once a team joins a ladder, that team has 2 weeks to bring their roster to the minimum roster requirement (4 players for 5v5). Failure to do so will result in immediate removal from that particular ladder.

Can I join multiple teams?

No, you may only be a member of one team per ladder. However, you can participate in multiple different ladders simultaneously (one team per competition). Playing for a team you're not registered with or being on multiple teams on the same ladder is considered smurfing and will result in severe penalties.