Battlefield 6 2v2 Tanks Ladder

Battlefield 6

This ladder is playing matches and open for signups

The ground will tremble and the air will crack with the roar of cannons. Forget infantry skirmishes and air support—this is armored warfare boiled down to its brutal, cataclysmic core. We're unleashing the titans of the battlefield in an exclusive 2v2 Tanks Only Competition! Two players per team, commanding a steel beast where every shell fired must come from the vehicle itself. It's a pure contest of mechanical might, strategic positioning, and flawless crew coordination. Do you and your wingman have the synergy to outmaneuver, out-gun, and dominate the opposition? It's time to prove your supremacy in the armor column. Sign up now and let the symphony of destruction begin!

Ladder status

New team signups are open, this ladder is currently accepting teams

Your ladder admins

Ladder statistics Top

Current Ladder Standings

RungTeamStatus
Team History
Date
  Score Action
Apr 15, 2026
6 months ago
-
Unknown AnV adjusted to Rung #1 (Lurking)
Mar 21, 2026
7 months ago
2-1
Unknown AnV lost to SkyFall (2-1)
Mar 8, 2026
7 months ago
2-1
Unknown AnV defended against Formula Tank (2-1)
Feb 16, 2026
8 months ago
2-1
Unknown AnV defended against Long Rang Recon Patrol (2-1)
Jan 31, 2026
8 months ago
-
Unknown AnV caused Prison Wallet Nincompoops to be displaced
Jan 31, 2026
8 months ago
1-2
Unknown AnV defeated Formula Tank (1-2)
Jan 25, 2026
8 months ago
2-1
Unknown AnV lost to Formula Tank (2-1)
Jan 19, 2026
9 months ago
-
Unknown AnV caused Up in Smoke to be displaced
Jan 19, 2026
9 months ago
0-2
Unknown AnV defeated Grizzled Gamers (0-2)
Jan 4, 2026
9 months ago
-
Unknown AnV created this rung when they joined the ladder

Acta Non Verba

Roster

Open for challenge
Open for challenge
Team History
Date
  Score Action
Aug 16, 2026
2 months ago
2-0
Prison Wallet Nincompoops defended against Formula Tank (2-0)
Apr 15, 2026
6 months ago
-
Prison Wallet Nincompoops adjusted to Rung #2 (Lurking)
Apr 2, 2026
6 months ago
2-0
Prison Wallet Nincompoops defended against Formula Tank (2-0)
Mar 26, 2026
6 months ago
2-0
Prison Wallet Nincompoops defended against Grizzled Gamers (2-0)
Mar 17, 2026
7 months ago
2-1
Prison Wallet Nincompoops defended against Long Rang Recon Patrol (2-1)
Feb 17, 2026
8 months ago
2-0
Prison Wallet Nincompoops lost to SkyFall (2-0)
Feb 11, 2026
8 months ago
2-1
Prison Wallet Nincompoops defended against Formula Tank (2-1)
Feb 1, 2026
8 months ago
0-2
Prison Wallet Nincompoops defeated Formula Tank (0-2)
Feb 1, 2026
8 months ago
-
Prison Wallet Nincompoops caused Long Rang Recon Patrol to be displaced
Jan 31, 2026
8 months ago
-
Prison Wallet Nincompoops was displaced by Unknown AnV
Jan 18, 2026
9 months ago
1-2
Prison Wallet Nincompoops lost to Long Rang Recon Patrol (1-2)
Jan 13, 2026
9 months ago
-
Prison Wallet Nincompoops was displaced by SkyFall
Jan 4, 2026
9 months ago
0-2
Prison Wallet Nincompoops lost to Formula Tank (0-2)
Dec 29, 2025
9 months ago
0-2
Prison Wallet Nincompoops defeated Grizzled Gamers (0-2)
Dec 29, 2025
9 months ago
-
Prison Wallet Nincompoops created this rung when they joined the ladder

silly, foolish and clueless - we're gonna take these rock hard tanks, and show you the fine art of keistering large tank shells

Roster

● Pending Challenge
Challenged by ↓Long Rang Recon Patrol
need response by: EXPIRED
Proposed dates:
Selected maps:
  • Defense Nexus
  • Golf Course
  • Blackwell Fields
Challenged by ↓Long Rang Recon Patrol
need response by: EXPIRED
Proposed dates:
Selected maps:
  • Defense Nexus
  • Golf Course
  • Blackwell Fields
● Pending Challenge
Challenged by ↓Long Rang Recon Patrol
need response by: EXPIRED
Proposed dates:
Selected maps:
  • Defense Nexus
  • Golf Course
  • Blackwell Fields
Challenged by ↓Long Rang Recon Patrol
need response by: EXPIRED
Proposed dates:
Selected maps:
  • Defense Nexus
  • Golf Course
  • Blackwell Fields
Team History
Date
  Score Action
Apr 17, 2026
6 months ago
0-2
Almighty defeated Formula Tank (0-2)
Apr 15, 2026
6 months ago
-
Almighty adjusted to Rung #4 (Lurking)
Mar 17, 2026
7 months ago
2-1
Almighty lost to SkyFall (2-1)
Mar 9, 2026
7 months ago
0-2
Almighty defeated Long Rang Recon Patrol (0-2)
Mar 2, 2026
7 months ago
0-2
Almighty defeated Grizzled Gamers (0-2)
Mar 2, 2026
7 months ago
-
Almighty caused Up in Smoke to be displaced
Feb 18, 2026
8 months ago
-
Almighty created this rung when they joined the ladder

aM armor

Roster

Open for challenge
Open for challenge
Team History
Date
  Score Action
Aug 16, 2026
2 months ago
2-0
Formula Tank lost to Prison Wallet Nincompoops (2-0)
Apr 17, 2026
6 months ago
0-2
Formula Tank lost to Almighty (0-2)
Apr 15, 2026
6 months ago
-
Formula Tank adjusted to Rung #3 (Lurking)
Apr 2, 2026
6 months ago
2-0
Formula Tank lost to Prison Wallet Nincompoops (2-0)
Mar 22, 2026
7 months ago
2-0
Formula Tank defended against Dutchies - Armoured Core (2-0)
Mar 8, 2026
7 months ago
2-1
Formula Tank lost to Unknown AnV (2-1)
Mar 2, 2026
7 months ago
2-1
Formula Tank defended against Long Rang Recon Patrol (2-1)
Feb 11, 2026
8 months ago
2-1
Formula Tank lost to Prison Wallet Nincompoops (2-1)
Feb 1, 2026
8 months ago
0-2
Formula Tank lost to Prison Wallet Nincompoops (0-2)
Jan 31, 2026
8 months ago
1-2
Formula Tank lost to Unknown AnV (1-2)
Jan 25, 2026
8 months ago
2-1
Formula Tank defended against Unknown AnV (2-1)
Jan 13, 2026
9 months ago
1-2
Formula Tank lost to SkyFall (1-2)
Jan 4, 2026
9 months ago
0-2
Formula Tank defeated Prison Wallet Nincompoops (0-2)
Jan 4, 2026
9 months ago
-
Formula Tank caused Grizzled Gamers to be displaced
Dec 31, 2025
9 months ago
-
Formula Tank created this rung when they joined the ladder

USA-BRIT PETROLEUM FORMULA TANK RACING TEAM

Roster

Open for challenge
Open for challenge
Team History
Date
  Score Action
Apr 15, 2026
6 months ago
-
Long Rang Recon Patrol adjusted to Rung #5 (Lurking)
Mar 17, 2026
7 months ago
2-1
Long Rang Recon Patrol lost to Prison Wallet Nincompoops (2-1)
Mar 9, 2026
7 months ago
0-2
Long Rang Recon Patrol lost to Almighty (0-2)
Mar 2, 2026
7 months ago
2-1
Long Rang Recon Patrol lost to Formula Tank (2-1)
Feb 16, 2026
8 months ago
2-1
Long Rang Recon Patrol lost to Unknown AnV (2-1)
Feb 1, 2026
8 months ago
-
Long Rang Recon Patrol was displaced by Prison Wallet Nincompoops
Jan 31, 2026
8 months ago
-
Long Rang Recon Patrol was displaced by Unknown AnV
Jan 27, 2026
8 months ago
2-0
Long Rang Recon Patrol lost to SkyFall (2-0)
Jan 18, 2026
9 months ago
1-2
Long Rang Recon Patrol defeated Prison Wallet Nincompoops (1-2)
Jan 13, 2026
9 months ago
-
Long Rang Recon Patrol was displaced by SkyFall
Jan 10, 2026
9 months ago
-
Long Rang Recon Patrol caused SkyFall to be displaced
Jan 10, 2026
9 months ago
1-2
Long Rang Recon Patrol defeated Grizzled Gamers (1-2)
Jan 3, 2026
9 months ago
-
Long Rang Recon Patrol created this rung when they joined the ladder

Hello! We are Long Range Recon Patrol (LRRP) a competitive semi-pro Esports platoon built and founded on family, respect, trust, and loyalty. Here you will find some of the best players in the world playing along side one another. Because we work hard to give everyone a platform to play and perform at their best! LRRP is not just another team. We're a tight knit group of players who have become real lifelong friends and teammates for years to come. Our goal is to help each other achieve personal and online success in gaming and in life.

Roster

● Pending Challenge
Proposed dates:
Selected maps:
  • Defense Nexus
  • Golf Course
  • Blackwell Fields
Proposed dates:
Selected maps:
  • Defense Nexus
  • Golf Course
  • Blackwell Fields
● Pending Challenge
Proposed dates:
Selected maps:
  • Defense Nexus
  • Golf Course
  • Blackwell Fields
Proposed dates:
Selected maps:
  • Defense Nexus
  • Golf Course
  • Blackwell Fields
Team History
Date
  Score Action
May 11, 2026
5 months ago
2-0
Grizzled Gamers defended against Armored Assassins (2-0)
Apr 15, 2026
6 months ago
-
Grizzled Gamers adjusted to Rung #6 (Lurking)
Mar 26, 2026
6 months ago
2-0
Grizzled Gamers lost to Prison Wallet Nincompoops (2-0)
Mar 14, 2026
7 months ago
2-1
Grizzled Gamers defended against Dutchies - Armoured Core (2-1)
Mar 2, 2026
7 months ago
0-2
Grizzled Gamers lost to Almighty (0-2)
Jan 19, 2026
9 months ago
0-2
Grizzled Gamers lost to Unknown AnV (0-2)
Jan 13, 2026
9 months ago
-
Grizzled Gamers was displaced by SkyFall
Jan 10, 2026
9 months ago
1-2
Grizzled Gamers lost to Long Rang Recon Patrol (1-2)
Jan 4, 2026
9 months ago
-
Grizzled Gamers was displaced by Formula Tank
Dec 29, 2025
9 months ago
0-2
Grizzled Gamers lost to Prison Wallet Nincompoops (0-2)
Dec 29, 2025
9 months ago
-
Grizzled Gamers created this rung when they joined the ladder
Dec 28, 2025
9 months ago
-
Admin unarchived Grizzled Gamers and moved to queuing
Dec 28, 2025
9 months ago
-
Admin archived Grizzled Gamers
Oct 12, 2025
1 year ago
-
Grizzled Gamers created this rung when they joined the ladder
Aug 22, 2025
1 year ago
-
Grizzled Gamers created this rung when they joined the ladder

Competitive gaming veterans recombined to bring back the pain with our tanking expertise. Want to know more about us? Our membership requires that everyone be over 35 years of age, we schedule our gaming sessions, tactical and strategic, teamwork rules the day.. get in touch if you're interested, we're looking at adding more teams to this ladder!
Home region: North America

Roster

Open for challenge
Open for challenge
Team History
Date
  Score Action
Apr 15, 2026
6 months ago
-
Dutchies - Armoured Core adjusted to Rung #7 (Lurking)
Apr 11, 2026
6 months ago
2-0
Dutchies - Armoured Core defended against Gloria Victis eSport (2-0)
Mar 22, 2026
7 months ago
2-0
Dutchies - Armoured Core lost to Formula Tank (2-0)
Mar 14, 2026
7 months ago
2-1
Dutchies - Armoured Core lost to Grizzled Gamers (2-1)
Mar 6, 2026
7 months ago
0-2
Dutchies - Armoured Core defeated Up in Smoke (0-2)
Mar 6, 2026
7 months ago
-
Dutchies - Armoured Core caused Dude, Where's my M433? to be displaced
Mar 5, 2026
7 months ago
-
Dutchies - Armoured Core adjusted to Rung #10
Feb 27, 2026
7 months ago
-
Dutchies - Armoured Core created this rung when they joined the ladder

Dutchies Gaming is the place for anyone who wants to get more out of Battlefield. Whether you play solo or enjoy participating in organized Battlefield 6 groups, we offer structure, teamwork, and friendship. Our Battlefield 6 community in the Netherlands consists of squads with clear roles, experienced leaders, and weekly events. Join our Battlefield 6 clan, learn new strategies, and be part of the best Battlefield Dutch community out there.

Roster

Open for challenge
Open for challenge
Team History
Date
  Score Action
Apr 15, 2026
6 months ago
-
Dude, Where's my M433? adjusted to Rung #8 (Lurking)
Mar 6, 2026
7 months ago
-
Dude, Where's my M433? adjusted to Rung #9
Mar 6, 2026
7 months ago
-
Dude, Where's my M433? was displaced by Dutchies - Armoured Core
Mar 5, 2026
7 months ago
-
Dude, Where's my M433? adjusted to Rung #9
Feb 18, 2026
8 months ago
-
Dude, Where's my M433? created this rung when they joined the ladder

We don't know how to tank

Roster

Open for challenge
Open for challenge
Team History
Date
  Score Action
May 11, 2026
5 months ago
2-0
Armored Assassins lost to Grizzled Gamers (2-0)
May 8, 2026
5 months ago
0-2
Armored Assassins defeated :r:evival-OLD (0-2)
May 8, 2026
5 months ago
-
Armored Assassins caused Gloria Victis eSport to be displaced
May 1, 2026
5 months ago
-
Armored Assassins created this rung when they joined the ladder

BF1942 2v2 Tanks

Roster

Open for challenge
Open for challenge
Team History
Date
  Score Action
May 8, 2026
5 months ago
0-2
:r:evival-OLD lost to Armored Assassins (0-2)
May 8, 2026
5 months ago
0-2
Admin granted llama to :r:evival-OLD
Apr 15, 2026
6 months ago
-
:r:evival-OLD adjusted to Rung #9 (Lurking)
Mar 6, 2026
7 months ago
-
:r:evival-OLD adjusted to Rung #10
Mar 5, 2026
7 months ago
-
:r:evival-OLD adjusted to Rung #11
Mar 4, 2026
7 months ago
-
:r:evival-OLD created this rung when they joined the ladder

Last time we played together we owned the top spot in the 2v2 tanks... That was a LONG time ago.

Roster

Open for challenge
Open for challenge
Team History
Date
  Score Action
May 8, 2026
5 months ago
-
Dutchies - Armoured Core AC/DC [DtcH] was displaced by Armored Assassins
Apr 15, 2026
6 months ago
-
Dutchies - Armoured Core AC/DC [DtcH] adjusted to Rung #10 (Lurking)
Mar 18, 2026
7 months ago
-
Dutchies - Armoured Core AC/DC [DtcH] created this rung when they joined the ladder

Dutchies Gaming is dé plek voor iedereen die meer uit Battlefield wil halen. Of je nu solo speelt of liever deelneemt aan georganiseerde Battlefield 6-groepen, wij bieden structuur, teamwork en vriendschap. Onze Battlefield 6-community in Nederland bestaat uit teams met duidelijke rollen, ervaren leiders en wekelijkse evenementen. Sluit je aan bij onze Battlefield 6-clan, leer nieuwe strategieën en word onderdeel van de beste Nederlandse Battlefield-community.

Roster

Open for challenge
Open for challenge
Team History
Date
  Score Action
May 8, 2026
5 months ago
-
Show no Mercy was displaced by Armored Assassins
Apr 15, 2026
6 months ago
-
Show no Mercy adjusted to Rung #11 (Lurking)
Mar 18, 2026
7 months ago
-
Show no Mercy created this rung when they joined the ladder

One old man and his twink apprentice.

Roster

Open for challenge
Open for challenge
Team History
Date
  Score Action
May 12, 2026
5 months ago
-
Admin granted llama to Gloria Victis eSport
May 8, 2026
5 months ago
-
Gloria Victis eSport was displaced by Armored Assassins
Apr 15, 2026
6 months ago
-
Gloria Victis eSport adjusted to Rung #12 (Lurking)
Apr 11, 2026
6 months ago
2-0
Gloria Victis eSport lost to Dutchies - Armoured Core (2-0)
Apr 11, 2026
6 months ago
2-0
Admin granted llama to Gloria Victis eSport
Mar 31, 2026
6 months ago
-
Gloria Victis eSport created this rung when they joined the ladder

Top Team since bf4

Roster

Open for challenge
Open for challenge
Team History
Date
  Score Action
May 8, 2026
5 months ago
-
SkyFall was displaced by Armored Assassins
Apr 15, 2026
6 months ago
-
Admin force-moved SkyFall to Rung #13 (Lurking)
Mar 21, 2026
7 months ago
2-1
SkyFall defended against Unknown AnV (2-1)
Mar 17, 2026
7 months ago
2-1
SkyFall defended against Almighty (2-1)
Feb 17, 2026
8 months ago
2-0
SkyFall defended against Prison Wallet Nincompoops (2-0)
Jan 27, 2026
8 months ago
2-0
SkyFall defended against Long Rang Recon Patrol (2-0)
Jan 13, 2026
9 months ago
-
SkyFall caused Grizzled Gamers to be displaced
Jan 13, 2026
9 months ago
1-2
SkyFall defeated Formula Tank (1-2)
Jan 10, 2026
9 months ago
-
SkyFall was displaced by Long Rang Recon Patrol
Dec 31, 2025
9 months ago
-
SkyFall created this rung when they joined the ladder

Two dads

Roster

Open for challenge
Open for challenge

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TWL Helicopter Tournaments Are Here!

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Signups are open for 2v2 Attack Helicopter and 1v1 Little Bird bracket tournaments. Build your legacy and help us shape the competitive meta!

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It's time to get back in the air. We are officially opening signups for two brand-new bracket tournaments over at Teamwarfare. Whether you're part of a seasoned duo or a lone wolf in a Little Bird, let's see you on the grid!

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Rules
Word
Top

💥 Dominate the Battlefield! 💥

Ready your cannon and crew! Battlefield 6 Tanks vs Tanks is here to settle the score on who the true armored aces are. This isn't about infantry, it's raw, explosive, mechanized warfare.

This competition pits two-person teams against each other in pure tank combat, using only the weapons mounted on your armor. Each team deploys two separate tanks in fast-paced round-based elimination matches.

🛡️ Get Your Team in the Fight!

The battlefield is calling, but you can't go alone!

  • Teams need a minimum of 2 and a maximum of 10 players on the roster. Assemble your crew of expert gunners and drivers!
  • Ready to roll? Click the Create Team button to start your own armored platoon, or check out the Teams already queued on the ladder and join an existing squad.

🏆 The Format: Best-of-3 Maps

Think you're the best? Prove it! Matches are played across 3 maps, with each map being a Best-of-5 rounds. First team to win 3 rounds takes the map, and first to win 2 maps wins the match!

🔥 More Ways to Compete!

The tank ladder is just the beginning of the return to classic competitive action!

  • The rules are based on the legendary and successful TWL 2v2 tanks competition. Expect fast, fair, and fun matches.
  • Sign up your team NOW to join the queue and show us you're ready to rumble!
  • We're actively exploring bringing back more classic formats, including 2v2 planes and choppers.
  • Beyond the ladder, we're looking at hosting full leagues and special tournaments.

Your legacy on the TWL ladder continues today! Sign up, squad up, and let the tank tracks roll!

🛡️ TWL Battlefield 6 Tanks vs Tanks Ladder Rules

1. Introduction

Map Selection: Teams take turns banning maps (except for the randomly chosen tiebreaker) Side Selection: Teams take turns with side choice; Map 1: Away team, Map 2: Home team, Tiebreaker: Away team Server Selection: Teams take turns hosting; Map 1: Home team, Map 2: Away team, Tiebreaker: Home team

2. Server settings

  • Servers must be hosted using the TWL Portal experience codes
  • Alternative specific map codes are available in Section 3.
  • The server host is the home team; the one hosting the experience is the "Server Admin".
  • The experience includes an Admin panel for live tuning (round kills target, wins, ties, clock, round start/end) and auditing. This is accessible in the top right while the triple-tap "Ready-Up" screen is visible.

3. Maps

Maps will randomly be selected from the Map Pool using the specific Experience Codes below. When starting the server, please specify the code corresponding to the agreed map configuration.

  • ZPFX9 - All Maps
  • ZQAWE - Blackwell Fields
  • ZQAV1 - Defense Nexus
  • ZQAVG - Operation Firestorm
  • ZQAW7 - Manhattan Bridge
  • ZQUAD - Golf Course
  • ZQATW - Liberation Peak
  • ZQAVU - Mirak Valley
  • ZQAVP - Area 22B

4. Map Rotation

  • Total maps: 3 maps
  • Map order: as dictated in the match details on TWL or agreed by both captains and admin beforehand in Match Comms

5. How you win

5.1 Victory Conditions

Matches follow a Best-of-3 Maps and Best-of-5 Rounds per map. The first team to win 3 rounds wins the map. A round is won by achieving 2 target kills (destroying the opposing team's vehicles) or by holding the kill lead when the round timer expires.

5.2 Tank Combat Flow

  1. Triple-tap the interact key to display the Ready Up dialog.
  2. Use the dialog to set your per-player ready state.
  3. Vehicles register to a team on first entry. Wait for the "Vehicle Registration" message to pop up when entering your vehicle. If you don't see this, get out and back into your vehicle.
  4. Once the match is live, destroying a registered vehicle awards the opposing team a round kill.
  5. Repairs: You may leave your tank to repair during combat, but you must stay close to it.
  6. Resupply: Use ammo crates for resupply. More ammo crates are given once returning to your main base between rounds.
  7. If you are destroyed, you are out for the remainder of that round.

5.3 Scoring and Tie-Breakers

  • Rounds and kills are tracked automatically in a custom HUD. Screenshot this at the end of every Map!
  • Tie-Breakers: The Portal experience handles Map ties and round logic automatically via the Admin panel settings.
  • Teams must add up all 3 data points across all three maps: Map Wins, Round Wins, Total Kills. These are the tie breakers in order:
    • Most Map Wins: if these are even (e.g. 1-1-1), then:
    • Most Round Wins: if these are even (e.g. 6 round wins each), then:
    • Most Total Kills is the last tie breaker (e.g. 14 total kills vs 12 total kills)
  • HUD and victory/round-end dialogs mirror the authoritative match state.

6. Match behaviour

All members of all teams are responsible for treating each other with respect during the match. Please respect those in the server at all times and don't be careless with your language. The server as well as all members of each team should be running the latest patch available from EA Games.

Players are expected to conduct themselves in match play with a professional and courteous attitude towards other players and Admins at all times. Unsportsmanlike behavior consists of constant global spamming, taunting, and direct insulting. Any unsportsmanlike conduct reported to the ladder Admins and verified can lead to disciplinary action against said player(s) or even the team itself if severe and blatant enough to warrant such actions. Severe and gross misconduct may even lead to more severe repercussions such as dismissal from a team, ladder, or TeamWarfare. Said resolutions will be at the discretion of the ladder Admins as well as TeamWarfare Admins.

Racist or sexist remarks will not be tolerated. Simple, straight forward... Play nice.

7. Player and vehicle limits

7.1 Tank-Specific Rules

This is a 2 vs. 2 tank ladder. Teams must deploy both tanks, rather than hotseat/repair a single tank. You are allowed to repair your teammates tank, but you must leave the main base with your tank first and you must stay out of the main base during the live round.

Important Technical Limitations:

  • Cannot edit vehicle loadout once in-game. You must reconnect to reconfigure and then rejoin.
  • Tip: Choose and select your optimal/desired MBT, IFV, and engineer class loadouts before joining the server.
  • If you have issues spawning in, ensure your engineer loadout contains supply crates. Additionally it is ideal to spawn with the "Combat Engineer" sub-class.

7.2 Team Composition

Each team is to field a minimum of 2 players. If a team is unable to meet this requirement, the offending team must either forfeit or reschedule the match at a later date with cooperation from the opposing team captain. If neither team is able to fill 2 positions at the start of the match, the match will be nullified unless both teams choose to play the match with less than the required number of players.

8. Team rosters

8.1 Roster Requirements

  • Minimum roster size: 2 players
  • Maximum roster size: 10 players
  • Roster changes: May be made on any day outside of a match challenge. Rosters lock as soon as a challenge is issued.
  • Two-week rule: Once a team joins a ladder, that team has 2 weeks to bring their roster to the minimum roster requirement for that ladder. Failure to do so will result in removal from that particular ladder.

8.2 Roster Eligibility

Ladder members join teams per ladder and may only be a member of one team per ladder. In order for a player to be considered 'eligible' for a match, they must be on their team's roster before the Defender accepts the challenge and remain on the team until the match is completed.

8.3 Player Identification Requirements

Currently Battlefield 6 does not support this. We will soon be requiring that competitors link their Steam/EA accounts for this purpose, you can do this now by clicking on your profile on the website and connecting your TWL account to Steam/Twitch/etc.

8.4 Roster Flexibility

If a player drops from a team after a challenge is accepted and rejoins, they will only be allowed to legally play if the other team agrees to it in match comms. Leniency is given for people that sign up on the same day a match is accepted.

8.5 Substituted Players/Rejoining

Due to the nature of the internet, it is possible for players to be disconnected from the internet or dropped from a server. Should this happen, you may substitute an eligible player to fill the spot or the dropped player may rejoin. However, upon joining the server the player must rejoin their respective team immediately. Anyone joining the opposing team's side for over 30 seconds will be considered observing and will subject their team to forfeiture of the match or replaying the map.

Due to the sizes of some teams, it is acceptable to rotate players at the beginning of new maps. However, this should be done in a timely manner that does not hinder the progress of the game. In other words, please have your teammates "waiting in the wings."

Substitute players, brought in during match, that are not eligible players by the above criteria, will force an immediate forfeiture on the part of the team they were playing for.

8.6 Smurf Policy

Smurfing is signing up for more than one team (or the same team) on the same ladder, either under the same name, or a different name. It is also the act of playing for a team you are not registered to play for, under a false identity.

Playing for a team you are not registered to play for is prohibited. Playing on more than one team per ladder is also prohibited, as is registering multiple accounts for use on the same team or ladder.

Minimum punishment for the violation of this paragraph is as follows but not limited to: (It will ultimately remain sole discretion of TeamWarfare Staff)

  • The team that the smurf joined or played for most recently will be deleted.
  • The smurf's original team will be dropped 33% of the ladder.
  • The smurf's account(s) on, and possibly access rights to, TWL will be revoked.

Additionally, team captains and founders can contact your games coordinator (Admin). The Admins will cooperate fully with team captains and founders in order to combat and prevent smurfing. We will NOT hand out IP's so don't ask, but we will be more than happy to check a certain player on your team.

9. Captain's Responsibility

9.1 Challenge Acceptance

You can challenge anyone above you 3 slots or 25% of the remaining ladder from your current rank - whichever is higher. (Ex: Rung 100 can challenge rung 75. Rung 48 can challenge to rung 36. Rung 15 can challenge to rung 11).

All ladders have a time limitation for match responses. This includes Acceptance of a Challenge and/or Date Acceptance. The present time frame is 72 hours. At that time a "Flag" is created for the Ladder Admins to address the next time they login to their Admin Console. If the problem is resolved by that team prior to the Admin logging in, then the match continues as before. If the Admin logs in first, the appropriate action will be taken. In this case, forfeits will be granted and rungs dropped.

9.2 Match Confirmation

Matches are to start at the agreed time, and a 15-minute grace period will be allowed should a team run late or have a problem rounding up members. After this grace period, the team with members present and waiting on the designated server should contact an Admin immediately in Discord in the appropriate channel. Please supply both teams involved in the match and ladder should that apply.

Teams should have the minimum number of players on the appropriate server no later than 15 minutes after the scheduled match time. Failure to meet this requirement will result in an immediate forfeit against the non-compliant party. Both teams should be ready to play no later than 30 minutes from the scheduled match time (Unless agreed upon by both parties). Failure to agree to start the match at this time will result in forfeiture by the non-compliant party.

9.3 Roster Verification

It is each team's responsibility before the match starts to see that all players are legally registered on each team's roster. After match start or completion, roster disputes are not valid justification for forfeiture or Admin intervention.

9.4 Side Selection and Map Choices

Side selection and team swaps are facilitated by the Portal Experience, which includes a Team Swap button with forced undeploy to ensure fair side rotation.

Map side choices and order must be relayed to the attacking team no more than 24 hours after the attacker schedules the match. Failure to keep these deadlines may result in your forfeit of these options at the opposing team's (and Admin's) discretion.

9.5 Screenshot and Evidence Requirements

Please have either demos or screenshots available if requested for verification. Please make use of the match communications system in place for captains and founders to use to reinforce attempts to set up match details.

9.6 Team Management

Teams have one (1) Owner and any number of Captains. Captains are assigned at a ladder level. Owners are captains on all ladders. The team Owner should determine who should be in charge of issuing challenges per ladder and maintaining the team information. Multiple team captains can be assigned to perform such duties.

  • There are only to be a maximum of 2 captains assigned to any ladder match.

You can only issue a challenge by making it in your Team's Admin Console on your ladder control panel on any day of the week. Access to the Team Admin Console is available to all Captains. NOTE - You must login to the ladder in order to administer your team.

9.7 Challenge Cancellation

On the TWL, there is no availability for the team Captains or Founders to cancel a challenge. All Cancellations must be coordinated through a Ladder Admin. Cancellations are not always guaranteed.

9.8 Rescheduling

Should a match require rescheduling, the new match time should be within 3 days of the original match time. Matches can only be rescheduled once. Mutual consent via match comms between opponents is required. If teams can not agree to an alternative time for their match within one week of the challenge being issued, they must either be forced to play the original default dates or both agree to cancel the match.

9.9 Punctuality (Preparation)

In between maps, a maximum preparation time of 10 minutes (15 minutes if you're switching servers) is allowed before starting the next map. Your opponents may start the map if you exceed these time limits.

10. Match Communications

All match communications must take place through the TWL Discord Match Comms system. This system provides dedicated channels for each match to facilitate coordination between captains and Admins.

10.1 Discord Channel Usage

Discord channels are available if you wish to use them in order to meet up with your team members and the opposing team before the match. We suggest you use this in order to ensure nobody has any problems joining the server, etc. Additionally, an Admin will be available specifically for Battlefield 6.

10.2 Server Communication

Server preference and choices are communicated through the "Match Communication" Portion of your Team Admin Console. All servers must be posted in the online match communications 48 hours prior to the match time. If no attempt is made to offer a server for your team, and the opposing team has offered a server, all matches may be played on the opposing team's server per their request.

10.3 Match Comms Requirements

Please make use of the match communications system in place for captains and founders to use to reinforce attempts to set up match details. All important match-related decisions and agreements must be documented in Match Comms.

11. Disputes

11.1 General Dispute Policy

All disputes will be handled by the ladder Admin. Each and every dispute inevitably involves different aspects and will be dealt with individually. Disputes must be submitted NO MORE than 1 hour after completion of the match. DO NOT REPORT A LOSS IF YOU PLAN TO DISPUTE. Use the built-in dispute feature found in your administration panel.

Once a match has started, it is understood that both teams agree to the terms of the match (number of players, time limit, rosters, etc). If there is a disagreement of match terms AFTER match completion, the disagreement will be thrown out.

11.2 Cheating Disputes

Until a demo feature is supported or confirmed to be present in the game, screenshots will have to suffice as evidence.

11.3 Evidence Submission

If match results are being protested, a ladder Admin and the opposing team captains must be made aware of the protest within one hour from the completion of the match via the "Dispute Results" link in your admin panel AS WELL AS through match comms. Failure to do BOTH may result in an Admin reporting the match.

After a protest has been initiated, both teams have 24 hours to gather evidence. In this time, the team being protested against may issue a counter-protest.

11.4 Resolution Timeline

ALL match issues should be resolved within 48 hours from match completion.

11.5 Server Disputes

Server disputes must be handled before match completion. Disputing a server after a match has been played will result in the dispute being thrown out.

12. Exploits

12.1 General Exploit Policy

The rules are intended to be guidelines for competitive matches. We reserve the right to review any disputes against the published set of rules and declare something outside the published set of rules.

12.2 Tank and Map Exploits

  • Repair Policy: You may hop out of your tank to make repairs during a fight, but you must stay close to your vehicle. Bailing out and running away just to avoid death is prohibited.
  • Main Base Gating: The experience includes main-base entry/exit tracking. Obey pre-round "over-line" warnings.

12.3 Map Bugs

Exploiting map bugs, including but not limited to going under the map and moving through or shooting from places where flaws in the textures allow you to see through walls, using the 180 view (looking down) to hide underwater while taking/holding flags, etc. is prohibited.

13. Cheating/Hacking

13.1 Zero Tolerance Policy

TWL maintains a zero tolerance policy for cheating and hacking. Any violation will result in immediate action against the offending player and potentially their team.

13.2 Prohibited Actions

The following are NOT permitted in Battlefield 6 gameplay while participating in a ladder match for the TWL:

  • Switching teams after being killed in order to observe the other team's players
  • Running a server-side mod without the permission from the other captain
  • Removing the other team's players by means of kicking or vote kicking
  • Changing the map outside of agreed rotation
  • Dead players communicating with live players via the console during match play
  • Use of any client-side modification that enhances your aim (including aimbots but not including custom crosshairs)
  • Exploiting map bugs (see Section 12.3)
  • Not following any of the specific rules above
  • Any client side mod that changes fog distances (i.e., No fog or less fog)
  • Any client side mod that changes the skins to aid in friendly/enemy difference (i.e., red/green/pink helmets)

13.3 Consequences

Violation TypeFirst OffenseSecond OffenseThird Offense
Minor InfractionsWarning + Match Forfeit10 Rung Drop + SuspensionLadder Removal
Major InfractionsMatch Forfeit + SuspensionLadder RemovalTWL Ban
Hacking/AimbotsImmediate TWL BanPermanent BanPermanent Ban
Team ConspiracyTeam Ladder RemovalTeam TWL BanTeam Permanent Ban

Violation of ANY of these will result in an automatic forfeit and potentially expulsion from the TWL ladders. Un-sportsmanlike conduct during matches will not be tolerated by the TWL. If an Admin is called in to resolve an issue regarding un-sportsmanlike conduct, the judgment/punishment will be swift, efficient, and final.

14. Qualified servers

14.1 Server Requirements

Servers must use a TWL BF6 experience code (See section 3). The server should be password protected and the password posted 60 minutes before the match in match comms.

14.2 Server Equity Rules

NOTICE: Server selection is required to be equitable for both teams. If the teams cannot agree on either of the presented servers as being equitable, a TeamWarfare Admin will mandate a neutral server.

Server selections are bound by a "reasonable difference" in ping. If the average ping differential is substantial, the opposing team has the right to refuse a server, provided there is a viable alternative server open for match use.

Servers with vast differences in average ping are not considered equitable. Ping difference should not exceed 75ms between the teams. Players with over 250ms ping should be discarded from the average.

14.3 Server Selection Protocol

The defending/home team chooses the server.

If a neutral server cannot be agreed upon, then the 1st and 3rd maps will be played on the Defender's/Home's Choice, and the 2nd will be played on the Attacker's/Away's choice.

14.4 Server Stability

Please ensure the server's stability and capability to withstand 4 players before the match begins. In the event of excessive lag, another server may be chosen or the match may be rescheduled.

14.5 Server Type

Server hosting requirements: Use the official TWL Portal Experience Codes (e.g., ZKBX5).

15. Admins

15.1 Admin Roles

TWL Admins are responsible for overseeing ladder operations, resolving disputes, and ensuring fair play. Admins have the authority to make final decisions on all match-related issues.

15.2 Admin Observation

Admins may observe any match at any time. Extra server slots should be available for Admin observation.

15.3 Admin Contact

Any questions or concerns in regards to match play by other teams, players, or questions in general can be directed to the Battlefield 6 Staff. A TWL Admin should be contacted immediately (via Discord) for a ruling to be made. If an Admin isn't available, then the match should be postponed, and a dispute must be filed.

15.4 Self-Policing

Teams are expected to self-police and report suspected cheating or rule violations. Admins will cooperate fully with team captains and founders in maintaining competitive integrity.

16. Changelog

  • April 18, 2026
    • dox: Added clarity on map, side and server selection
  • March 2nd, 2026
    • dox: Updated format to Best-of-5 rounds, added scheduling agreement deadlines (Section 9.8), and clarified vacation/timeout eligibility for top teams (Inactivity).
  • January 3rd, 2026
    • ubserdubersolday: Refactored rules to align with 1.0 Portal experience
    • dox: Cleaned up antiquated bits and clarified server selection, etc
  • December 27th, 2025
    • dox: Refactored rules to align with Portal Experience alpha mechanics.
    • dox: Updated map codes to include ZKBX5 and specific map variants.
    • dox: Changed Victory Conditions to Best-of-3 rounds with 2-kill round limit.
    • dox: Updated Combat Flow to include Ready Up dialog, repair proximity, and resupply mechanics.
    • dox: Added vehicle loadout limitations.
  • November 3rd, 2025
    • dox: Initial 2v2 Tanks ruleset created for Battlefield 6, adapted from 10v10 NA Conquest standard.

Additional Rules

Match Results Reporting

Match results will be reported no later than 1 HOUR after the conclusion of a match. Failure to do so will result in:

  1. First Offense: Dropped a percentage of total rungs on ladder (10 rungs)
  2. Second Offense: Removed from ladder

Teams will have the opportunity to rejoin if removed, but will have to start at the bottom. Infractions of this rule are left at the discretion of the Admins and may vary depending on the circumstances.

By reporting the results, teams waive their rights to protest (ultimately decided by TeamWarfare Staff). It is also to be known that once a match has been played/reported, neither team can attack each other for 7 days.

Inactivity

Teams of the TWL are expected to remain active while on the ladder. Any team showing inactivity for a period of three weeks will be deleted from the appropriate ladder. This time frame of course does not include "Rest" time taken.

Teams are allowed to take vacation time out of an available pool that is shown to team owners and captains. Teams in #1 position are not eligible for a timeout and must drop to a lower rung to take the vacation time.

Closing Remarks

Remember: Please handle all situations such as server difficulties with a mature, responsible, and reasonable attitude. Good luck and we hope this brings you a side of Battlefield 6 that you have been wanting to see.

Ladder Specific rules supersede the corresponding general ladder rule.

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Map Pool Top

These are the maps that are selected for official matches, teams can agree to play different ones but if they can not agree it will have to be what the ladder selected from this pool.

  • ZQAWE - Blackwell Fields
  • ZQAV1 - Defense Nexus
  • ZQAUD - Golf Course
  • ZQATW - Liberation Peak
  • ZQAW7 - Manhattan Bridge
  • ZQAVU - Mirak Valley
  • ZQAVG - Operation Firestorm

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Away Video 2 - 0 Uploaded by dox
Prison Wallet Nincompoops vs Formula Tank

FAQ

How can I find a team?

Finding a team can be a very rewarding experience, the easiest way to get started is to socialize in our Discord while staying tuned to happenings within it as well as scrimmages, match results and more. It can take time and it can take a few tries as well, if you're looking for more advice you can always check #channel-name as well as ask ladder admins and team captains and owners.

How do I challenge another team?

Team captains and owners will see a challenge icon beside eligible teams on the ladder page. First, select the specific ladder from the "Competition" menu. Once on the ladder standings page, look for the icon next to teams ranked above you. Note that you can only have one active challenge at a time per ladder.

Why can't I challenge certain teams above me?

There are a few reasons a team might not be available for a challenge:

  1. Out of Range: You can only challenge teams within a specific range above your current position (usually 10 slots or 50% of the ladder above you).
  2. Already in a Match: If a team is already involved in a challenge, they will appear on the "Rant Board" and cannot be challenged until their match is resolved.
  3. Roster Issues: The team may not meet the minimum player requirements to accept challenges.

How does match scheduling work?

When you issue a challenge, you must submit three possible dates and times that work for your team. The defending team then selects one of these three options. If none of the submitted times work for the defender, both teams must use Match Comms in Discord to agree on an alternative time. Once an agreement is reached, an Admin can adjust the official match time.

What if the challenged team doesn't respond?

All ladders have a time limitation for match responses (presently 72 hours). If a team fails to accept a challenge or confirm a date within this window, a "Flag" is created for Admins. This typically results in a forfeit win (often called a "llama") for the challenging team and a drop in rungs for the inactive team.

How can we practice between ladder matches?

You can use our PUG Bot in the Discord (check #pug-announce) to find practice matches or scrimmages. You can even install the bot in your own team's server using the /install command to increase your visibility to potential opponents.

What's a rant board?

Rant boards are discussion rooms that are created when a match challenge is accepted, they last until the match is resolved after which point they are permanently deleted. They are a no-holds-barred area that is not moderated (aside from adherence TWL Terms of Service) and often used for predictions, good wishes and jeers.

How does scoring work?

Teams that win matches take over the ladder rung of the defeated who, in turn, gets moved just below the victor.

Can I change teams?

Yes, team membership can change at any time except when your team has a pending challenge. However, choose carefully as frequent team changes may affect your standing in the community.

What happens if there's a dispute?

All disputes are handled by the ladder admin on a case-by-case basis. Most disputes are resolved within 48 hours. The admin has the authority to reset scores, remove teams, and assign match results as necessary.

How do I report cheating?

If you suspect a player or team is cheating or exploiting, report it immediately to the ladder admin. Evidence such as screenshots or recordings is often required. Penalties can include account bans and team score resets.