
Professional Grade Competitive Portal
Stop searching for codes and start playing the game as it was meant to be. Experience the most stable, balanced, and high-performance competitive logic in the Battlefield community.
Most Portal experiences are "set and forget." Ours are engineered. With decades of experience in software architecture and competitive esports leadership, we have refined our logic to eliminate the "Portal Jank" that plagues the server browser.
Every bullet, gadget, and vehicle interaction is rigorously tested for high-stakes play. No "ghost hits," no broken scripts - just clean, competitive gameplay.
Built by programmers and esports professionals with legacy. We know what makes a map "pro-ready" - and we've been building it ever since.
Our codes are maintained and tested after every game update. When BF6 patches, we patch with it - same day, every time.

Our custom HUD keeps both teams fully informed throughout every round. The central panel shows the current round number (e.g. Round 1 of 5), a live countdown clock, and the real-time ready-up status — so the round never starts until every player has confirmed. Each team's panel tracks wins, total kills, and round kills independently, while kill thresholds on the outer edges give players an at-a-glance read on round progress. This is the kind of competitive scaffolding the base game simply doesn't provide.


The base game gives you no tools to organise a lobby - no ready-up system, no team switching, no in-game feedback on who's where or what's happening. We built all of it. Players can switch sides freely before a round begins, confirm their readiness with a single input, and see the exact status of every other player in the lobby before the clock starts. The round simply will not begin until everyone is ready - no false starts, no one caught off-guard. We also support instant format switching between 1v1, 2v2, 3v3, and 4v4 without restarting the server, so teams can adapt their format mid-session as rosters change or scrims evolve.

Crashes happen. Bugs happen. In every other Portal code, they end the match. Ours don't. Our admin panel puts recovery tools directly in the hands of the players — no waiting for an external admin, no forfeiting a round because a script hiccuped. Scores, round counts, kill totals, and the clock can all be corrected on the spot, so the game picks up exactly where it left off. Critically, every action taken through the panel prints a timestamped log line on screen — visible to all players. Nothing is hidden, nothing is disputed. A single screenshot is all the proof you need that the match was managed fairly. That transparency is by design: competitive players deserve a server that works for them, not one they're at the mercy of.
We also built a unique tie-breaker system for rounds that stall. If the clock is running down and no kill has been scored, our logic automatically raises randomised position flags — forcing both teams to converge on a contested point rather than letting the round expire quietly. Dead air kills competitive momentum; our tie-breaker ensures every round has a resolution, delivering the kind of complete, satisfying match experience that keeps players coming back.
All of it — the HUD, the admin panel, the tie-breaker logic, the ready-up system — is publicly available. We open sourced the entire codebase so that the Battlefield community can inspect exactly what's running on our servers, learn from it, build on it, or run their own version. There are no black boxes here. If you're a developer, a server admin, or just curious about how competitive Portal logic actually works under the hood, the repository is open to you.
View on GitHub