General Game Information
Type: Teams of 2
Number of Maps: 1
Number of Teams: 2
Members per Team: 2
Map Size: 3-4 Players
Map Time Limit: N/A
Map Style: Defender chooses map type, Where Random Land, Random Sea, or Random.
Game Speed: Normal
Game Rules: Custom
Start With: Small Town
Resources: Standard
Technology: Normal
Reveal Map: Normal
Population: 200
Start Age: Ancient
End Age: Informational
Elimination: Capital
Victory: Standard
Wonder Victory: 20 Points
Territory Goal: 75%
Match
The match will be contained of 1 map.
The team defending chooses the map. He can choose between Random, Random Land, Random Sea.
Players can select their nation, and their color.
Difficulty must stay standard.
There is NO Free Pause. A captain may call a pause only twice per team during the match. It cannot be paused longer than 2 minutes.
Teams are able to use Nukes. If armageddon does occur, the TEAM WHO LAUNCHED THE MOST NUKES loses. Stalls and I both agreed to KEEP THIS. There is not a better way to change this. If there is a way to stop Armageddon, Please tell.
All games must stay on AUTO RECORD so that admins can view the demos if some-one disputes.
Communication
If you need an admin for a match, you can get ahold of one of us on IRC.
Server: Gamesnet: Random east US Server
Channel: #TWL_RoN
Server Selection
The person defending chooses the server, or hosts the server. The Challenger must check the server before match to see about lag or other issues.
Server Disconnects
If a player drops while connecting to the server, then you must replay.
If a player disconnects or drops from the server before the first 15 minutes of the match, then you must replay the match over. If he drops after 15 minutes, the other player decides if he wants to replay the match again. If he agrees not to play again, the player that drops loses by forfeit.
Cheating
Any assumed use of a maphack by either team is to be reported to the admin. The admin will review the record of the game, and make a decision, resulting in the possible removal/ban of the infringing team.
If this is seen in a match, it will result in immediate forfeiture and possible ban/removal.
Type: Teams of 2
Number of Maps: 1
Number of Teams: 2
Members per Team: 2
Map Size: 3-4 Players
Map Time Limit: N/A
Map Style: Defender chooses map type, Where Random Land, Random Sea, or Random.
Game Speed: Normal
Game Rules: Custom
Start With: Small Town
Resources: Standard
Technology: Normal
Reveal Map: Normal
Population: 200
Start Age: Ancient
End Age: Informational
Elimination: Capital
Victory: Standard
Wonder Victory: 20 Points
Territory Goal: 75%
Match
The match will be contained of 1 map.
The team defending chooses the map. He can choose between Random, Random Land, Random Sea.
Players can select their nation, and their color.
Difficulty must stay standard.
There is NO Free Pause. A captain may call a pause only twice per team during the match. It cannot be paused longer than 2 minutes.
Teams are able to use Nukes. If armageddon does occur, the TEAM WHO LAUNCHED THE MOST NUKES loses. Stalls and I both agreed to KEEP THIS. There is not a better way to change this. If there is a way to stop Armageddon, Please tell.
All games must stay on AUTO RECORD so that admins can view the demos if some-one disputes.
Communication
If you need an admin for a match, you can get ahold of one of us on IRC.
Server: Gamesnet: Random east US Server
Channel: #TWL_RoN
Server Selection
The person defending chooses the server, or hosts the server. The Challenger must check the server before match to see about lag or other issues.
Server Disconnects
If a player drops while connecting to the server, then you must replay.
If a player disconnects or drops from the server before the first 15 minutes of the match, then you must replay the match over. If he drops after 15 minutes, the other player decides if he wants to replay the match again. If he agrees not to play again, the player that drops loses by forfeit.
Cheating
Any assumed use of a maphack by either team is to be reported to the admin. The admin will review the record of the game, and make a decision, resulting in the possible removal/ban of the infringing team.
If this is seen in a match, it will result in immediate forfeiture and possible ban/removal.