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Punkbuster is off when unranked

Historical capture recovered from the Wayback Machine · captured 2012-03-08 · 13 posts
I am unable to enable punkbuster when I set it to unranked. Anybody get pb up while in unranked mode?
Yeah on mine its up and still taking ss's
vars.punkBuster "true" is in there but only works when I remove password and set it to ranked. I also updated pb on server end.
punkBuster.activate ?
Thats on too
I see PB running and trying to do pb_sv_plist commands but it doesn't return anything.

Wen I try to do a plist command manually nothing returns at all.

Anyone else seeing this besides us?
My procon does not have the check in the box for pb nor ranked. They are either both checked or or no cant have different for me.
Originally posted by: JackBurton[x]
I see PB running and trying to do pb_sv_plist commands but it doesn't return anything.

Wen I try to do a plist command manually nothing returns at all.

Anyone else seeing this besides us?


Those commands are not implemented in the console (pb running or not). There is currently no way to get player GUIDs except from procon.
Originally posted by: SFR
Those commands are not implemented in the console (pb running or not). There is currently no way to get player GUIDs except from procon.


Actually that's not correct.

Procon connects to the console just fine. They just happened to disable the console access in-game. When you get PB info from procon you're just using a different form of rcon... which stands for remote console... so yeah.

The server console is actually what is outputting the information to PB.

It doesn't matter if you're on the server or not... remote console, actual server console... it's stilled called 'typing in the console' or 'executing console commands'...

So what I'm saying is that I'm actually in procon connecting to remote console and using the console tab to enter commands to the server console... the command I'm sending is 'pb_sv_plist' which should then return a list of connected players, and I get nothing in return... which, before the patch, worked fine.

Hopefully that helps and my statement is now more clear.

Thanks
Setting to unranked and have pb works for me if i do it on the control panel from my gsp, not procon
Originally posted by: urs0
Setting to unranked and have pb works for me if i do it on the control panel from my gsp, not procon


What is the commands you put in console then please ...
NT, I literally have the server setup copied from the rules page for 4v4..with two top additions (for now have not played a match with this only scrims)

vars.ranked false
vars.allUnlocksUnlocked true
punkBuster.activate
vars.gamePassword "(ENTER YOUR SERVER PASSWORD"
vars.serverName "(ENTER YOUR SERVER NAME"
vars.bannerUrl ""
vars.serverDescription ""
vars.friendlyFire true
vars.noInteractivityTimeoutTime 0
vars.teamKillCountForKick 50
vars.teamKillValueForKick 54
vars.teamKillValueIncrease 1
vars.teamKillValueDecreasePerSecond 0
vars.autoBalance false
vars.killCam false
vars.miniMap true
vars.3dSpotting false
vars.miniMapSpotting true
vars.3pCam true
vars.vehicleSpawnAllowed true
vars.vehicleSpawnDelay 100
vars.bulletDamage 100
vars.nameTag true
vars.regenerateHealth false
vars.roundRestartPlayerCount 1
vars.roundStartPlayerCount 2
vars.onlySquadLeaderSpawn true
vars.soldierHealth 100
vars.hud true
vars.playerManDownTime 100
vars.playerRespawnTime 100
vars.maxPlayers 10

and then set with our name ect, and PB is on and pbbans is streaming. Now, I will say awhile back while doing a PB update for the server it quit on me and I had to put in a support ticket and they had to manually replace some files to get it working again. I actually also take that server above and switch it back and forth with vars.ranked true and take the password off and let people pub with the TWL rules on, and pb always works. I never set any of the settings with procon only with my gsp's files. I have found messing with procon too much can cause issues.

I don't think it should be the unranked causing it to quit pb, rather something with the pb files on the server.

This is with eoreality.net if it helps.
Post edited by chabs` at 11/25/2011 7:20:05 PM
Thanks this helped

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