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The "CORRECT" way to score for DESTRUCTION MAP???

Historical capture recovered from the Wayback Machine · captured 2005-05-18 · 15 posts
There seems to be MUCH confusion among the teams of just HOW to properly score for Destruction , which is a capture the flag map.

Can we have an example of HOW the correct scoring is done?
We have seen 2 different ways of doing this and I would just like to have ALL teams on the same-page so there is less debating during matches and MORE playing.

thanks!!
/me rolls eyes heh... yeah we didn't know what to do either. just agreed to play it a certain way and we did i'm curious too. tell us oh wise hotniks/vixen/adminman
the team who has most flags by the end of round wins. or whom ever takes all the flags wins
This is how i read it in the rules so correct me if i'm wrong:
Note: For the CTF maps, these will be played as SW to ensure match times are kept reasonable.

I copied and past that right from the rules.The way i read it is that it is played like a normal map is that not correct?
The way UBD and TAO played it was this:

Round One
Red team is ALLIES
Blue team is AXIS

Let's say RED team beats Blue in 5 minutes.

Blue team is now ALLIES
Red team is now AXIS

Blue team must beat the RED team in less than 5 minutes to get the point, otherwise the point goes to the RED team.

It's an actual ROUND this way, and seems to follow the stop watch type requirement. Also, it's balanced. Some say the Allies on this map have a slight advantage because they are closer to the center court.

---
I'm curious what Hotniks will have to say about it.
It should be played the way leet1 described.
leet1, "the team who has most flags by the end of round wins. or whom ever takes all the flags wins "

OK, let's look at this closer.

Round One

Red team ALLIES
Blue team AXIS

Red team either, gets all the flags, gets MOST of the flags, or skulls out Blue team.

SCORE Red Team 1, Blue Team 0

Is that REALLY a "round"? It would be like if you were playing Beach, and Red Team gets the docs and wins, making it 1-0.

The confusion here is the fact both teams are on offensive AND defensive for this type of map. It seems to ME at least (and UBD Asskicker) that because this is supposed to be played "Stop watch", so each team plays as Axis AND Allies and the team with the better TIME wins the round. (if they both happen to win)

A "round" means two separate games. Otherwise, if played the leet1 way, it would be possible to get 2 points per round. Make sense? Not make sense?
Originally posted by: =TAO=FlederMaus!
leet1, "the team who has most flags by the end of round wins. or whom ever takes all the flags wins "

OK, let's look at this closer.

Round One

Red team ALLIES
Blue team AXIS

Red team either, gets all the flags, gets MOST of the flags, or skulls out Blue team.

SCORE Red Team 1, Blue Team 0
This is how it was explained to me when I asked at the time we played RRx on the ladder.
Makes sence since there is no time to beat (non sw map).
Originally posted by: Sgt_Bilko
Originally posted by: =TAO=FlederMaus!
leet1, "the team who has most flags by the end of round wins. or whom ever takes all the flags wins "

OK, let's look at this closer.

Round One

Red team ALLIES
Blue team AXIS

Red team either, gets all the flags, gets MOST of the flags, or skulls out Blue team.

SCORE Red Team 1, Blue Team 0
This is how it was explained to me when I asked at the time we played RRx on the ladder.
Makes sence since there is no time to beat (non sw map).


This has been the "correct" way of scoring the map, yes, since theres no real way of playing it SW, thats the better choice, however, it still has flaws and really should not be a competition map. Both CTF maps (destruction, trenchtoast), were just removed from the ladder. I'm looking for a couple more to add up, suggestions would be appreciated. Thinking of tossing Rocket in there.
Oh the humanity!! Well, we would have won the UBD match had we played it that way. We had mixed feelings on how it was to be played and UBD sort of went, "uh.... wait a minute..." We then agreed to play it the "extended-dance-version" and had a longer match and had a lot of fun. We lost by the skin of our teeth however.

Sorry to make this a controversy, at least we all know the correct way.

Whew... new maps.... should be interesting. Hitler's Brain?!!
We have played it the way the rule's state. That part of the rules are located under the map list. Thats how we play it in the last two matches on that map.
Well I understand what leet is saying but the rules state that it should be played like SW and the way TAO and UBD played it seems to be the only way to actually score it like stop watch. If both team have 3 flags in the way leet said then who wins???? Think about it. In CTF winners are random doesnt go by flags. We have played matches where we had more flags and we still lost because its a random winner. So all CTF maps have to be played like SW. Me myself thinks that we should do away with CTF becuase of the confusion with scoring. Just my opinion.
Originally posted by: kNucK50
Well I understand what leet is saying but the rules state that it should be played like SW and the way TAO and UBD played it seems to be the only way to actually score it like stop watch. If both team have 3 flags in the way leet said then who wins???? Think about it. In CTF winners are random doesnt go by flags. We have played matches where we had more flags and we still lost because its a random winner. So all CTF maps have to be played like SW. Me myself thinks that we should do away with CTF becuase of the confusion with scoring. Just my opinion.


You have something seriously wrong with your server config if you got random results. If both teams have an equal number of flags when the clock hits 0 then it is sudden death and the first team to take 1 more flag wins and the round is over.
tht is correct ulua .IF BOTH teams have 3 flags each and time runs out the team tht can grab the 4th flag will win in ot. thts why if both teams camp on this map somewere with oo id say 10-25secounds left on the clock you always get ready for tht big rush from axis as allies have attvantage from start with extra flag .
Its a moot point anyway. CTF maps are no longer in the ladder.

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