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ETPro bug - anyone else get this?

Historical capture recovered from the Wayback Machine · captured 2003-11-11 · 15 posts
Hi all,
In a campaign match tonight on battery, I had multiple instances of my weapon getting reset when I spawned. I was one of 2 mortars on a team of 8, and quickly switched to medic and then back. When I respawned as a mortar, I came up as a SWT (SMG soldier). I repeatly selected the mortar (even in the limbo menu), /kill-ed, and every time I came up with an SMG. (this is in a MATCH) Finally, I switched to panzer, and it worked. (Although it did it to me again later, I think when I switched to med again and then back to panzer).No one else on the team (other than the 1 other mortar guy) had it selected, so hvy weap restrictions shouldn't have kicked in.

I think the server we were on was using ETpro v. 2.0.0, but if an ASC guy can confirm that, I'd appreciate it.

Anyone else get this bug?
Happened to me a few time... and getting stuck in the wall after a revive. I heard there was a patch online, anyone got it?
If it's the bug I'm thinking of, I've seen it usually with panzers. Basically, when one of the 2 allowable soldiers with a given weapon dies, that weapon falls out. As it can be picked up by another soldier, in some cases it counts against the team's weapon limit. (I *think* this is what is happening)

Kinda difficult to go after this one - if fixed, it would potentially allow a team to have 7 panzers with some selective /kill or tk'ing, with other soldiers picking up the dropped weapons....However, as it stands, the only safe route is to only have one of each soldier type, which isn't good either.

(edit) Hmm...If that is what's happening, the fix might be to not have the heavy weapons pop out when a soldier dies - just have him take it to the grave with him...but it would have to be added to ETPro.
Post edited by Superfreak at 9/28/2003 5:12:55 PM
if you have a heavy weapon in your inventory OR you have it selected for next spawn, it counts against the heavy weapon limit. that means if a player picks up a heavy weapon off the ground, bingo. it's now counting against the limit.

if you want to see which players on your team have weapons counting against the limit, type /weapons in console. then you'll see why you got an smg.
What about the stuck in wall after revive bug? Was killing us tonight in scrims...


Yeah..Bani has the 2.0.2 beta linked in his forums. I dropped it on our public server lastnight, It ran all day at about 75%-100% full. I did not get a single report of people sticking in the walls.

Been running the beta since last week and no more sticking to the walls. We have been experiencing a lot of problems with the soldier/smg bug though. Thx for the /weapons tip bani.

Could someone explain to me what the limits are at? I know theres a 2 panzer limit but what about mg42's or mortars? How does each weapon get weighed upon the restiction?
i have a test fix for the weaponlimit bug. anyone running a server who can reproduce the bug and wants to test the fix drop in #etpro on http://irc.freenode.net and ill send you a test qagame.
Post edited by bani at 9/29/2003 5:13:10 AM
thanks for the explainations, bani. I think what happened with the mortar was:
1) I mortared for a while
2) I spawned as a medic
3) tried to respawn as a mortar while the weapon was still laying out.
4) spawned as a soldier with an SMG.
5) complained over TS and picked up the empty mortar
6) tried respawning again - repeated several times

I'd test the fix, but I'm going to be out of town all week. thanks for your help!
Originally posted by: Superfreak

(edit) Hmm...If that is what's happening, the fix might be to not have the heavy weapons pop out when a soldier dies - just have him take it to the grave with him...but it would have to be added to ETPro.


I would just speak out against any such alteration as that. Speaking as a career soldier (about the only thing I can do for a flip) I will drop my weapon for just about anything on the ground once I've fired the PF / run out of rounds / etc. I've fired a PF and grabbed the flamethrower from an enemy soldier and went barbecueing in their spawn, rushed with a PF, fired a round, taken out an opposing mg42 soldier, and grabbed his gun to continue the mayhem. Soldier weapon swapping is a great dynamic of the class, and to have other soldiers take their weapons with them to the grave would be a grave (heh) injustice to the class.

smf>>Rabid || #smf on Gamesnet / ETG / SuaveSports || http://www.playdedicated.com
Rabid: I guess I think differently on that - my clan won't let me touch a flamethrower for some unknown reason so all I ever pick up are SMG's...but you do raise a perfectly valid point.
Bani and et pro rox...

But the smg/soldier bug is by far the worst...bug..ever.


KP Homer.
We had both of these problems on Monday night. I lost my panzer after a revive and was left with my pistol and knife. I had to select a different class and /kill to get a gun back. I never recovered my panzer.

The sticking in walls problem was very common and quite annoying. If a player was revived near a wall, railing or other vertical structure he usually was there until he was gibbed or self killed himself - better than 80% of the time.

This is probably due to the recent reduction in the players "revive box". There may be some other way to increase the players object collision space while still maintaining the smaller "revive box".

The only other solution is to die out in the open.
http://bani.anime.net/etpro/test/etpro-2_0_2-testfix.zip

this fixxes the gettign stuck in wall stuff. Its server side only.
http://www.clancohesion.com
http://www.metamule.com

http://bani.anime.net/banimod/forums/viewtopic.php?t=2048

should fix the soldier/smg bug mentioned in this thread. give it a good bash and let me know if there are still issues.

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