hey we had a great match on reactor last week for preaseason, it was down to the wire nearly everytime, this map is a lot of fun, whats some other teams experiences? Post edited by Deprave at 1/29/2005 10:39:56 PM
Rationale: Puts more of a premium on teams who push/consolidate well vs constantly feeding bodies into deathmatch
2. Widened the connecting passage between the flag room and the next and moved the flag into it.
Rationale: Flag isn't in such a congested area, both teams have cover, but can rush the flag in no mans land with a well timed push
3. Changed script so that flag turns perm-allied when one of the two security doors is blown
Rationale: 1) prevents a situation where a covert trick jumps thru the axis spawn, blows gen, and completely removes phase 2, 2) encourages axis to contest plants vs just being 30 seconds of dead time
4. Increased charge bar to 1.25 to rebuild controls and made drain/refill rates the same
Rationale: A single engy can still spawn, get to controls, fight off enemies, and save the day but increases the tension and eliminates the 'cheapness' of a 1.0 bar rebuild
5. Replaced vent with an office route
Rationale: It was too easy for Allies to camp the two drop thru points and the vents took too long to be viable. The Office route offers the Axis an alternative and viable route to the controls, but the allies can still set up a good crossfire on it if they consolidate well
Most of the changes sound pretty good except that office route. I am curious to see how much that will actually change the pace of this map. Also, you said you are going to change the flag to being permanent with one security door down, does that mean you are removing the script for the controls making flag permanent?
Yes, I'd remove the flag-perm on blowing the controls. Right now, it's too easy for a single covert, acting alone, to drastically change the balance of the game.
Sneaking thru and blowing the controls is enough to pull 2-3 defenders back, which is a good enough change of the game
great map but i agree those vents take way to long to get through, and great idea for 1.25 bar change..engis can fix that thing way to fast. Makes me depressed
Map is great...been rolled, and rolled on that map...although most of the time it is a pretty intense battle and typically comes down to the last couple of mins....DEFINATELY A KEEPER!