http://www.t4p.net/prime8/ge_temple_v2a.zip
i've made some changes to make the game move a little faster, and to play better on stopwatch. feedback is welcome.
//---------------Fixes/Change Log---//
V 1 -->
removed the command post as a spawn point controlling entity
added a forward flag in place of the command post
added a neutral command post near the barracks
V 2a -->
added allied spawn point at the command post
fixed the team doors so they can now be opened by allied coverts
removed the False Wall
added a dynamitable barrier at the tunnel entrence
rotated some textures
widened the breach near the lunchbox
changed axis respawn time to 25
//----------------Map Info-----------//
Primary objective Axis: defend the Chimpokomon lunchbox (crate of gold)
secondary objectives Axis:
defend the Tunnel Barrier
build the command post
defend the forward flag
Primary objectives Allies: steal the Chimpokomon lunchbox (crate of gold) and return it to the Sarcophagus
secondary objectives Allies:
destroy the Tunnel Barrier
build a command post
capture the forward flag
Axis Respawn time: 25
Allied Respawn time: 15
i've made some changes to make the game move a little faster, and to play better on stopwatch. feedback is welcome.