Done with Menzel's (original author of the RTCW version) permission
Breakout files + ETPRO shaders.
http://www.pcgamemods.com/7829/
http://www.pcgamemods.com/7830/
Dual objective
Objectives:
- Dyno objective (88 gun for allies, Allied field HQ for axis)
- Control 3 of the following 4 key areas:
a. Rue d'Isigny (flag)
b. Hotel de Ville (CP)
c. Sewers (flag)
d. Cafe (flag)
Screenies (FPS shown is at 800 x 600 running around by myself)
Allied dyno obj, the axis 88mm gun
Town square. The plane still flies
Sewer flag
Plane still blows stuff up
Added additional spawn exits where it made sense
Axis dyno objective - Allied field HQ
Rue d'Isigny flag
CP in the Hotel de Ville, showing ammo and health racks on the second floor
My tribute to the original mapper, Menzel, who was nice enough to give me permission and the source files to do this conversion, without which, this would never have been done.
Post edited by Ifurita at 10/7/2004 11:58:33 PM
Breakout files + ETPRO shaders.
http://www.pcgamemods.com/7829/
http://www.pcgamemods.com/7830/
Dual objective
Objectives:
- Dyno objective (88 gun for allies, Allied field HQ for axis)
- Control 3 of the following 4 key areas:
a. Rue d'Isigny (flag)
b. Hotel de Ville (CP)
c. Sewers (flag)
d. Cafe (flag)
Screenies (FPS shown is at 800 x 600 running around by myself)
Allied dyno obj, the axis 88mm gun
Town square. The plane still flies
Sewer flag
Plane still blows stuff up
Added additional spawn exits where it made sense
Axis dyno objective - Allied field HQ
Rue d'Isigny flag
CP in the Hotel de Ville, showing ammo and health racks on the second floor
My tribute to the original mapper, Menzel, who was nice enough to give me permission and the source files to do this conversion, without which, this would never have been done.
Post edited by Ifurita at 10/7/2004 11:58:33 PM