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Breakout_et_b1, first public beta available

Historical capture recovered from the Wayback Machine · captured 2005-12-18 · 17 posts
Done with Menzel's (original author of the RTCW version) permission

Breakout files + ETPRO shaders.
http://www.pcgamemods.com/7829/
http://www.pcgamemods.com/7830/

Dual objective

Objectives:
- Dyno objective (88 gun for allies, Allied field HQ for axis)
- Control 3 of the following 4 key areas:
a. Rue d'Isigny (flag)
b. Hotel de Ville (CP)
c. Sewers (flag)
d. Cafe (flag)

Screenies (FPS shown is at 800 x 600 running around by myself)

Allied dyno obj, the axis 88mm gun


Town square. The plane still flies






Sewer flag


Plane still blows stuff up




Added additional spawn exits where it made sense


Axis dyno objective - Allied field HQ


Rue d'Isigny flag


CP in the Hotel de Ville, showing ammo and health racks on the second floor


My tribute to the original mapper, Menzel, who was nice enough to give me permission and the source files to do this conversion, without which, this would never have been done.

Post edited by Ifurita at 10/7/2004 11:58:33 PM
Schweet!! I'm off to DL it now & play a few...3 am? How the hell did that happen?? Ah, tomorow then, my pretty map, tomorrow.

seeeeeeeeeeeeeeeeeeeeeeeeeeeksssssssesi
Post edited by jonny-b at 10/8/2004 9:19:01 AM






Just a reminder for anyone who never played the original. The original mapper is Menzel and he was the one who kindly shared his source file with me and gave me permission and support to do the conversion. The achitecture, layout and hinting (which does a great job with FPS), atmospherics (which are simply amazing) are all his work.

The main goal of this version is really to see how the map ports from RTCW and if structural changes (e.g., more routes) are necessary to compensate for new ET features (e.g., spam, MG42's etc)
Looks awesome, put it in TWL!


clan #syndrom gamesurge
nice fps, nice map...
Nice Iffy... though I haven't checked the ET version out yet, I think this is a cool port for ET pubs. I loved playing this map and Market Garden in RtCW. Can't wait to play this map on pubs as well.

I assume it's also double objectives like the original map. Now if someone would port Market Garden...
OMG STOP TURNING ET INTO RTCW!!!!111

no but seriously the more maps the better. Thanks iffy for your endless contributions to the competitive community .
Iffy has been working his ass off on mapping lately. Much props to him and the others who are always expanding the horizons.
I thought a version of Market Garden had been released for ET. It was for RTCW. ANX_mg_final. I didn't realize my mistake until the download was almost finished. On thie bright side, you might be able to contact the author and get the source if you're REALLY interested in playing MG. Personally I just fire up RTCW but someone requested a port above.
Post edited by EnderWiggin at 10/12/2004 5:36:11 PM
Originally posted by: EnderWiggin


:o
o_0!!!!

That's a heck of an edit
hey iffy, whats the point of those flags? They don't let you spawn there so why cap them? Do they do something i don't see or is it just some novelty thing? Just curious, thats all.
The intent was to see if it would work merging a dyno gamestyle with a checkpoint gamestyle, but in reality, it isn't working out as I had anticipated - so the flags are going away in the next release. However I haven't decided whether to make the CP part of the victory conditions ot just keep it the straight dyno obj.
its always nice to have a CP as a dyno obj, it puts back some type of balance. IMO, it also keeps people on their toes.





I'm thinking:

1. Bin the flags
2. Bin the recharge bonus on the CP - getting the forward spawn is enough of a benefit - might make sense to make the ammo racks destroyed along with the CP, I'll have to think about it
3. Make the victory conditions contingent on 1) destroying your side's dyno obj and 2) owning a constructed CP

this second obj is more straightforward and I'm hoping will result in more action around the hotel area
Maybe you could just make it a flag instead of a cp?

17 posts recovered