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Draft Plan Etc

Historical capture recovered from the Wayback Machine · captured 2013-02-12 · 30 posts
Now that the draft is over:


Thought it would be good to share some draft notes, and also jot down what I was thinking during the draft. Before I forget...









Thoughts before each draft pick
---------------------------

1.Selfownage
Thaen and Rayne gone but expected to be gone. Astralis not signed up (would have asked him to HO exclusively)
SO and AllEyez was original plan then, to form core of three HO, then maybe Hexy as 4th offense, and bossdogg/dave/raptorz/happypuppy/fase-2 to cap in later rounds.
AllEyez would be drafted first because thought Bran might grab (not too likely I thought).
Alternative plan was Haggis and SO, or Haggis and AllEyez, was sure Bran grab Haggis and not sure of availability.
Happy and fase not signed up, putting doubts on having decent capper after grabbing HO early, but EFX did signup late so change of plan.
SO and EFX were targets here. Drafted SO first, for this plan. If I get EFX, then HO would wait and more balanced roster made.
At the very least, the SO pick makes sure my weak defense would not have to deal with a good cg tank from one of the teams later.


2.AllEyez
Bran unexpectedly gets EFX. Bounced back to original plan of SO and AllEyez.
AllEyez rated higher because of defensive mentality, repairs turrets before HO run, etc.
SO would tank and duel, as well as Morgor, then AllEyez free to roam.
All three of these HO picks would be asked to stay outside and tank, duel, and deployable kill, in different spots. Maybe get Clout real late as dedicated base raper, HO4.
Didn't think either SO or AllEyez could drop to my 3rd round (YTB for SO, Anthem or Bran possibly for AllEyez).

3.Sylock
LO Mistcane and HO Hexy go unexpectedly high. Would have attempted either as part of offense.
Verve and Dave and Bossdogg also gone, which killed my plans for 3 HO plus top capper alternative (or 3 HO plus DAVE).
Change of plan to 4 HO smash and good capper.
Sylock, Dibs (CAP), and Psycore rated high at this pick. Cirrus was just taken.
Thought Bran would take Sylock for sure.
Sylock part of some winning teams, tipped the scales, and would free me from needing to be HO.
Planned to take Raptorz (CAP) if Bran took Dibs. Didn't see/remember Krash at this time.

4.Dibs
Needed capper here. Dibs still available, and damned hard to hit. Thought Raptorz could maybe drop one more round so I could get both.
Glarm was plan after that, and then cry over remaining LD available. Dibs could possibly be emergency HO dueler at LD if I pick up more cappers.
This pick gave four solid HO, and a high availibility capper (so I think).

5.Krash
Raptorz was taken right after Dibs, so lag capper as second capper was out.
Oddly enough Krash was still available. A LO/HO like sqz considered at spot also.
If happypuppy or fase-2 had signed up, would have not gotten second capper here.
Glarm and Linchy, or Glarm and Ziphar, or Glarm and Hamrietta was original plan here, for defense.
Glad enough to pick up Krash, tho.
Four HO and 2 good capper, offense set.

6.Glarm
Glarm planned to be LOF and first part of defense. High availability, good snipe.
Hamrietta was just taken, Linchy already gone, Deklan gone... trying to recreate bubble's Tigers defense not possible now.
Pick was between Glarm and Ziphar, depending on whether I thought Glarm would be available next pick.
I didn't think Glarm would, and Ziphar seen as a HO dueler, which I was going to get later (from nubs pool likely), and also remember ziphar missed some games season 4.
I was not aware of any more snipers, don't know the pool, maybe Halo but availability question.
Just not risking anything here.

7.Shyzter
Monkeyhero, Shyzter, Supaman, Jazz, Firepower, possible picks here. Monkey and Jazz picked.
Pretty sure I could get good some CG LD from here, as the first ho killer. Also deny a useful HO to other teams.
If he insisted on HO, then we'd figure out which one of us would LD. Or split maps.

8.Mavi
I still need LD, especially HO killers.
Risky pick, playing TA. Supaman, Firepower, Nutty, Sake, Domestic considered here.
Wasn't going to pick Mavi unless I got Dave to call him LOL.
Spotty availability last season but since he signed up again perhaps luckier with schedule this time?

9.Clout
Not really on my radar because playing TA competitively, and says he is rusty, and I'm stacked with HO.
Someone in team channel says he'll practice whatever, I recall he does, and perhaps I can switch him to HO kill/duel on defense.
Also likely LO/HO candidate.

10.Firepower
Nutty and Firepower and Sake and domestic considered here as LD. Some question about firepower's availability because of military.
He gets the nod for being too awesome.

11.Helvetica
Nutty and Sake is taken. Someone in channel talking about farmer. I realize Helvetica is still there as HoF/HD, and can possibly do farm also.
Really rusty but hopefully can get back into things.

12.Domestic
Domestic has a good CG, but couldnt finish season 4 on wormwood's team. Again maybe second time is charm for Mavi and Domestic.
Other options are gooners striker (arena) or darealGLOF or even Lex (as a third backup capper).

13.General Kerr. I've seen him LD last season. Hopefully has potential.

14.10percenter. Seen him LD on goons. Ditto.








Value Chart Follows:



Wrote this starting right at draft signups closing.


This is NOT A RANKING, but who I thought would be good value depending on where I thought they would be and how they would fit into team idea.

EFX and Jazz are both rated 1, but I expect EFX to be round 2 and Jazz to be 9ish, for example.

Also weighted for availability (wild guess), and type of playstyle the team would attempt.





HO Preference
-----------------
1.Thaen
1.Rayne
1.SO
2.Alleyez
2.Sylock
2.Cirrus
3.Psycore
3.Haggis
4.Hexy
4.Wormwood
4.Clout
4.Bigfatip
4.Sqz
4.Essence
4.Fallen
4.Sudden
4.Soc
4.GoHeels
4.Caylen
4.Ideally
4.Deadeyee
4.himsELF
4.Wedge
4.Alpha


LO Preference
-------------------
1.EFX
2.BOSSDOGG
2.Gunnah
2.Mistcane
2.Sqz
2.Hexy


Cap Preference
--------------------
1.Slush
1.Verve
1.BOSSDOGG
1.Dibs
2.DAVE
2.Raptorz
2.Krash
2.Lex
2.Gibbs
2.History
3.Hitch
3.Kittens
3.Haggis
3.Pantera
3.GoHeels
3.FallenOne
3.Soc
3.Wormwood



LD Preference
----------------------
1.Enigma
1.EFX
1.BOSSDOGG
1.Verve
1.Ziphar
1.Glarm
1.Deklan
1.Jazz
1.Linchy
1.Firepower
1.SilverEagle (domestic)
1.Supaman
1.Hamrietta
2.Haggis
2.Shyzter
2.Raptorz
2.Gibbs
2.Fallen
2.Nutty
2.Sake
2.ZProtoss
2.Mavi
2.Lghtspd
2.Soc
2.Mooley
2.Cojack
2.NYC
2.Thraq
2.Bigsex
3.10percenter
3.Riley
3.Monkeyhero
3.Paraphernalia
3.Idjit
3.Gholan
3.Jsut
3.AnarchyAO
3.Sfphinx


HOF Preference
--------------------------
1. Helvetica
2. Caylen
2. Chris Gilman
3. Random


Base defense
--------------------------
1.Helvetica
1.Caylen
2.Mooley
2.Jsut
2.Deadeye
2.Xclusive








Enjoy... or not.


As for what the hell I'm going to do now with all this HO, I'm not sharing that but its pretty much o shit.

am i rly that bad @ lo
Sneakin into that #2 ld tier. What up sluts
Cool. Others should post this. Enjoyed read
Originally posted by: sashimii
am i rly that bad @ lo
Yep
I was removing names from my draft order as they got picked so I don't have my tiers set up anymore, but I can write notes from memory.

enigma - Planned on Rayne or Thaen but they were both gone. Enigma is smart and active so he was my third choice. Sadly this means I wasn't able to pick Gunther without my team imploding.
BOSS DOGG - Good capper who could also LD if I ended up picking a lot of offense. Specifically asked not to be on my team, but fuck him.
Wormwood - YWontUDie fucked me up by picking verve. This pick seems really weird but everyone on my "really good players" list was already gone and I wanted an offensive player. Could've taken cirrus or Sylock but I thought Wormwood would be less insane and more available.
idjit - Best LD left, claims to be available. I don't see how this could possibly go wrong.
ZP - This tourney has shrikes and he still went one round later than last time. The other captains probably thought he was going to be inactive but I figured it was worth it.
sQu33ze - misclick
TheWedge - idjit's boyfriend or something. Supposedly a good, active player, although I don't know him.
Socrates - Favorite HD/HOF/Farm still available despite being really old.
Adept - Second capper. Claims he will show up for me.
Nutty - Best LD left.
Sudden - Best HO left.
Thraq - Best LD left.
HitchHiker - Backup capper in the highly unlikely event of Adept not showing up to things; otherwise probably a farmer.
Lex - I'm pissed off that Heat picked AlphaSentinel right before I could, but Lex is surprisingly still around.
dienasty - Last player in the draft. Disappointed I missed rJay.
Post edited by _anthem at 10/8/2012 7:00:29 PM
Originally posted by: _anthem
BOSS DOGG - Good capper who could also LD if I ended up picking a lot of offense. Specifically asked not to be on my team, but fuck him.


unpick me plz and go back in time and unmake centaur. ty.
Originally posted by: HeXy
Originally posted by: sashimii
am i rly that bad @ lo

Yep




Simply, haven't seen you doing all the LO stuff I recall in tourney, so no idea.


EFX I'd probably re-classify midfield LD, instead of LO on this list.



Back to ranking light offense, I think I rate them on doing the following:


1. Ability to get near LOF and chain him ded, brute force style. CHECK.
2. Get near bunny hopping flag standoff carrier and kill him. CHECK
3. Ability to sneak in building populated by six angry ppl in heavy suits to conc the carrier and return flag. Either SJ or Cloak or both. Usually while HO getting attention on other side of building, but sometimes cowboy. DONT KNOW
4. Stay in sync with heavy offense trying to break standoff. i.e., let them go first, jump in right when everyone dead. Can also apply to suicidal LO friend going first.
5. Able to SJ conc a LOF+HOF pair, focusing on conc'ing HOF off stand while chaining/killing/concing LOF at same time.
6. Killing enemy flag chase LD. CHECK
7. O-sniping LOF or enemy snipers at right time, not dying after first shot. CHECK
8. Escorting capper. i.e., be there midfield when he has to throw the flag. (Capper has to not throw it down valley.) Catching flag midair, or otherwise getting the flag and disk jumping towards home base before chained or 'naded down.
9. Disking inventories that are useful to enemy LD, without getting sniped or detected.
10. Finding/killing deployable sensors near enemy base that are there to light up your cappers. Basically paying attention when you are lit up then looking for trees or movement on slopes.
11. Ability to get near flag without attention and knowing when to llama grab and haul ass. And when to trust your cappers instead, and hide to make the LOF kill.
12. Being able to disk jump with the flag without killing yourself. Even two or three jumps (in light!)
13. Staying alive to keep distracting the enemy D once they decide they should kill you now. LOL
14. Being able to handle dying in a lot of random/stupid ways.
15. Keep in sync with all other offense, cappers and heavies both. Generally let HOs take the heat, and don't kill the lof/snipers too early (they respawn then emergency bodyblock), don't kill too late (enemy already sniped and damaged flag carrier).
16. Able to attack enemy gens successfully when your home base is in serious shit.
17. Being able to handle much dying. Double sniped after rounding the first hill, or sneaking all the way there the long way then dying to a teammates mine. Generally, being outnumbered all the time unless they are being crushed.


Many of these tasks overlap with cappers and "ranging" LD/Midfielders like EFX.

Main differences, light cappers generally won't do anything to risk health points or enemy attention, and will stay near a cap route, while midfielder LD would focus on enemy cappers and incoming HO as well as escort.



Anyhow... all sounds easy enough individually... it's not really my position though and I probably left alot out.



I really didn't make much of a LO list, it was BOSS DOGG or mistcane or bust. (Sqz I'd mostly use as HO until standoff time)


i want to sit on the bench until standoff time and then someone drop serer and i join and return flag and leave like a ghost
i like how i am CAPSLOCK DAVE and the rest of you are lame-o's
whats the team size? 9 vs 9 im guessing
9v9 is the voted minimum.

I am expecting 11s, most weekends, and a 6/5 split.

I don't really plan to HO train, 3 HO/3 lights on offense might be common if each HO can have a large effect. Then I would move to D so I can direct the team better.



As for HO rankings, some HO like Wormwood were penalized slightly because I don't want my main HO touching the enemy flag, or thinking about it every single run once they realize the tanks are occupying the D and nobody is looking at them. Rayne and GoHeels have similar penalties.

Essence and Ideally have the usual availability penalty.


Rayne penlized to 2nd overall ho go heels penalized to worst ho in tribe gg
ill let them t0uch my flag :-) no homo tho
ya i was wonderin why i am below those scrub hos
You were gonna be my secret weapon essence.

Other team sabotage my plan.
Originally posted by: GoHeels
Rayne penlized to 2nd overall ho go heels penalized to worst ho in tribe gg



Sorry, might have to do with I don't recall you CG whoring much.

And also the timed high arc qfire self clear solo HO cap thing made me nervous.

The value rankings here aren't hard numbers or sorted, in this case I'd look at all HO4 equally; it just means I think extra hard about the HO3 players first before passing.


Like in the case of LO1 EFX and LO2 mistcane, if both were available and I'd want one for LO, it would tell me to think extra hard before passing over EFX (rated higher because he midfields already... but I would have asked him to LD instead of LO).


Post edited by Morgor at 10/9/2012 9:24:42 PM
I'm just giving you shit




But seriously I'm the best ever
Our first scrim went like this

Apparently there is stuff 2 do after draft night.


Originally posted by: =[A]= ALL_EYeZ
Our first scrim went like this



Our first scrim was like we've been together forever. It went something like this: http://www.youtube.com/watch?v=vBSo5iiwfQM&feature=related
Post edited by om at 10/10/2012 1:42:01 PM
K1NGS went like this http://www.youtube.com/watch?v=69X7tP6p7E0&feature=g-logo-xit
7v7 boring as fuck

and I spent like 5 minutes at the start trying to deploy mpb before I said fuck it and just left it sitting there un-deployed.

My vehicle sens. was fucked up or something, whenever I tried to turn while going forward it fishtailed in the opposite direction.

Magnum, Pande, Mino -- who the fuck's idea were these maps?
Originally posted by: selfownage
7v7 boring as fuck

and I spent like 5 minutes at the start trying to deploy mpb before I said fuck it and just left it sitting there un-deployed.

My vehicle sens. was fucked up or something, whenever I tried to turn while going forward it fishtailed in the opposite direction.

Magnum, Pande, Mino -- who the fuck's idea were these maps?
u mad
12v12+ ocular only about a bajillion times more fun
ocular a newb map for HOs
a lot of people dont like 7 vs 7 because its harder

you need to take more personal responsibility in a 7 on 7 game.

it separates the men from the boys, basically.
Originally posted by: =[A]= ALL_EYeZ
Our first scrim went like this



I'd hit it. She can keep the chair looking heels on too if she wants.
Overall number of participants down for this season?
Originally posted by: inflow
Overall number of participants down for this season?

About 20-30 down.


^Rayne
TeamWarfare Competition Staff
Email: rayne@teamwarfare.com
IRC: #lastgasp

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