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Turret proximity limit

Historical capture recovered from the Wayback Machine · captured 2012-11-10 · 13 posts
What would happen if you disabled the proximity limit on how close turrets could be together?

I think it might help improve the defense, and specifically the farmer as a role in the game. It might make things more interesting.

It would certainly be easier to take out turrets which are closer together, but also easier to put them back up.

It would allow for more more creative setups.

Would it be so bad if you could just put turrets where ever you want as close together as you want?
Lets change everything and make our own T3.
I think spider clamp turrets should be able to be deployed on the medium and heavy armours.

Plasma and Mortar Turrets ought to be able to be deployed on a heavies head.

This would make offense much more formidable and interesting.



Seriously though I like the idea of disabling the proximity limit on how close turrets can be deployed together.
Originally posted by: JackBootedThug
I think spider clamp turrets should be able to be deployed on the medium and heavy armours


I have to agree with psycore, at least when we are talking competitive play.

I think the limit is only really useful in pub numbers. I'm talking 20+ perside, so 10+10 turrets. Being able to place a large number of turrets very close would be bad form a balance perspective, but how many is too many? I doubt you'd argue that 4 landspikes and clamps(7man) within 10 meters is unbalanced. A single mortar round would clear it easily. In 12's(6+6)? I wouldn't personally, but in 14's I might start to see a problem.

The other limit you need to consider is the "too many turrets nearby". I I find that useless from all perspectives for comp play. In pub play it makes sense, 16+16 turrets in one continuous farm with 3/4's of you team on D would suck hardcore.

The map itself already limits where turrets can be placed. Common sense dictates that putting all of you eggs in one basket is bad when people are trying to blow it up with a mortar. There is a certain density needed to do the job and any higher is wasteful. What use do the limits serve in comp play?
o.O
How bout no...
THIS WILL BE THE CHANGE THAT REVIVES TRIBES 2
I'd put clamp turrets on every surface of a flag stand s you'd have to disc them all individually.

or one mortar takes them all down.

if i saw a nub farmer putting all the turrets up in the same exact fucking place only to get them mortared down i'd kill him.
Originally posted by: Rooster128
or one mortar takes them all down.

if i saw a nub farmer putting all the turrets up in the same exact fucking place only to get them mortared down i'd kill him.


I would chaingun you first.
Originally posted by: JackBootedThug
Originally posted by: Rooster128
or one mortar takes them all down.

if i saw a nub farmer putting all the turrets up in the same exact fucking place only to get them mortared down i'd kill him.


I would mortar you first.


fixed
You just want to watch 10 turrets one shot a HO so you can taunt him then laugh maniacally.
Am I right??

13 posts recovered