does anyone know of a script that will tell you your cappers health? I've got that engineers hud but all that does is give me color indicators :/
Originally posted by: jsut
can't do it. For the same reason you can't get a script that will automatically use your repair kit when you reach half health, you can't tell your own, or anyone else's health. The data isn't available to script.
Originally posted by: Needo
This argument has always bugged me a little, but hear me out on this.
1) The exact same thing was said in T1, but Writer had an "energy bar" script that added a 2nd energy bar on the GUI. However, I know this WASN'T merely a duplicate of the existing energy bar, as it wasn't 100% accurate to the "true" energy (the script was designed to inform of laser-recharge status in a discrete way). And as I recall, this was even in a readme.txt. If the "new" energy bar was drawn by other calculations other than the inaccessible server info, then could health not be drawn the same way? Further, could the health levels not then be used to trigger "usepack" if the actual values were estamated/calculated for the "new GUI bar". Finally, could this not be extebnded to T2???
2) If aimbots exist that key on the red triangle above a player's head, could a similar thing not exist for keying in on health status?? I gues, however, that this might enter the realm of "scripts ourside of normal code", and/or hacks, which could in theory do wtf you wanted.
Anyway, is #1 above nonetheless workable?? Or, if EngHUDs exist that draw a colour icon, preumabaly there is a code# for the colour, regardless of the actual HP value. Thus couldn't the "usepack" be triggered by that?
I'm NOT for an autousekit script, but I jsut don't buy 100% of the "that can't exist" arguments...
Needo
Edit: typos
Originally posted by: m0swald
You wouldn't need to use a neural net, the health bar is always in the same place. Nice try trying to sound smrt.
Originally posted by: C R A B
You can't get your actual health at any point in time. But, what about this ... you know your full health and you know the amount of damage taken. For instance their is a difference in the classic 'hit' sound depending on damage inflicted.
If you look at the Tricon practice type MODs ... they show the hit damage you inflict with any weapon. If there was a way to keep a running total of damage ... you could easily figure out (code wise) your current health.
That would only really work with the autoUSEhealthKIT idea. I don't think you could get a running damage number for another player (capper).
Originally posted by: kesh!
Originally posted by: m0swald
You wouldn't need to use a neural net, the health bar is always in the same place. Nice try trying to sound smrt.
oh, right i'm so sorry, i forgot that your health (the green part of the health bar) always stays the same, even if you get hit, oh am tho thorry :[
Originally posted by: SoulBag
SO: Is it possible to do a screen capture of only a portion of the screen? Like pixels [925,100] to [980,110], so you get just a small rectangle. Or, taken even further, is it possible to capture just a single pixel?
Originally posted by: jsut
can't do it. For the same reason you can't get a script that will automatically use your repair kit when you reach half health, you can't tell your own, or anyone else's health. The data isn't available to script.
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