The map is currently in limbo untill the final t2 patch comes out that supposedly fixes all UE's to see if that fixes it somehow.
The first vers. used to UE the server too frequently, i did a complete rebuild 1.1 version several months ago (that was only released in aus) and while it UE's 10x less, it still does UE's the server.
The only thing different between it and all the other custom maps out there are the custom .dts shapes used for the palms, trees, bushes etc that i used max 4.0 to create (with a GarageGames 3rd party converter) where as the original t2 shapes they used max 2.5 or 3.0 & multires utility. I havent heard of any ppl having probs with the torque engine and dts shapes, so its probably just some gay issue in t2.
(and btw the euro version is just using the old 1.0 original version just with the palms trees replaced with normal trees) Post edited by DOX at 8/16/2002 10:53:09 PM
I plan on including BBlitz in the next version of xpak. The next xpak will replace the previous pack, remove the unplayed maps, add news map, remove the T1 maps (they are in patch map pack).