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What about us?

Historical capture recovered from the Wayback Machine · captured 2002-09-08 · 37 posts
This is in reference to the current CompMod beta that is out. I realize that this is not a final product in anyway. However I have a couple of ideas, and a couple of complaints.

In recent days alot of people both here and on TW have been comparing Tribes 2 to what some thing Tribes 2 should be (Tribes 1 + a couple tweaks w/new graphics). With the release of the CompMod in the near future which will this be, a step more towards the desires of what I see as the T1 community or that of the current T2 community? Is the goal of the Comp Mod to support our community or to appease another?

Within the current CompMod setup what I see a steady return of the HO from T1, while this is not entirely bad, it's not Tribes 2. The Cowboy will be back with the CompMod, this I do not like, I'm all for teamwork.

Some of the things "I" feel should be tweaked. This is from the standpoint of an ex T1 player with strong LD ties.

-Heavy Cap/Speed Issues
Too fast, too strong, I am not sure yet, but I find myself doing better in the heavy then in a light now. The heavy in CompMod feels like the light in Base ++, to me at least. HO is meant to be SLOW, granted making it a bit faster is a ok in my book, but where it is now is just a bit to fast.

-The Laser
As I have said I am mainly an LD player, I have spent the past year and half playing with and adjusting to the standard T2 laser. Please switch it back, leading is nice, but why fix something that is not broken?

Those are really my only two issuses with the CompMod at the moment, the feel of the TC4 compmod was nice, the laser didn't feel the way it does not, if you won't switch it back to what it is in Base++ then at least switch it back to the way it was at TC4.

Also I do not want those of you in the community filled with hate to start taking this as a "bash comp mod fest", that is not what this is intended for, merely to get my ideas and feelings on the current state of the mod out, that is all.

ya comp mod is turning into t1.

Except t2 doesnt have cluster strats. compmod hO = easy with routes made up on the fly.
Let's not forget the mine discing. At UVA, it was possible to defend the flag with only 2 LD. They'd just both chuck Md's out on teh flag and dead capper. God help you if you have a hof and LD. Return of the "must clear the entire flag" in order to grab the flag.

I like the way you have to have skill to beat the D in T2 now. You have to sway to dodge turrets and chain fire, then disc the HoF out of the way, or disc the mine, then grab the flag and sway on your way out to get rid of the chain/turrets/snipe.

The way it is now in compmod, you can't sway cause you get little to NO energy, so speed is your friend. Just build up a route and get going mach 10, then if there isn't anyone on the flag, grab it and head home. If there's someone on the flag, you're fucked, cause even if you disc them out of the way, you'll die from the MD, and if you don't, you'll die from the turrets cause you can't sway without the energy. Also you can DJ from one base to the next almost. It's NUTS. If this is the step we wanna take, let's at least make sure EVERYONE wants to do this.

I like having cappers need to be skilled. But if this is the step we'll take, I'll just learn a new position, cause capping can be done by any newb with half a brain.
LostAngel_lags
Team Lagless base++
Get T2 PURE goodness here
Originally posted by: Gryp
-The Laser
As I have said I am mainly an LD player, I have spent the past year and half playing with and adjusting to the standard T2 laser. Please switch it back, leading is nice, but why fix something that is not broken?


this is a change in the beta patch, it is not specific to comp mod. z0dd/ZOD can't do anything about it AFAIK

Oh hell no.


Originally posted by: LostAngel

Let's not forget the mine discing. At UVA, it was possible to defend the flag with only 2 LD. They'd just both chuck Md's out on teh flag and dead capper. God help you if you have a hof and LD. Return of the "must clear the entire flag" in order to grab the flag.

[snip]

I like having cappers need to be skilled. But if this is the step we'll take, I'll just learn a new position, cause capping can be done by any newb with half a brain.


is it just me or are these to paragraphs completely contradictory? LD have it too easy now, but capping is a breeze.
wha? huh? newb with half a brain- thats ME! I'll do it!
I agree with the h0, but completly feel the opposite for the laser. Imo capping is alot better then it used to be, this coming from a cappers standpoint. I am in with the compmod and cant wait for the realease.

Off of Gryps subject I was in a server and LittleWing found some way to spam any sound he wanted in global, he used missle lock every time i would grab the flag and me being stupid would always throw a flare. He also found some way to tweak the models so he could stay in a crouched position for long periods of time. One thing that needs to be avoided is cheats, im all for Global changes but misslelock is going to far =\
funny how i've never seen half of the stuff people are talking about happen
People are finally starting to learn
Originally posted by: Gryp

In recent days alot of people both here and on TW have been comparing Tribes 2 to what some thing Tribes 2 should be (Tribes 1 + a couple tweaks w/new graphics). With the release of the CompMod in the near future which will this be, a step more towards the desires of what I see as the T1 community or that of the current T2 community? Is the goal of the Comp Mod to support our community or to appease another?


As said in the beginning, the plan was for this to be the happy medium that appeals to both the community of T1 and T2



Within the current CompMod setup what I see a steady return of the HO from T1, while this is not entirely bad, it's not Tribes 2. The Cowboy will be back with the CompMod, this I do not like, I'm all for teamwork.

Some of the things "I" feel should be tweaked. This is from the standpoint of an ex T1 player with strong LD ties.

-Heavy Cap/Speed Issues
Too fast, too strong, I am not sure yet, but I find myself doing better in the heavy then in a light now. The heavy in CompMod feels like the light in Base ++, to me at least. HO is meant to be SLOW, granted making it a bit faster is a ok in my book, but where it is now is just a bit to fast.


IMO, HOing in comp mod is still quite a ways off from what it was in T1. Not near as fast.


-The Laser
As I have said I am mainly an LD player, I have spent the past year and half playing with and adjusting to the standard T2 laser. Please switch it back, leading is nice, but why fix something that is not broken?


It was broken. It didnt have trigger lag in T1. So if you played T1, you should have no trouble at all adjusting to it.


Those are really my only two issuses with the CompMod at the moment, the feel of the TC4 compmod was nice, the laser didn't feel the way it does not, if you won't switch it back to what it is in Base++ then at least switch it back to the way it was at TC4.


It is the same now, as it was at TC4


Also I do not want those of you in the community filled with hate to start taking this as a "bash comp mod fest", that is not what this is intended for, merely to get my ideas and feelings on the current state of the mod out, that is all.


Stop bashing comp mod! j/k :p

I think everyone is comparing/arguing about it because we all want it to be perfect in the end. And thats probably a good thing, so we can see everyone's pov.
Originally posted by: jsut

Originally posted by: LostAngel

Let's not forget the mine discing. At UVA, it was possible to defend the flag with only 2 LD. They'd just both chuck Md's out on teh flag and dead capper. God help you if you have a hof and LD. Return of the "must clear the entire flag" in order to grab the flag.

[snip]

I like having cappers need to be skilled. But if this is the step we'll take, I'll just learn a new position, cause capping can be done by any newb with half a brain.


is it just me or are these to paragraphs completely contradictory? LD have it too easy now, but capping is a breeze.


They aren't contradictory. One's in reference to base++ and the other is to CompMod.

I believe cappers only need a route in comp mod, and the Offense has to do everything else for them to grab the flag.

Where as in base++ they have a shit load else to do to grab the flag other than just get going fast. Maybe I wasn't very clear, if not, I apologize.
LostAngel_lags
Team Lagless base++
Get T2 PURE goodness here
Originally posted by: LostAngel

I like having cappers need to be skilled. But if this is the step we'll take, I'll just learn a new position, cause capping can be done by any newb with half a brain.


capping easy rofl, what have i been doing wrong?

It is the same now, as it was at TC4


It's NOTHING like it was at TC4... wtf are you smoking?

MD's? Not in at TC4
Energy consumption? A lot less at TC4
Gravity? Was way higher at TC4
LostAngel_lags
Team Lagless base++
Get T2 PURE goodness here
Originally posted by: eliquel
One thing that needs to be avoided is cheats, im all for Global changes but misslelock is going to far =


anticipate exploiting the new ~w stuff to do disruptive things during matches being added to the list of cheat/exploits. It's funny shit in pubs though.

@ eliquel

EVERYTHING!

"wtf, snatch and grab! cover me, you newbies!" still makes me chuckle from time to time.

Post edited by Reprisal at 8/13/2002 7:02:41 PM


neat stuff
Originally posted by: eliquel

capping easy rofl, what have i been doing wrong?



Eli, I was refering to COMP MOD at UVA4. Christ, I'm sorry I didn't make it very clear. :P
LostAngel_lags
Team Lagless base++
Get T2 PURE goodness here
Originally posted by: LostAngel


They aren't contradictory. One's in reference to base++ and the other is to CompMod.

I believe cappers only need a route in comp mod, and the Offense has to do everything else for them to grab the flag.

Where as in base++ they have a shit load else to do to grab the flag other than just get going fast. Maybe I wasn't very clear, if not, I apologize.


that wasn't how i read it, i can see what you mean now, but IMO, what you describe here is actually kind of what you were asking for. teamwork.

though, in the recent builds of comp mod on the pnet servers, lights once again have a lot of mid air mobility, so they should be able to avoid stuff more easily (if they have the skills that you are wanting them to need.)
Im in total agreement. T1 is dead, let it lie.

Lets improve T2, not bring back T1. Let the cowboys go play Quake.


I know im gonna get flamed for this, buut, thikning on how T2 has evolved over the past months (and thinking back to t1 days how it evolved as well), i always hated, and continue to hate, how the HOing just gets easier and easier, and more and more, with little to no way of stopping it. Maps that used to be a hell of a lot of fun are turning into "who can get the most ho over to the other sides base and keep it down" contests. LIke BR.

Compmod is going to make that worse with the way they are going. I do see a possible fix...though it would have to be tried...and not jsut once, but for awhile, to see how people adjust, and see if anyoen can learn to play with the change....and htat it, remove the energy pack from the heavy armor. Force spamming (one of the points of having heavy armor), force midfield to be there to stop em. helps reduce LD around flag, making farming more important, and at the same time, making capping a little easier since there will be less d at the flag.

HO will no longer be an easy position. Anyone that wanted to remain a HO would need MANY good ski routes in all sorts of directions to avoid the midfield. No more HO flying thorugh the air so high and so fast you have no change of stopping them as they rain down on your base.



As for mine discing...cmon, get rid of it. It doesnt work well in t2. And besides Losts point a HO with mine discs is a fucking nightmare at an NME base. LD jsut dies all around them. We gave it a shot...twice...and it STILL needs to be removed.
Originally posted by: -MerliN-

Originally posted by: Gryp

It was broken. It didnt have trigger lag in T1. So if you played T1, you should have no trouble at all adjusting to it.



I played t1 two years ago almost... Switched teh day T2 came out, havent looked back since... Well I did once, but then I fell asleep.... :/

Mikey likes it.
HO fast worked in t1 . t2 has rockets GL playing in spawn
rofl Gryp is l337, passed out during t1 match, sorry t2ers cant play it anymore makes us sleep and stuff
Originally posted by: Fozzy
LD jsut dies all around them.


i suck, so that can't be helped
Originally posted by: LostAngel

Let's not forget the mine discing. At UVA, it was possible to defend the flag with only 2 LD. They'd just both chuck Md's out on teh flag and dead capper. God help you if you have a hof and LD. Return of the "must clear the entire flag" in order to grab the flag.

I like the way you have to have skill to beat the D in T2 now. You have to sway to dodge turrets and chain fire, then disc the HoF out of the way, or disc the mine, then grab the flag and sway on your way out to get rid of the chain/turrets/snipe.

The way it is now in compmod, you can't sway cause you get little to NO energy, so speed is your friend. Just build up a route and get going mach 10, then if there isn't anyone on the flag, grab it and head home. If there's someone on the flag, you're fucked, cause even if you disc them out of the way, you'll die from the MD, and if you don't, you'll die from the turrets cause you can't sway without the energy. Also you can DJ from one base to the next almost. It's NUTS. If this is the step we wanna take, let's at least make sure EVERYONE wants to do this.

I like having cappers need to be skilled. But if this is the step we'll take, I'll just learn a new position, cause capping can be done by any newb with half a brain.


I agree.
basiclly comp mod was meant to reward skiiing but I think after a while, thats all their is, Skiiing.
Capper learns to ski, thats it, just ski, if there's someone defending, u die and wait til there's NOTHING on flag.

Moo skyhunta is lose
http://209.235.23.194:8000/listen.pls
f'n WAH

so fuckin tired of this subject... BIG BIG WAH

"ur going to fast, i cant stop u with these million turrets, elf, shocklance, minedisc, bodyblock, shrike"

if anything, it isnt fast enough...
Post edited by Blotter at 8/13/2002 6:59:35 PM
*gets Blotter some cheese to go with his wine*

the blot
LostAngel_lags
Team Lagless base++
Get T2 PURE goodness here
Originally posted by: Blotter

f'n WAH

so fuckin tired of this subject... BIG BIG WAH

"ur going to fast, i cant stop u with these million turrets, elf, shocklance, minedisc, bodyblock, shrike"

if anything, it isnt fast enough...

too much OH = no turrets
lance=no sorry they are 300m in the air faster then LD
HO can minedisc too
Bodyblock=see lancing
shrike=what on 5% of maps being vehicle?
Ho can't mine disk when they are on their route.. the mine falls behind them.


[edit:] i agree with blotter.
Post edited by Sentor at 8/13/2002 7:09:36 PM
not true it still goes forward
Originally posted by: xenon

Originally posted by: Blotter

f'n WAH

so fuckin tired of this subject... BIG BIG WAH

"ur going to fast, i cant stop u with these million turrets, elf, shocklance, minedisc, bodyblock, shrike"

if anything, it isnt fast enough...

too much OH = no turrets
lance=no sorry they are 300m in the air faster then LD
HO can minedisc too
Bodyblock=see lancing
shrike=what on 5% of maps being vehicle?


good LD = HO stoppage (whether it be by BB/SL, elf, disc.. 300m in the air or not, a good LD can get in front of them)
better HO than the other team = HO stoppage

and then theres the elf, extra long, extra energy-suckage, this weapon should bring all of the speed I WANT into balance.. as it is now, this weapon still throws off balance IMO, need more speed.
i think they actually improved the BB. it actually stops people or at least moves them if you stand in front, and sometimes they even take damage, like they should =p
elf doesnt do shit lol. 3 elfers on me today you can just fly by them big deal drained a bit of energy. nothing a disc jump or skiing wont help.
Originally posted by: Sentor

i think they actually improved the BB. it actually stops people or at least moves them if you stand in front, and sometimes they even take damage, like they should =p

cheater, take off your *cant be hit by rebel's laggy chain* armor
Originally posted by: eliquel

LittleWing also found some way to tweak the models so he could stay in a crouched position for long periods of time.


Yah. Imagine diskjumping after grabbing the flag and being "crouched". You'd hardly get sniped or chained.
Originally posted by: xenon

elf doesnt do shit lol. 3 elfers on me today you can just fly by them big deal drained a bit of energy. nothing a disc jump or skiing wont help.


wait, i read that wrong...

anyway, elf does help, just because it didnt stop u dead in ur tracks doesnt mean it doesnt work... its what the LD does after the elfing.
Post edited by Blotter at 8/13/2002 7:23:51 PM
Originally posted by: Blotter

f'n WAH

so fuckin tired of this subject... BIG BIG WAH

"ur going to fast, i cant stop u with these million turrets, elf, shocklance, minedisc, bodyblock, shrike"

if anything, it isnt fast enough...


comp mod is still not very close to t1...no friction skiing should be used. Without it, no matter how fast you are going, you will not go fast uphill.

Comp mod = still too slow

37 posts recovered