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10 new Classic map test tonight

Historical capture recovered from the Wayback Machine · captured 2002-09-06 · 9 of 13 pages survived · 171 posts
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Tonight we're going to have a test for the 10 Classic maps that will be in the T2 mega-patch. Test will start at around 8est and go until i have to sleep.

(MAPS)
Broadsides
Blastsides
DC
DoD
IR
RC
RD
Scara
SB
SH

(SERVER)
Server:
" PNet USA West 3 (CompMod)"
206.55.140.98:38003

Lastest T2-beta patch 25026 is NEEDED
You'll also need this client-side map. unzip it into your base dir:
http://www.wsbn.com/files/tribes2/mods/ClassicMaps_Client_uva4.zip

Use this console command if you cant find it:
joingame("206.55.140.98:38003");

Post edited by z0dd at 8/6/2002 12:40:42 PM
Note: EVERY map in this has been updated from the ones we play in Xpak.
nice
Do we need to download a new mappack, or are all of these ServerSide... ?
Were the towers on Snowblind rotated? Exact duplications of the T1 original maps aren't always needed for T2 game play.
sounds great.
SCAR! w00t
Originally posted by: Koko

Were the towers on Snowblind rotated? Exact duplications of the T1 original maps aren't always needed for T2 game play.


I'm wondering about this too. Is the flag is the same stupid spot on DoD?

sounds awesome
am I the only one whose sick of Classic maps? We've been playing these damn things for, what, 10 years (barely an exaggeration) across two games... isn't it getting a tad repetitive?

sacabre = best map
Awesome, I'll be there till 9:30 got a match.

Dark|Dragon
The Aether: RenegadesCTF SuperAdmin
Originally posted by: Phyzx

Do we need to download a new mappack, or are all of these ServerSide... ?


"You'll also need the client-side map pack which I'll be uploading soon."
holy shit BLASTSIDE
Originally posted by: HollowPoint

holy shit BLASTSIDE


^^^^^^^^^^^^
hmm cant wait, I never played t1...

Moo
hell mother freakin ya, scarabrae, thats what im talking about. Where, and when can i download these, im feaning already, and is the server gonna be passworded, i assume since you didnt say it would be; its not. So i will definetly be there.


im there, im wondering how well you redid them though
-----
k where can i download the latest beta patch?











oh, you did say no pw....sorry....ill be there
You can download the latest beta patch at Tribes2.com I just made a seperate install so It wouldn't mess up my scritps.

Dark|Dragon
The Aether: RenegadesCTF SuperAdmin
Originally posted by: Veor

im there, im wondering how well you redid them though


I didn't make them, nefilim did. I was just QA and editor guy.

The maps are like the T1 maps but with gameplay changes for the horribly broken aspects in T1. (like in xpak; SH repair pack, etc..)
You should copy your ENTIRE current T2 if you need to install patch. DO NOT PATCH YOUR ONLY T2 INSTALL!!!!!!!

Do what I do, keep a latest offical version and a beta patched version on my HD.
I am there! sounds great.
Do we need a map pack or are we good to go with what we got at TC4?

A51
These are NEW classic maps, not the competition maps from TC4. You'll need to download the map pack when z0dd posts the linky..
Post edited by KillerONE at 8/5/2002 5:17:00 PM
sweet!

Broadside/Blastside:

DX: Seems pretty good so far.

DoD: Move flag outside. 2 turrets by the flag might be a little much for spawns but who knows really.

IceRidge: 1) You cannot have 2 (elf) turrets on the roof. 2 elfs would be bad enough and t2 turrets are way harder to kill than t1 turrets. Put the repair pack in the basement. 2) Standoffs will suck on this map. Put a door in the basement.

Roller: I'd say take out shrikes since they weren't part of the this t1 map at all. That's never going to happen though. I like how the solar panels don't need to be up to run the stations.

Raindance: Hmmm, seems pretty good in pub play.

Scara: 1) If anyone caps on this map 14vs14 in match play I'll shoot myself. I think I saw a t1 version that removed the plasma and put the flag there (or maybe on the front lip), I liked that a lot better. 2) Remove the objective unless it's only a sensor.

SB: Rotate the towers like mentioned before. I'd also say to take the front wall of the flag room out completely, but that's me.

SH: Good call on moving the repair pack.
Originally posted by: z0dd

Tonight we're going to have a test for the 10 Classic maps that will be in the T2 mega-patch. Test will start at around 8est and go until i have to sleep.



Sounds cool. But you dont ever have to sleep.
Posted by JUSTCHILLIN

"Roller: I'd say take out shrikes since they weren't part of the this t1 map at all. That's never going to happen though. I like how the solar panels don't need to be up to run the stations."

ofcourse, there were no shrikes in tribes 1, but i do recall a vehicle station on "rollercoaster", and the ability to spawn a scout( the T1 equivalent of a shrike) from that vehicle station, so i think you might be mistaken there. and just to be sure, we're talking about rollercoaster, right?
Post edited by sL|De at 8/5/2002 6:01:30 PM
O god that was a loooong time ago.

Wasnt the only vehicle in t1 RC available the transport?
Originally posted by: Fozzy

O god that was a loooong time ago.

Wasnt the only vehicle in t1 RC available the transport?



No the scout was also available.
nah, they had scouts on RC as well.

scouts have nowhere near the impact of what shrikes do. we'll see how it plays out.
Scout APC and HPC were on rc
Post edited by oSpriteo at 8/5/2002 6:20:39 PM

omg sprite love the sig
T2 IS DEAD!!!!!
Originally posted by: Dirty Sanchez.

nah, they had scouts on RC as well.

scouts have nowhere near the impact of what shrikes do. we'll see how it plays out.
we played it with shrikes for a month or longer when base++ first came out. The shrikes messed the map up enough it was voted off the ladder.
wow no kidding.
dont you guys remember flying through the flag hut on RC and jumping out directly above the flag, and not being shot forward so you droped on the flag and then got back in the "shrike"? Good times.



Void|Firepower!
www.voidengineers.com
I was thinking about the number of shrikes for RC. I love the map. Either remove shrikes totally (which I wouldn't like to see) Or reduce the number to 2 per team.

Im looking forward to Ice Ridge myself. Hopefully the turrets wont be too much.