It's going to be like WON... clients will require a *FREE* key to play on the network. The server will have to run a server executable, and the client will have to run the client executable. They will exchange data with one another.
Originally posted by: Ceiba
It's going to be like WON... clients will require a *FREE* key to play on the network. The server will have to run a server executable, and the client will have to run the client executable. They will exchange data with one another.
No thanks...
punkbuster was great, until hackers came out with punkBusterBuster.
Originally posted by: Ceiba
punkbuster was great, until hackers came out with punkBusterBuster.
Then we'll have to come out with punkbusterbusterbuster
Major Features in PunkBuster
(some editions of PunkBuster do not have all of these features)
*Real-time scanning of memory by PB Client on players' computers searching for known hacks/cheats
*Throttled two-tiered background auto-update system using multiple Internet Master Servers to provide end-user security ensuring that no false or corrupted updates can be installed on players' computers
*Frequent status reports (highly encrypted) are sent to the PB Server by all players and the PB Server raises a violation when necessary which causes the offending player to be removed from the game and all other players are informed of the violation
*PB Admins can also manually remove players from the game for a specified number of minutes or permanently ban if desired
*PB Servers can optionally be configured to randomly check player settings looking for known exploits of the game engine
*PB Admins can request actual screenshot samples from specific players and/or can configure the PB Server to randomly grab screenshot samples from players during gameplay
*An optional "bad name" facility is provided so that PB Admins can prevent players from using offensive player names containing unwanted profanity or racial slurs
*Search functions are provided for PB Admins who wish to search player's keybindings and scripts for anything that may be known to exploit the game
*The PunkBuster Player Power facility can be configured to allow players to self-administer game servers when the Server Administrator is not present entirely without the need for passwords
*PB Servers have an optional built-in mini http web server interface that allows the game server to be remotely administered via a web browser from anywhere over the Internet
Originally posted by: BigBirdigo
The hacks for battlefield are not that serious as of this moment...but as of right now the cheats out there are basically harmless.
Originally posted by: Suzuka
Originally posted by: BigBirdigo
The hacks for battlefield are not that serious as of this moment...but as of right now the cheats out there are basically harmless.
I would say that pink tanks, blue planes, infantry neon skins, grenade-expack-mine neon skins, all vehicles sonar, see through water, no-fog, & anti-recoil cheats are a serious problem. (Oh yeah, and they are all currently available for 1.31)
Use of any, or even all of these will give a person a decisive advantage. I feel I'm a good enough player to over come these on a pub. But how do you beat an entire team utilizing the above cheats. You dont.
That is why CAL has initiated the new pre-round screenshot rule. My hope is that TWL will do something to fwart the current breed of cheats as well.
EDIT...I apologize TWL for ever doubting you.
Ouote
"Mods will not be used in Matches unless Allowed by Teamwarfare. Presently the Merciless Addons will not be allowed. All team Members are required to have screenshots taken."
Originally posted by: BigBirdigo
"I think it would be very tuff to beat a descent team if they were all using those hacks and your team wasn't."
This is very untrue, as we all know this is a game of mass teamwork and individual fighting skills(which most of these hacks aim to improve) have no serious outcome in competative matches between skilled clans. This game is more about timing and teamwork not individual skills, and any team perfecting these aspects will have a serious advantage over any cheats.
Originally posted by: liquid566
I'm sorry, but I just don't get it... People with an unfair advantage don't bother you, even if it seems petty?
AFter hours of play and practice, I think it is totally wrong that someone smacks me in the face and is dishonost like that.
Guess we just have to let it up to the admins, that's all.
Originally posted by: sterben
Well, out of curiousity (only) I tried some of these cheats on my own server.
While they do give some advantage to the person using them, it really isn't enough to get your panties in a bunch. Sure, the no-fog thing can help out a lot, but the sonar thing is basically worthless except for finding someone who is hiding and contesting a flag, or trying to sneak up behind you. The removal of the tank HUD while inside a tank (like you can do w/o cheats as a pilot) is a very small advantage, and to be honest since they allow you to do it in planes, i'm still not quite sure why this isn't an in-game option for tanks either.
By and large, these cheats are petty, and while they may give some small advantage to someone and maybe useful in pubs, as has been already said this game is played on a team level in matches and therefore I really don't think that competeting teams really need to worry about it to the level of installing an anti-cheat program.
36 posts recovered