I am sending this out to all team captains on the Renegades 10-Man ladder. I would like to reinforce a few things that some of the newer teams may not understand.
1. All match communications must be done in the TWL system and not in private ICQ or email type chat. The reason for this is simple. I can view match comms and do on a regular basis. I look to see if a match was rescheduled and what both teams agreed to. This is also where you are supposed to tell your opponeent what server you want to use and the passwords for that server and so on.. Please use match comms for all match communications..
2. The TWL does NOT use T2 scoring system, i.e. touches do NOT count. You must cap the flag to win the map.
3. If ANY map ends in a tie you are to play a 15 minute OT on same map and 1st cap wins. (ex)If the 1st map ends in a tie you replay the 1st map again in 15 minute increments until 1 team caps the flag, they wil be the winner of the map once the cap is made even if the 15 minutes has not ended.
4. Server Admins are not to remain connected to any telnet devices on your server such as Tricon or Total Control, while the match is being played, to observe details in matchplay. Any violation of this could result in said server being disallowed from any current and / or future matchplay.
On a side note TWL will be mandating very soon that if you use Tricon you will have to update your server to V300 or better. It is currently being tested on a few pub servers in the T2 community and if all goes well you will be told when you must upgrade to v300 or better. Tricon v300 has a lot of new functions for server admins and also has a lot of anti-bad measures in it. These measures wil help curb some of the questions/comments I have received about Tricon cheating.
As always if you need something please feel free to ask..
^Kodiak
Kodiak@Teamwarfare.com
http://www.Teamwarfare.com
ICQ 2342416
Post edited by =TWL= Kodiak at 5/22/2002 3:12:47 PM
1. All match communications must be done in the TWL system and not in private ICQ or email type chat. The reason for this is simple. I can view match comms and do on a regular basis. I look to see if a match was rescheduled and what both teams agreed to. This is also where you are supposed to tell your opponeent what server you want to use and the passwords for that server and so on.. Please use match comms for all match communications..
2. The TWL does NOT use T2 scoring system, i.e. touches do NOT count. You must cap the flag to win the map.
3. If ANY map ends in a tie you are to play a 15 minute OT on same map and 1st cap wins. (ex)If the 1st map ends in a tie you replay the 1st map again in 15 minute increments until 1 team caps the flag, they wil be the winner of the map once the cap is made even if the 15 minutes has not ended.
4. Server Admins are not to remain connected to any telnet devices on your server such as Tricon or Total Control, while the match is being played, to observe details in matchplay. Any violation of this could result in said server being disallowed from any current and / or future matchplay.
On a side note TWL will be mandating very soon that if you use Tricon you will have to update your server to V300 or better. It is currently being tested on a few pub servers in the T2 community and if all goes well you will be told when you must upgrade to v300 or better. Tricon v300 has a lot of new functions for server admins and also has a lot of anti-bad measures in it. These measures wil help curb some of the questions/comments I have received about Tricon cheating.
As always if you need something please feel free to ask..
^Kodiak
Kodiak@Teamwarfare.com
http://www.Teamwarfare.com
ICQ 2342416
Post edited by =TWL= Kodiak at 5/22/2002 3:12:47 PM