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Renegades Map list..ALL Read/Respond

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This will be a long post but please take the time to read and respond..

Ok I will try to outline what I would like to do and try to explain a little on why i think we need to make these changes. I will try to get an official vote on this so all of you can make the decision.

We need to make the change to the X-pack asap. The X-Pack fixes a LOT of map issues with maps and should be better for game play on maps we currently have on the Renegades Map list..

Here are the maps we have on the Renegades map list that are in the X-Pack.. Under each maps name is the X-Pack changes to the map.

If you see a "No changes listed" that should mean only the changes directly below this were made which were done to ALL X-Pack maps and nothing else.

- Changed load text
- Changed load bitmap
- Aligned all objects
- Fixed terrain problems
- Removed buried objects
- Fixed holes in terrain
- Removed reliance on other map files
- Removed AI code
- Removed rogue SimGroups
- Removed rogue ObjectFiles
- Changed object names to conform to standard convention
- Fixed observer views

Aardvark
--------
- Changed flag hut (old one caused FF problems)
- Fixed Force Field bugs
- Added organics
- Limited tanks to one per side

Bolder Dash
-----------
- Changed flight ceiling from 800 to 375 (hills too tall for lower value)
- Lowered max visual range by a small amount for fps purposes
- Removed a tree near each flag area for fps purposes
- Scaled the generators down to normal size (fixed visual distortions).

Boss
----
- No changes listed

Drifts
------
- Changed capout limit from 8 to 6
- Changed flight ceiling from 200 to 300

Insalubrius
-----------
- Changed flight ceiling from 500 to 300
- Cleaned tree clusters near flags that were causing fps problems
- Changed capout from 6 to 5.

No Shelter
----------
- Changed flight ceiling from 550 to 300
- Removed Repair Pack from each flag hut
- Changed location of one inventory and Repair Pack in each base

Pandemonium
-----------
- No changes Listed

Quagmire
--------
- Flag hut changed
- Added a waypoint to each base

Slapdash
--------
- Flight ceiling changed from 240 to 300
- Changed cap limit from 4 to 6

Stripmine
---------
- Changed flight ceiling from 750 to 425 (it can't be any lower)

|Classic|Dangerous Crossing
---------------------------
- No changes Listed

|Classic|Rollercoaster
----------------------
- Each Solar Panel now only powers the Force Field on its side of the base.
The rest of objects (inventories, sensor, & turrets) are self-powered.
- Tweaked the spawn spots

|Classic|Snowblind
------------------
- Rotated towers so both facings are balanced.

|Classic|Stonehenge
-------------------
- Added a repair pack inside each base.


Ok here is a proposed map list that I would like you to look at It has several new maps and a lot of old maps changed out to X-Pack maps. Look them over the next few days and I will try to get an official vote for all of you to vote on. When looking at the X-Pack maps that change out older versions please note the above changes are for the better and most of TWL other ladders have made the switch.

This is a list of 21 different maps I think would be good maps for Renegades type of play.

PROPOSED NEW MAP LIST
---------------------
*=Change Out map / !=New Map / blank=No change

*Aardvark(x)
Beggers Run
*Bolder Dash(x)
*Boss(x)
Damnation
!DeadlyBirdsSong(x)
*Dangerous Crossing(x)
!Erubus(x)
!Harvester(x)
!Insalubrius(x)
Katabatic
*No Shelter(x)
*Pandemonium(x)
*Quagmire(x)
*Rollercoaster(x)
Sanctuary
*Slapdash(x)
!Smog(x)
*Stonehenge(x)
!Tombstone(x)
!Yeti(x)


I took a lot of time looking at these maps and I would like you to do the same. If you need a server to look them over feel free to use my (BaR)x Duel server to do so, all of the maps are on there..

xPack-T2-CTF-Maps-CHANGES.txt

Sorry I didnt notice I copy/pasted it 2 times, I have edited it now..
Post edited by =TWL= Kodiak at 4/24/2002 8:25:05 PM

{BaR}x Kodiak
Teamwarfare Tribes2 Renegades Admin

yep i like
well it does make for a long post when you put it twice.
wheee.

ok i just looked at some of those maps. replacing the x version of a current map is good. erubus is gonna be odd to play, but it can work.
now, here's my bunk map list: smog, yeti.
those maps are bunk. smog is completely horrible. yeti would probably be good for base play, but not for ren. I also don't care much for insalubrius.
If the xpack really fixes those problems, I am all for it.
Just looket at all the maps..I don"t like Smog & Yeti are tombstone .To big of maps for 10 vs 10.. Butt I loved Harvester. Thats a real cool map. And hers a map not on the list butt we shoud thank about!!! Winter"t war a great ren map. LoveTrooper
Post edited by LoveTrooper at 4/24/2002 5:50:37 AM
CHANGE CHANGE CHANGE CHANGE! I love all the X Pack maps, Harvester is the best and the terrain it uses is awesome.

(BaR)x Dark|Dragon
The Aether: RenegadesCTF SuperAdmin
isn't there an aardvark 2 map with the only difference that it's serverside? (didn't compare, got that from tribes2maps...)

My 2 cents.....

I remember playing the x-pack maps on a PNET pickup a month or 2 ago. My FPS hit the toilet. I was not enjoying the spikes. I will give them another shot, before I comment completely though

As for BOSS...if I have to edit my .vl2 file in order to play it, I guess I don't mind.

Insalubris.....does ANYBODY actually like this map??? Argh.

So...while I am waiting for the almighty to make their descisions.....I will check out the x-pack in more detail.



[VeNM] Chameleon
Ok,i do Not agree Boulder dash plays fine. I do not see the need to edit that map nor change it. Boss should be removed perm. Why almost all the celing changer were to lower them there by eliminating bomber runs and heavy transport raids. Deadlybirdsong is a heavy rape map. the base is condusive to nil d and HO ownage. Why the removal of repair pak in flag hut? In No Shelter with it far from base makes defense vs fast nme O that much more difficult to reup the d. i have to go but i have more to say later.
Post edited by Doc34thFIST-PH at 4/24/2002 12:01:54 PM

BAH! Let them try and spawn rush.
I need more fertilizer.
Rember to Buy BaRx Eng's Garden fresh Veggies grown from Finest seeds and Spawners!
I cant say as I dislike any of these maps entirely, I find Stonehenge that bases are too close, insalubrius a little to hilly for making a good paced game, boss a little too dark, but i like all the little tweaks mentioned.
I have not played yeti or smog yet so...no comment.

I just wish there were more maps that would get teams using vehicles more, maybe the other armor classes become more involved and less skiing/shoot/die/recycle maps,(IMHO).

ps thanks for making the change to rollercoaster
Post edited by PROFHET at 4/24/2002 12:09:20 PM

here hold this for 21 seconds
i hate flight ceilings that is so dumb to even have.
it limits my dive bombing
I like these maps... they are perfect and it has my favorite map... HARVESTER!!!!!!
boss is by far the best map...
its old school t1 fun


Ok, here's my comments on the changes:

|Classic|Stonehenge
-------------------
- Added a repair pack inside each base.

NO!!!! NO NO NO. Bad :b That's a lot of what makes StoneHenge StoneHenge. That changes the map for the worse I think.

Stripmine
---------

New addition which would be good:
Should tweak the spawn points on Stripmine, they are very one-sides and I almost always start at the tower and hardly ever at the main base.


Aardvark
--------
- Limited tanks to one per side

What's the point of that??


I kinda agree with Doc about the ceiling height, at least on SOME of the maps. they don't all need to be so low that the almost useless air vehicles become completely useless.
Also agree than the repair pack should probably stay in the flag Hut on No Shelter, but I don't mind that one much.

Boss should be ok if the sound removal actually does help the lag problem significantly.
!DeadlyBirdsSong(x)
this shoudn't be on ren ladder. Namely because it's more of a base ++ map.
good pont ghostx
Post edited by LoveTrooper at 4/24/2002 4:58:50 PM
Personally, Im not a huge fan of Rollercoaster. It just doesn't work with Renegades, IMO.

Aardvark is a keeper. If stuff was fixed in the X-pack version, all the better!

Schizm should be on this list :D
I played a map last night i think would be fun to see on more Servers. "DUNE Towers" ??? It would be a very hectic map, I am game for whatever too

" All Beware the Cpl. is on Patrol. "
Make it so

Post edited by Zulu at 4/24/2002 6:43:55 PM
shut up ghost. dbs = good.
good pont drcranium
Post edited by Dark|Dragon at 4/24/2002 7:57:22 PM


(BaR)x Dark|Dragon
The Aether: RenegadesCTF SuperAdmin
LOL Lonewolf

yeah I just looked at Abbadon(x)... that looks like it would be a great ren map! Death Birds Fly is a good map too, takes team work to do that map properly... keep it in the rotation!

Insalubrius is trash!

let's get an official vote for founders only, that way ghostx can't vote against DBS
Hay Kodiak what about the map Winter's War. The map was made for ren bye a ren guy. LT

Originally posted by: LoveTrooper

Hay Kodiak what about the map Winter's War. The map was made for ren bye a ren guy. LT


Never seen it.. have to look at it ist but as I said in another post I mainly want to get switched to TWL compliant packs 1st, then look at adding odd ball maps in l8r

{BaR}x Kodiak
Teamwarfare Tribes2 Renegades Admin

Abbadon is good.
Why dosen't anyone like yeti?










I like Yeti :D Although if I played it more I might not, dunno, only played it twice

Originally posted by: Tax-refund

On Stripmine I was suggesting they fix the spawn points. almost all of them are at the bloody tower and hardly any at the main base.

If X maps are client side then there's your reason for use of normal maps


Don't forget about the spawn point on BOSS, everyone spawns in the small base and is highly-abused during match play by Aliens w/satchels - this needs fixed!

dm
Stripmine is not in my proposed list.. !!!
{BaR}x Kodiak
Teamwarfare Tribes2 Renegades Admin

representin'.

Havent seen any of these maps played (CTF maps that is).
I think pantheon is worth a look.

http://www.tribes2maps.com/finalmaps/

just adding my two cents worth.
Does anybody have 2 cents they could lend me?
here hold this for 21 seconds
/me likes the final map pack

is it client side or server side?
if they are in a map pack, they must be client side.
Like the idea of adding more maps. Some cool maps on Aether.

What about adding Nycto's map (Schism). Pretty cool map.
** remove the sound from your sig pls - the management **
This has probably been brought up, but how comes |classic|Raindance isnt a map? or is it?
Originally posted by: PROFHET

Havent seen any of these maps played (CTF maps that is).
I think pantheon is worth a look.

http://www.tribes2maps.com/finalmaps/

just adding my two cents worth.
Does anybody have 2 cents they could lend me?


Becuase only 2 of those maps are CTF and one of them is HUGE with a shitload of fog and plays like crap. The otehr is a lava nightmare..
As I said somewhere else I dont know what to do about our maps. I have looked at the Renegades map stats(link below) and see which ones have been auto picked and which ones you have selected for your 3rd map. Some have never been selected by a team and some more tham others. I am trying to figure out the best way to choose/replace maps without making things worse. I may start with maps that were never selected for match play and go from there. As it is now I relly dont get people complaining about maps being sucky so I dont know it there are issues or not..
Malignant
Shazbot!
WildRiver

Check these maps out...

PS I know I'm off topic but at least I'm not saying maps are sucky!
Post edited by BladeWalker at 5/18/2002 4:38:27 PM
There is indeed a classic Raindance.....
And pantheneon is like 100000000 miles huge and semi beat when ive played it.
Yea, i know that there is a classic raindance, but is it a twl map. Can you play it in matches? If not, well, why not?