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Clan Leadership Summit

Historical capture recovered from the Wayback Machine · captured 2012-03-06 · 9 posts
Clan Leadership Summit

Triggerpappy from FragWorld, will be talking to several publishers (EA, Activision and Valve) at E3 in June 2010 and he wants to get the input and support of all the clans in our community. From FRAGWORLD:

"They will only listen to us if we are united and we speak together and let them know that there are many of us and they will benefit and profit from listening to what we suggest. The Meeting is Sunday June 6, 2010 at 8pm EST. There will be senior reps from TWL, XPL and other leading communities. Please post in our forums for discussions and further ideas. Also the list of communities participating is there.

Please stop by and show your support for the FPS Gaming Community!
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.iNfiNiTy.| GoddessWolfie
TeamWarfare News Manager
Email: GoddessWolfie@teamwarfare.com
IRC: #teamwarfare,
is this a conference or is it a online thing?
Its an online discussion on Teamspeak 3
Details are on the website link.

Thanks to TWL and Goddess for helping promote the summit. We will have a followup after e3.

Hope we get a lot of input. Even if you can't make it I would love to hear your ideas in the comments (don't have to register) and forums

Thanks Everyone
This is a much better list put together by the community of developers at FPSadmin of features essential to the success of a dedicated server type multiplayer:

http://www.fpsadmin.com/index.php?page=devguide
Yes that is a good list too but its 3 years old and has a gaming company ever seen it? I'll be talking with them directly so if you want anything specific let me know.
This is awesome! I'm so happy that the community is coming together.
how was it?
The conference recording and document we came up with is here

Great Input from everyone and Thanks to Mong from TWL for participating and giving us good input.
These are the ESSENTIAL things we HAVE to have in a FPS Shooter

1. Dedicated Servers - for performance and countless other reasons. Co-op game modes and games should also have dedicated servers
2. Mod Tools - This will save you development costs by giving your customers new content and no cost to you and give you great ideas for the next version of your game. Whatever you can't put in the game we can put it in for you. Just give us the tools please.
3. As much server side control and options available (the ability to control maps, gametypes, weapons, special abilities, filter language, kick hackers etc). For private matches in particular it is important to have features either built into the game or via 3rd party mods to ensure a level playing field for all players and the ability to create different rulesets.
4. LAN Capability - So people at Lan Parties, Tournaments, College Dorms, Gaming Centers and their friends houses can enjoy face to face competition without requiring each PC to have internet capability
5. Stat Tracking - API, Log file or do it yourself we need to be able to see how we and others are doing.
6. A Capable Server Browser that shows all the options mentioned in #4 filterable by ping, server location, gametype, map and whose data can refresh in real time.
7. A Section in the Game's Official Forums for verified server owners so they may have constructive dialogue with each other and with the game developer.
8. In Game Recording - Machinima, Commentaries, Frag Videos, Tutorials, and other Video Broadcasting is free advertising and marketing of your game. It helps us run cheat free events the promote your product. Having a capable spectate mode also facilitates this as well.
9. Anti-Cheat - Definitely have a strong Anti-Cheat out of the box and work with the community and Anti Cheat Companies in staying up to date with the latest Anti-Cheating Methods such as the ability to force settings in private matches and detect adjustments to exe files
10. Allow Config files to be editable in game via console or interface

These are SUGGESTIONS we have to make a great FPS Game

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