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what ever happend to the little wee mines

Historical capture recovered from the Wayback Machine · captured 2003-09-10 · 5 posts
i miss the anti personel mines they were the best had to watch out for tks but effective in the right hands and the sandbags were good for for adding armor to hummers and the apachie i mean why does the axis spec ops need 2 mgs what do you all think?
the AP mines were removed because something in the 1.4 code prevented them from working properly. (not sure on the specifics).

I think the sandbags were removed because they were, well, kind of stupid They gave Assault class binocs instead (which, when used in the right way rock).

- indica
TeamWarfare: Battlefield 1942 / Desert Combat Admin
"It makes real cupcakes with a 40-watt bulb, and it has icing packets, but the secret ingredient is love dammit!" - Captain Hank Murphy
Sandbags were removed because they bled and screamed when you shot them under 1.4, heh.
That would have been ownage....they need to make everything bleed and scream, turn DC into gta :-D
sandbags that screem and bleed COOL!

5 posts recovered