Battlefield 6 Conquest 10v10 — TeamWarfare
Live Playtest Benchmarking and playtesting are underway — your feedback is desired →

BF6 Portal Experience · v0.x

TWL Conquest

Conquest the way ladders want it played — admin-run lobbies, randomized vehicle deploys, in-world supply boxes and a strict gadget & weapon ban list that kills pad-camping before it starts. Built for 8v8 through 12v12 NA & EU competitive scrims.

8–12
Per side
7
Maps in rotation
5
Deploy modes
V0
Playtest
Firestorm tactical deploy
Community Experience
Operational squads · 1
▣ Deploy
Experience Codes

Codes for the lobby browser

Conquest (8v8 through 12v12) is in active development — codes appear here the moment a build is signed off. Bookmark this page; we update on every playtest pass.

MapCode Status Portal
All Maps—— ——Logic-only experience. Combines all rotations into a single playlist.
Operation Firestorm—— ——Reference layout. Supply boxes & deploy zones tuned. Pictured below.
Containment—— ——Tuning in progress.
Hagental Base—— ——Tuning in progress.
Mirak Valley—— ——Long sightlines — DMR/sniper bans actively evaluated.
Liberation Peak—— ——Mountain corridors. Vehicle counts being trimmed.
Golmund Railway—— ——Tuning in progress.
Redline Storage—— ——Tight industrial lanes — supply box pacing under review.

Looking for live codes today? Tanks Only 2v2 ( ladder ) and Helis Only 2v2 ( ladder ) are shipping now — codes here .

Mode Features

Built around the things that decide a Conquest match

Vehicle balance, spawn unpredictability, and tightly-scoped gadgets. Every clip below is captured from a live TWL playtest.

Smoke menus
Smoke menus
01Smoke-Activated Menus

Walk into colored smoke. Things happen.

No HUD wheels, no menu-spam — the world is the UI. Green smoke at HQ opens the ready-up dialog. Purple opens vehicle deploys. Yellow gives you a Supply Box.

  • Green — ready up, swap teams, claim admin.
  • Triple-tap E on-foot anywhere opens this menu directly.
  • Purple — deploy a vehicle (HQ / Forward / Air).
  • Yellow — Supply Box for class-specific gadgets.
Admin panel
Admin panel
02Admin Configurations

TWL preset, or roll your own.

Whoever claims admin gets a pre-match panel: pick a TWL preset, or cycle vehicles, modes and deploy types per team. Unsaved tweaks turn red until you Apply Configuration.

  • Presets load full TWL defaults instantly.
  • Cycle left/right arrows swap each row's vehicle.
  • Custom flips the mode badge so you know you're off-template.
  • Give up admin yields the slot to another player at any time.
Helicopter air deploy
Helicopter air deploy
03Air Deploy — Helicopters

Choppers spawn airborne in your sky zone.

No more queueing on the helipad while a sniper makes lunch. Helicopters drop in mid-air over a randomized point in your team's aerial corridor — fully fueled and ready to fight.

  • Sky zone is a tuned 3D volume per map.
Jet air deploy
Jet air deploy
04Air Deploy — Jets

Fighters launch already in the fight.

Same idea, faster aircraft. Jets drop in the high corridor of your sky zone, already at speed — no taxi, no climb-out, no sitting duck.

  • Vanilla mode still available if your admin wants the classic experience.
Forward deploy
Forward deploy
05Forward Deploy

Ground vehicles drop where the enemy isn't looking.

Any ground vehicle can get seated at a randomized forward point — anywhere inside your team's push zone. Pad-camping a known spawn no longer works.

  • No ticket cost and it doesn't count as a death.
  • Randomized radius tuned per map — predictability is the enemy.
  • HQ deploy fallback for safe-spawn vehicles.
Supply boxes
Supply boxes
06Supply Boxes

In-world gadget vending, not menu-driven.

Walk into a yellow smoke at an objective and you get a class-aware Supply Box. Each button shows its scope, cooldown, and a live timer when locked — no infinite gadget spam, but no being locked out of utility either.

  • Per-objective boxes spawn at capture points during a live match.
  • HQ preview lets you test loadouts pre-game without burning a charge.
  • Cooldowns persist per player and per team — closing the menu won't reset them.
  • Banned items (see ruleset) live here when they're Supply-Box-only instead of fully removed.
Map Rotation

Where the matches happen

Every map gets its own pass — air-deploy zones, forward-deploy points and supply-box placements are hand-tuned, not copied. Firestorm is the reference layout the others are calibrated against.

Operation Firestorm tactical map
Map Reference
Operation Firestorm
Operation FirestormReference layout
Ruleset

Weapon & gadget bans

Items in the Banned column never appear in this experience. Items marked Supply Box are pulled from in-world boxes — they don't appear in the loadout selector.

Legend:BannedSupply Box only Parenthetical notes scope a ban (e.g. EOD Bot — Mines is the bot's deployed mines only).

Class Gadgets

Assault

Assault LadderSupply Box only
M320A1 HEBanned
Spawn BeaconSupply Box only
Artillery Call-InSupply Box only

Medic

LWCMS (Mortar)Banned
SICH G1 WPBanned
Deployable CoverBanned
Smoke Artillery Call-InSupply Box only

Engineer

MBT-LAWBanned
MAS 148 (Javelin)Banned
M136 ATSupply Box only
AV MinesBanned
M4A1 SLAMBanned
PTKM-1RBanned
EOD Bot — MinesBanned

Recon

Laser DesignatorBanned
Recon DroneSupply Box only
AP MineBanned

Weapons & Optics

Assault Rifles

TR-7Banned
VCR-2Banned

Carbines

M417 A2Banned

SMGs

KV9Banned
SCW-10Banned
CZ3A1Banned

LMGs

M/60Banned
M250Banned
KTS100 MK8Banned
M240LBanned
M121 A2Banned

DMRs

M39 EMRBanned
SVK-8.6Banned
SVDMBanned

Snipers

M2010 ESRBanned
SV-98Banned
PSRBanned
Mini ScoutBanned

Shotguns

M87A1Banned
M1014Banned
18.5KS-KBanned
DB-12Banned

Optics & Misc

FlashlightsBanned
ThermalsBanned
Hybrid SightBanned
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