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New LT stuff, need opinions

Historical capture recovered from the Wayback Machine · captured 2003-11-06 · 1 of 2 pages survived · 21 posts
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ok, if the public likes this idea, id like some help makin a new mappack, a different ver of LT.

both teams have 2 flags, and either enemy flag can bind w/ any of your teams flags for 1 point.

keep reading plz

for maps like SB LT, i get damn bored capping, so make another flag on the roof or out on the ledge, or even in the hallway. this'd make the match a lil more like the other maps

increased score count, rather than 8 caps on some, make 12 or 14.

in scrims and stuff you'd obviously need more ppl, like 7v7 or 8v8

-- think about the maps you like, and where a second flag could go.

post ur thoughts/ideas/bitchings up plz

Post edited by $tre$$ at 10/8/2003 7:31:35 PM
you faggot
Sounds like CRAP.

If you are going to make maps like that.. then don't make them LT... people don't need more LT maps.. they want more non-lt maps they can pay and enjoy... don't go with the flow.. do something new and differant...
i think it being lt would be necessary
it doesn't sound like a blast but who knows, could be fun
Originally posted by: iBravo!
Sounds like CRAP.


Originally posted by: Fish_Stix
i think it being lt would be necessary
it doesn't sound like a blast but who knows, could be fun
lol, i think it might need to be LT, otherwise it'd be real hard to organize any strat

another idea i got-- make the more exposed flag worth half a pt, or the other one 2 pts or somin.

so anyone in here a mapper/guy who can edit flag cap values?
neat idea but I'm not sure it could roll, not at the stage the game's in right now
i think ur idea rox. thatd be fun to play. but it would be even more cool if u could pickup more than one flag at a time, and SCORE A DOUBLE CAPPP. or what would be cooler would be to bring TR back to ladder.
well sure i could do double caps and all, but id jus need someone who knew what they were doing, i've thought about 4 maps out, flag placement and all. Also, the other thing i'd have to mess w/ is spawnpoints
Honestly, I would like to see a 5v5 or 6v6 LT exactly how it is now but with one person in heavy armor. That person is ALWAYS heavy with THIS Loadout. Mortar, Grenade Launcher, ELF, and Disc Launcher. If this could be done it would add a real strategic defensive game and potentially make grabs a bit tougher with a tank sitting on it. I dunno if this is even possible but you biatches are smarter than I am so you tell me.

Anyways, just a though but I think it's a cool one.
ya thats a good idea BUT with no mortar tho
4 team map of Fog of War, that is all.
____________________________________
Anything Easy ain't Worth a Damn...

Predict It Admin
#Pickup <<>> Your place to find pickups
If this was even made, it would be played for a few months then die just like tr.
no one ever believes me, in fact normally i get flamed when i try to vote it, but multiple team IS SO FUN! 4 way multiple team LT would be such a blast.
it has succesfully played in like 3 pubs ive been to EVER and every time everyone had a kickass time
Originally posted by: Fish_Stix
it has succesfully played in like 3 pubs ive been to EVER and every time everyone had a kickass time


Multiple team games are fun and are rarely played. The problem lies with not having enough people. You get people grabbing a teams flag that has no players or very few.

Keep Tribes Alive!

BU]^[NY | Phantom Dissolution | #IBA
TeamWarfare LT Development Team
Y not play find and retreive kinda the same thing cept mroe flags and u can steal their flags but i think F+R rx.
Besides, there was a multiple flag map (DuecesWildLT) that was supposed to been released with 3.x. It was removed from 3.2 due to its ill effects on ZAdmin servers. ZAdmin .81 may of fixed this issue, but I doubt it. ZAdmin .81 changes were to allow new mission types to be used with its anti-flag skip.

I think the anti-flag skip is what makes the multiple flag maps continue to have glitches. Basically what happens is, one of the flags can disappear indefinately from certain things. If you want to try it out, get with me in IRC and I can release it to you.

Keep Tribes Alive!

BU]^[NY | Phantom Dissolution | #IBA
TeamWarfare LT Development Team
Originally posted by: BU]^[NY
Besides, there was a multiple flag map (DuecesWildLT) that was supposed to been released with 3.x. It was removed from 3.2 due to its ill effects on ZAdmin servers. ZAdmin .81 may of fixed this issue, but I doubt it. ZAdmin .81 changes were to allow new mission types to be used with its anti-flag skip.

I think the anti-flag skip is what makes the multiple flag maps continue to have glitches. Basically what happens is, one of the flags can disappear indefinately from certain things. If you want to try it out, get with me in IRC and I can release it to you.

<--------- still needs to find and take care of that at some point.. that and the too many weapons problem.. and the freaky admin menu on the duel maps for zadmin.. and the havoc mod to zadmin.. and a rena to zadmin.. and a ton of other stuff people want me to do.