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Any hope.....T1 server DoS...anyone...anyone???

Historical capture recovered from the Wayback Machine · captured 2003-11-06 · 1 of 4 pages survived · 10 posts
This thread had 4 pages; 3 pages were never captured by the Wayback Machine — some replies are missing.
that takes alot of guts to publicly announce. thank you for at least doing that much. i hope this will serve as a reminder to all those crackwhores out there who love to crash servers to grow up and realize that annoying people is not and will never be something appreciated. once again i applaud your coming out to the public
Is this happening to any T2 servers as well?
Or just T1 servers?
Because if its just a DoS script that sends packtes to a server to shut it down....
It seems like this could F up any gaming server, not just Tribes 1.

Peace
The vulnerablilty is untested against T2 servers...
to answer someones question about if more than one person has it... yes. most have access to many a ip address, and the guy that fucked w/ the atf server (alucard) could supposedly make fake earthlink accounts when he wanted.

well, thats that
I do wonder why everyone is applauding him for coming out. The fact of the matter is what he was doing is technically criminal. I mean im glad it stopped, but whats to prevent the next pissed off tribes player wanted to do something like this ???

Just a few thoughts.
Post edited by [IBA.posr] at 10/9/2003 1:05:05 AM
yeah well my post was conflicting in my head but i decided not to be a dick about
Ok guys... from what I've read and from what I've been speculating, the ONLY feasible way to stop these attacks to any degree seems to be a packet-sniffer to log the attack, and a firewall to block the IP, once it's been logged.

If so... what packet sniffers seem to work best (I currently use Ethereal)... I need to read up on how to set up the filter. Should the filter be set up to log only packets that are UDP and >254 bytes? If so, anyone have an example filter line they could post?

I appreciate the help guys.
Originally posted by: [IBA.posr]
I do wonder why everyone is applauding him for coming out. The fact of the matter is what he was doing is technically criminal. I mean im glad it stopped, but whats to prevent the next pissed off tribes player wanted to do something like this ???

Just a few thoughts.


hmm, interesting thoughts. if you were doing something that was 'technically criminal' would you openly tell others about it? no? well, i happened to actually feel sorry for my actions, and i felt a public apology was in order. fuck off? thanks.

i recently took this script that the kiddies are using to hack servers and turned it into one that connects to the master server, obtains the latest server list, and then proceeds to knock every tribes server offline for any given length of time. indefinately, you bet, it can do that too. very interesting results. i happened to try it the other night after midnight to test, and it works for sure. the game of tribes as we know it ended during that little period of testing needless to say. it was weird to see all the servers empty out like that.

as i said before, this is possible, and very easy to do at that. maybe sierra will listen up.
Post edited by ServerKillerGuy at 10/10/2003 2:26:20 AM
Originally posted by: Pookie Doo
the ONLY feasible way to stop these attacks to any degree seems to be a packet-sniffer to log the attack, and a firewall to block the IP, once it's been logged.

If so... what packet sniffers seem to work best (I currently use Ethereal)... I need to read up on how to set up the filter. Should the filter be set up to log only packets that are UDP and >254 bytes? If so, anyone have an example filter line they could post?

I appreciate the help guys.


i don't run a server, but if i did, knowing my low budget, i would run it behind a bsd machine with a couple of nics running ipfw as the firewall and logging with tcpdump.

a line you could use as a starting point for this udp deal with tcpdump would be something like

tcpdump -s 255 -x udp > tribes.log &

you don't need to specify the contents here, just the size, which is what i've done here.

when your tribes.log file has entries, add the entries as a rule to ipfw. done deal.

if you were slick, you would write a parser to parse the file, which could then append the rule to /etc/rc.firewall (rules for ipfw). then just set this up in crontab to run every few hours or so and you've got a self regulating system that you don't even have to check or update. you want a real answer, there you go...

the unfortunate part of this is that any c/c++ guy who is somewhat versed in network programming can spoof the source ip part of the udp packet by using raw sockets as opposed to a higher level library. this would make all the firewall talk meaningless, wouldn't you say?

best of luck!

as for me, i'm out of this whole thing at this point.
Post edited by ServerKillerGuy at 10/10/2003 2:52:34 AM
Okay, here's the fix everyone wants.

Patches the packet handler and prevents any of the known D.o.S. attacks from taking out a server, while maintaining a stable server. This is a memory patch, so, understand it patches Tribes memory. It needs to be ran each and every time the server is started.

Look forward to an ispawn clone next week, that does the same thing... (yes, i need to write an ispawn clone, since infinitespawn can't really work with this patch). Anyways, server admins, bookmark the page.... cause it'll be getting updated quite often.

http://www.3dmax.org/nofix

On build 7, and it's solid. Been running on Blue Sex and 5150 East and West.

Questions, comments, nofix@hotmail.com