| Author |
|
ReDEyE!! TeamWarfare Vet
|
| 03-30-2012 02:38 PM / profile
|
|
I think the bolt should be the damage weapon for the pathfinder and the tradeoff with the spinfusor is to give it more self damage propulsion.
As it stands the bolt really is superior in every way.
|
|
ReDEyE!! TeamWarfare Vet
|
| 03-30-2012 02:47 PM / profile
|
|
|
OH and FIRST REAL THREAD!
|
|
sQu33ze TeamWarfare Vet
|
| 03-30-2012 03:07 PM / profile
|
|
|
theres a spinfusor? once u buy bolt u dont go back
|
|
zvc TeamWarfare Vet
|
| 03-30-2012 03:14 PM / profile
|
|
|
Spinfusor propels less than the bolt. The bolt is harder to master, but better in every way. No point in using the spinfusor, unless by preference.
|
|
JT Titleless TeamWarfare Vet
|
| 03-30-2012 03:21 PM / profile
|
|
bolt is indeed superior. im glad it got a slight nerf tho. one shots are weak.
i support yer idea of disk for jumping and bolt for mans work. Post edited by JT at 3/30/2012 3:22:04 PM
|
|
viruTeX Badass Mexican TeamWarfare Vet TWL Contributor
|
| 03-30-2012 03:53 PM / profile
|
|
|
I bought the bolt... but ended up going back to the spinfusor. My problem with the bolt is that the trajectory vector is curved while the spinfusor is constant. So my switch back was due to impatience. I wasn't hitting my mark very well (not that I'm much better with the spinfusor honestly). But the bolt is obviously much more effective is used properly. As indicated by the numerous deaths I've had the pleasure of experiencing.
|
|
sQu33ze TeamWarfare Vet
|
| 03-31-2012 01:30 AM / profile
|
|
|
the one upside i see to disk is long range disk spamming turrets and shit
|
|
MonkeyHero TeamWarfare Vet
|
| 03-31-2012 05:47 AM / profile
|
|
|
But that's boring and a job for the HO anyway. Pro players don't worry about that crap right.
|
|
Mindflayr TeamWarfare Vet TWL Retired Staff
|
| 04-01-2012 09:39 PM / profile
|
|
Agreed on the Botl being superior. Before the Customization Patch I used both Pathfinder and jumper, and preffered the bolt thrower even then when stuck on the Jumpers loadout... but now its even more apparent.
Also how come they couldnt be smart enough to realize we still could utilize "Loadouts" so that I can have say, 3 different variations of the pathfinder depending on what i want to do. The customization patch opened so many doors, but for me it killed 2 classes i previously played. I used to play Raider and Scrambler equally, since they merged I havent used the shield or GL yet, and its because im not going to Cap as a Raider (with old scrambler setup), then reconfigure the entire fucking class to rape in shield, they reconfigure the entire fucking class to play scrambler again.
Give me a way to build a loadout , and then save it as Loadout 1, 2, 3 etc, so I could say have 9 Loadouts which could all be slight variations of path, or 1 of each class/etc, and you would see more variety than what you currently see, and Tribes Vets would have even closer to a true open loadout system than anything yet. Owell, goodbye Raider, thrust pack, etc.
|
|
| New Thread / Reply to Thread |