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TeamWarfare Vet
08-23-2011 02:13 AM / profile

Great game play footage for RO2 below:
Operations Director
Senior Operations

08-24-2011 03:01 AM / profile

Originally posted by: Knigtstemplar
Looks like no TWL support for RO2. I believe the EU league for this game would be massive due the huge fanbase in the EU for RO.

It will be supported don't you worry
TWL Member
08-24-2011 02:15 PM / profile

Please support this game! Looking forward to a PC only game that will bring skill back into FPS.

Here's a new review that has some good pointers.

Some key things that I will look forward to:

"Naturally, the faster you move the more noise you make. Unlike most games that allow walking or crouching, in RO2 there is no way to easily exercise stealth. You can crouch walk to make the least amount of noise, but you still make some. It only makes sense because youíre wearing a big trench coat and boots"

"When you first step into a server, you can immediately tell the difference between RO2 and other shooters: an extremely minimal HUD with no ammo count, no crosshair, and no health indicator. All you see is a mini-map on your right side."

"As mentioned before, you can get shot in various locations on your body that show up on your HUD if you are hit. If you get hit and manage to survive, most of the time you will start to bleed; in that case you will need to bandage yourself before you completely bleed out. Sometimes you want to do this immediately, but sometimes you need to make sure you have enough time to do it because of oncoming hostile forces. Youíre no super soldier though; since as you begin to bleed out it will be harder to aim and your vision will start to dim. Getting shot in certain locations cause instant death (e.g. head) while others provide you with a slow death where there is no chance of recovery. This leads me into the next area that RO2 shines in: sound design." (this brings back memories from RvS gimpage)

"Besides footsteps, you can interact with almost any object thatís loose in the world. Chairs, cans, books, glass, whatever. Funny thing is you donít always see everything. On more than one occasion I was sneaking up on someone and accidentally hit a chair or stepped on a piece of glass. Each type of material you can step on makes a different type of noise. Sand, dirt, glass, wood, concrete, etc. Hearing what someone is stepping on can also be key to finding their position"

"Speaking of position, positional audio is spot on. If you have a decent pair of headphones, you can easily determine the general direction a shot is coming from. This is very important because most of the time when you hear a shot you donít have a second chance as players make every shot count. My experience is that most shooters are precise and make sure they wait for the right moment to shoot."

TWL Member
08-24-2011 02:17 PM / profile

Here's a link with a lot more other previews from different websites.
Competition Manager
NA Game Operations
Battlefield Series

08-25-2011 04:49 PM / profile

forums are up
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